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Everything posted by Anachoretes
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Do you made the ticket about that? He not broken!! but work not correctly when mouse transition "deadzone to livingzone". Point must move similar in all pixel field. I think.
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RO ALL different. Why this arcade thing always swim up? Broken for now. I ask again - why this compact team must focused on this small aspect?
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Who use this deadzone at max? Few people? Not hot. I hope to see this feature in toggle mode like freelook. Its more "plastic", isnt it?
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I cant see defference between deadzone working, but infantry improved overall. Deadzones need special skill from player, that not correspond with generic shooters(But i found that with deadzones it wirked too sharp and roughly. Maybe thats are main problem - softless.). But. I will be happy to get from alt+mouse not eyes look, but eyes+weapons look. Than i can buy TrackIR(for eyes) and be fully elastic.
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Smurf. ARMA already have deadzone for aiming(Upon HeadBob option)(its very nice, but too dificult for old-school FPS gamers), and free camera. Now game have combat pace fore gun&run. If you want more freedom to shooting everywhere... you need second mouse snd third hand. ---------- Post added at 15:29 ---------- Previous post was at 15:20 ---------- For developers. I think, weapon need more "shoulder recoil" and(probably) less "burrel recoil". I hope its not so hard, but make firing process more living and breathing.
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Gauss rifle in Arma? T-100 with gauss - agree. I imagine how it looks and hears on new sound and graphic engines when you march somewhere. Good expirience, probably.
- 445 replies
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Human not are turret - he can rotate weapon around weapon weight center, and step to right position. Turret is hard-connected mechsnizm.
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What you mean by "feelings"? Weapons move in hands or simple speed\weight issue?
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Coilguns have are huge package.
- 445 replies
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Arma is already made. But ARMA 3 contains so much in-engine improvements cannont be create by any modders. Many of modders like past-wars, but future - no one. So its good point to make this setting in vanilla.
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Making prone - cat bowl. Roll forward - oops, window. Need something bigger or something smarter for this.
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Share your first Arma3 Beta Impressions (all first impression type posts here pls)
Anachoretes replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
USAdystopia So, what is 2013 technology for rendering at least 4 miles simulations around? I hope someone make BF series for you. With expected amount of 2013 "pew-pew" and "bam-bam". -
People get few rifles and start talk about balance. Better talk about additions. Changing stage somewhere ahead.
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Its are questions about weight adaptation and marriage of coaxial and physX.
- 445 replies
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Arma 3: Confirmed features | info & discussion
Anachoretes replied to Maio's topic in ARMA 3 - GENERAL
Door can be worked from pilot and copilot places, maybe? -
Look Here
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Arma 3 and Windows 8
Anachoretes replied to BohemianRhapsody's topic in ARMA 3 - QUESTIONS & ANSWERS
Win 8 64x, Intel platform - run just fine. -
Follow stage 2 on wensday for BIshow. http://www.gamespot.com/e3/stage-2-day-2/
- 445 replies