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Anachoretes

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Everything posted by Anachoretes

  1. Anachoretes

    Movement speed tweaking

    Do you made the ticket about that? He not broken!! but work not correctly when mouse transition "deadzone to livingzone". Point must move similar in all pixel field. I think.
  2. Anachoretes

    Movement speed tweaking

    RO ALL different. Why this arcade thing always swim up? Broken for now. I ask again - why this compact team must focused on this small aspect?
  3. Anachoretes

    Movement speed tweaking

    Who use this deadzone at max? Few people? Not hot. I hope to see this feature in toggle mode like freelook. Its more "plastic", isnt it?
  4. Anachoretes

    Movement speed tweaking

    I cant see defference between deadzone working, but infantry improved overall. Deadzones need special skill from player, that not correspond with generic shooters(But i found that with deadzones it wirked too sharp and roughly. Maybe thats are main problem - softless.). But. I will be happy to get from alt+mouse not eyes look, but eyes+weapons look. Than i can buy TrackIR(for eyes) and be fully elastic.
  5. Anachoretes

    Movement speed tweaking

    Smurf. ARMA already have deadzone for aiming(Upon HeadBob option)(its very nice, but too dificult for old-school FPS gamers), and free camera. Now game have combat pace fore gun&run. If you want more freedom to shooting everywhere... you need second mouse snd third hand. ---------- Post added at 15:29 ---------- Previous post was at 15:20 ---------- For developers. I think, weapon need more "shoulder recoil" and(probably) less "burrel recoil". I hope its not so hard, but make firing process more living and breathing.
  6. Anachoretes

    Bohemia Interactive @ E3 2013 - DISCUSSION

    Gauss rifle in Arma? T-100 with gauss - agree. I imagine how it looks and hears on new sound and graphic engines when you march somewhere. Good expirience, probably.
  7. Anachoretes

    Movement speed tweaking

    Human not are turret - he can rotate weapon around weapon weight center, and step to right position. Turret is hard-connected mechsnizm.
  8. Anachoretes

    Movement speed tweaking

    What you mean by "feelings"? Weapons move in hands or simple speed\weight issue?
  9. Anachoretes

    Bohemia Interactive @ E3 2013 - DISCUSSION

    Coilguns have are huge package.
  10. Anachoretes

    Balancing?

    Arma is already made. But ARMA 3 contains so much in-engine improvements cannont be create by any modders. Many of modders like past-wars, but future - no one. So its good point to make this setting in vanilla.
  11. Anachoretes

    Why Altis might be way too big...

    Making prone - cat bowl. Roll forward - oops, window. Need something bigger or something smarter for this.
  12. USAdystopia So, what is 2013 technology for rendering at least 4 miles simulations around? I hope someone make BF series for you. With expected amount of 2013 "pew-pew" and "bam-bam".
  13. Anachoretes

    Balancing?

    People get few rifles and start talk about balance. Better talk about additions. Changing stage somewhere ahead.
  14. Anachoretes

    Bohemia Interactive @ E3 2013 - DISCUSSION

    Its are questions about weight adaptation and marriage of coaxial and physX.
  15. Door can be worked from pilot and copilot places, maybe?
  16. Anachoretes

    Arma 3 and Windows 8

    Win 8 64x, Intel platform - run just fine.
  17. Anachoretes

    Bohemia Interactive @ E3 2013 - DISCUSSION

    Follow stage 2 on wensday for BIshow. http://www.gamespot.com/e3/stage-2-day-2/
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