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Anachoretes

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Everything posted by Anachoretes

  1. Anachoretes

    General Discussion (dev branch)

    I can't imagine how soldier is put AA rocket in the vest. Why we don't have restrictions for huge objects in vests?
  2. Anachoretes

    The sound thread

    Good news. But it need to be location-based and adjusted delay and fading.
  3. Anachoretes

    Suppression Effect missing in ARMA3

    If your screen pulsing and you deaf(for 20-30 minutes) - it's affect for your playing. You became useless. But this mean more advanced wounding system and medicine. Explosions not just killing you or don't. Sometimes they encouraging you to be shocked or deaf. Unable to hear, watch properly. Yes. But "encourage" is a goal, and the "sanity\health" - just are tools for that. Why not to base on reality if it possible?
  4. Anachoretes

    Suppression Effect missing in ARMA3

    Explosions need own effect's, but they all affect your body, brain and sanity. So if you shocked by explosion, you probably can't be supressed by gunfire anymore because "Honey, i'm home" :)
  5. Anachoretes

    Suppression Effect missing in ARMA3

    Player's unit, for example, can have two "sensor" triggers - radius for bullets, radius for explosions. Or two for each if we want some fading. Then we, probably, need a copy of existing stamina system. Detach from movements, attach to triggers. Add proper effects for bullet's and contusion's. Adjust parameters for restoration and effects factors. Profit. It's cheap if possible. And giving feature to accumulate effects. Also can be added special states: stressed(long bullet supression - hands tremor, rapid breathing ), shocked(after semi-close explosion - crouching, partial deafness with faint ringing, short- pulsing blackouts), contusion (after close explosion - prone, complete deafness with strong ringing, long-pulsing blackouts).
  6. Anachoretes

    Suppression Effect missing in ARMA3

    Looks like the players must be supressed constantly, because enemy can be everywhere and start shooting anytime. Or Ctulhu. So, let's "stay with the fear" that changes phisical abilities, with a lower abstraction.
  7. Anachoretes

    Suppression Effect missing in ARMA3

    Thanks for lists. But we have a moot point here. This "radius" will work anytime. But fact is, that "supression" is not working if you not see or not here bullets. Any suggestions? I think, the good point to make overall parameter like "sanity". Loud noises (explosions, high-calibers, helicopters), and other sources will change this level depends of logic. Stressed, shocked, paralized. Bright lights makes you squint, for example. Make this in complex manner.
  8. Anachoretes

    General Discussion (dev branch)

    Confirmed. This ticket can be closed. http://feedback.arma3.com/view.php?id=10295
  9. Anachoretes

    Suppression Effect missing in ARMA3

    I haven't seen any concrete suggestions on what kind of effect people want. Eye blinking, blur, black screen, nausea, hand tremors. What was to discuss? If we are called community, we probably need to find middlepoint. "Make this because i'm cool and said this, or "game X" have it" is no argument.
  10. Anachoretes

    A Great Job by Bohemia

    These people don't escape to the "multiplatform moneyland" and continue to do an exclusive product that we like (and which they like) that no one else will do. It's a matter of respect.
  11. Anachoretes

    Suppression Effect missing in ARMA3

    Reporting someone's who is considering all dissenters like noobs several time and provoke flame it's not are stupid. But it shows the level of interlocutors. O.K.
  12. Anachoretes

    Low CPU utilization & Low FPS

    Planetside2 is a game? Unexpectedly.. MavericK96 I think it's are very scene-based, and hard to detect. And of course you can explain how AA3 would use this RAM?
  13. Anachoretes

    Suppression Effect missing in ARMA3

    If you produce supressive fire it's impossible. Or. You produce bad supressive fire. Psychologists call this projection. You fight with a convenient enemy. Do you consider yourself a real player, and any others newcomers and lamer? I want to see the soldiers, leading suppressive fire, depending on their expirience. Instead of shooting "somewhere close" and get bonuses. AI need new behaviors. But humans already have it or need to teach it.
  14. Anachoretes

    Suppression Effect missing in ARMA3

    This tactical layer already there. People want visuals. And nothing prevents people from using it now. Or you not enough motivated to produce suppressive fire? You say "fear" but what about fact that soldiers adapt to war? Example.Soldier(player) get a panic attack. He lose his head and left the cover. And die. With suppression effects people, even beginners, avoid this. Because they still don't have fear, but have "effects" that prevent their from mistakes. But Arma not are simple game, isn't it? Reflexes should be worked out and not be present by default. He have 50/50 chance, like IRL. Next time you will not play with him(if you don't like it). But that's no reason to put the "rails and walls".
  15. Anachoretes

    General Discussion (dev branch)

    In "scenarios" button is working. Need stuff in workshop to test.
  16. Anachoretes

    Suppression Effect missing in ARMA3

    Not always. Sometimes your "senses" overwhelmed by another signals and your body don't react. But in the game you can still use the "sixth sense". It's not right for true mechanics.
  17. Anachoretes

    Suppression Effect missing in ARMA3

    No. I'm asking How your body detect this. Bullets it's are simple physical process - his flying under you head. What environment? Birds singing to you about the danger? Or dramatic music? Humans have are sensors to detect sound and moves? So. How does your body react if you do not hear and do not see the bullets? Nohow. But the game is not able to reflect this.
  18. Anachoretes

    Suppression Effect missing in ARMA3

    Ok. Let's go to the next level of knowledge. How the body is understand when to start the reaction? From what? This information coming from space? ---------- Post added at 00:44 ---------- Previous post was at 00:38 ---------- I found that you guys don't like such messages only if they against your opinion. Look to metalcraze - it's sufficiently humiliated opponents, but none of you didn't say anything.
  19. Anachoretes

    Suppression Effect missing in ARMA3

    froggyluv I try to find explanation. And I, as you see, don't belittle someone's skills. Unlike their opponents. Listening to music in process is the best diagnosis for now. Or, because VBS have it. So many explanations - I don't know which one to choose.
  20. Anachoretes

    Suppression Effect missing in ARMA3

    For those who like listen the dubstep when playing? Wait. Supression for AI, and supression for players it's kind of two different suppressions for me. AI takes more natural behavior, but what reason for players? No. Do you understand, that supression "effects" represent body reactions for some stimulus?
  21. Anachoretes

    Suppression Effect missing in ARMA3

    You've heard of metaphors? Something in the VBS should be to indicate specific points of process. But for the full game this is not fair, not balanced, not realistic feature. What supression "effects" gives you in arma? Nothing but cheating. Because you able to recognize bullets even if you can't - when you can't see or can't hear.
  22. Anachoretes

    Suppression Effect missing in ARMA3

    dale0404 Maybe, but i'm just expand his statement. I understand that people want to increase the motivation for the supressive fire. But, in my opinion, this makes no sense.
  23. Anachoretes

    Suppression Effect missing in ARMA3

    You can't be supressed if someone is not shooting. A. It's bad AI, or bad players. B. That's why machinegunners is best for this work.
  24. Anachoretes

    Suppression Effect missing in ARMA3

    You saw an exercise bike? He is very realistic? I'm playing in this series till OFP. But your pubertal attempts to humiliate opponents to prove somethings say about you a lot. For example, what kind of player you are. ---------- Post added at 22:32 ---------- Previous post was at 22:26 ---------- What is the connection between wasteland and the suppression players? Right after you explain the connection with reality. You can't, of course. But I explained why it is not suitable for those who love the natural realism in games.
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