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Fr33d0m

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Everything posted by Fr33d0m

  1. Outlaws PSG PMC Sandbox is a multiplayer mode designed to simulate working as a Private Military Contractor in a conflict zone. You take the role of an Independent Contract Operator brokered by Outlaw’s PSG, with a meager starting balance in your bank account and standard-issue weapons from OPSG, you begin your tour of duty in Altis at the C-12 North compound, an Astral Corporation Research, Development and Communications compound in the NE region of Altis. You will be required to carry out security and paramilitary operations pursuant to your contracts with OPSG, and you will be paid based on performance per operation. Official Mission Website Here (Changelog, support, forums etc.): http://mediusgaming.com/pmcsandbox/ Version 0.91a – Alpha Build Release Date: 8/17/2014 DOWNLOAD Version 0.91a ALPHA (Modded) This version requires HEADLESS CLIENT for CQB. Requires Alive, CSE, Task Force Radio and Rav Lifter. Optional (supported) mods: All HLC Weapon Mods, Slatts Scar, POMI PMC, DAR HMMWV. DOWNLOAD WIP Version 0.91a ALPHA (Modded W/O HC Requirement) This version DOES NOT require headless client. Requires Alive, CSE, Task Force Radio and Rav Lifter. Optional (supported) mods: All HLC Weapon Mods, Slatts Scar, POMI PMC, DAR HMMWV. Version 0.91a MANW – Alpha Build Release Date: 8/17/2014 DOWNLOAD WIP Version 0.91a ALPHA - MANW Version This version requires NO MODS. Optional (supported) mods: All HLC Weapon Mods, Slatts Scar, POMI PMC, DAR HMMWV This version is severely short of enemies to kill at the moment. For fun results with this version, use Zeus to spawn enemies. VOTE FOR THIS MODE IN THE MULTIPLAYER MODE CATEGORY OF THE MANW COMPETITION! http://makearmanotwar.com/entry/qu84kgbbkA#.U9oAXHkg_RY Armaholic mirror: - Outlaws PSG PMC Sandbox - Co-21 (@) Reddit Thread Links to required mods (Modded Version - Not used in MANW version) ALiVE - Advanced Light Infantry Virtual Environment Task Force Arrowhead Radio LIFTER for ArmA 3 Combat Space Enhancement
  2. http://www.a3milsim.com/images/ISCIV3.jpg (195 kB) Download: http://www.a3milsim.com/seed/ISCI.zip Hello All! I am pleased to present ISCI, a DoD Themed, browser based graphical launcher for clans with multiple dedicated servers and a desire to have a little bit more. ISCI is, at it's heart, a JS map with SteamScript functionality. Utilizing the Arma 3 Launcher, one can facilitate a three-to-four click jump directly into a MP lobby via a graphical representation of the map the server is running, for example, a server running the PR Fata map can be represented by a map dot on the PR fata region, which, upon clicking, will display a "deploy button". Upon clicking the "Deploy" button, the player will be connected via SS to the server running the PR FATA mission, without having to go through the main arma screen, search for a server or enter a password. This speedy method of deployment is complimented by ISCI's ability to display youtube videos, play music and display dynamic text about a server prior to clicking the deploy button, allowing a clan to, for example, display a video about a mission, and a short bit of text, and then allowing the player to click the deploy button after getting the video brief to join directly in on the MP action. ISCI is a project in progress, this first release is the tip of the iceberg of things I have planned. This package contains well-commented files, editable with any editor. The only file you will NEED to edit is leader.html, and it's verry easy! Plug it into your website, change a few lines of text, and enjoy ISCI for your clan! ISCI is highly customizable, and anyone with basic CSS knowledge can adjust ISCI to their liking. It would be very easy to adapt this framework to any clan theme! If you would like to customize the map data, open the js folder,and edit hostility-data.js - the current map represents political hostilities / instabilities per the most recent data I could find, but can easily represent anything with a few small edits to this file. I have commented it as well, so it's very easy to find each country and change the value, 0-100. I made a video tutorial for my organization on how to use ISCI, but the video should suffice as a demo as well, you can see how the ISCI program works, videos in ISCI, etc. - BIG NOTE: ISCI and Internet Explorer aren't friends. ISCI loves FIREFOX!! IE will not pass the password value to the A3 Launcher. Because IE is IE. I hope you enjoy, and that many Arma clans can find good use for this hard work! ISCI was originally developed just for our organization, but circumstances allow for me to release this to anyone, so here you go! If you like my work and want to do something nice, please donate a dollar or two to the folks in Nepal. I hear it's bad out there. Enjoy!! C. Salazar aka Freed0m
  3. I did my google and couldn't find if this already exists or not, so i'm gonna drop it here as a suggestion / idea / whatever. With all this recent modded / vanilla stuff and dyslexi's new video a few days ago, it really opened my eyes to the fact that often, less experienced modders do not take something as simple as polycount and LODs into the equation. Since modding is so prominent in the Arma community, and the use of modded content is so common, it would be really nice to have a ballpark poly budget from BIS on what BIS thinks a typical mission should be able to contain within reason, and a poly counter / poly budget indicator as a startup parameter or something. This way, community modders can, almost at a glance, identify which mods drastically reduce performance by eating up the poly budget vs. stock A3 content. Granted, it wouldn't cover every aspect of mods that slows things down, but it would definitely add to the quality and performance of modded content in my humble and often misguided opinion :-). It may even be easier to build a poly counter / budget for what BIS thinks a typical class of item should be, for example, B_man_F should be 6,000 triangles, a weapon no more than 2,000 tris, (just stupid example numbers, art guys) and then make it where it shows up a budget / poly count in the Virtual Arsenal, so you can kind of jump in there, equip a guy, and see for youself that the new weapon mod you're using puts you over budget by 15,000 tris per character. It would be REALLY cool if this function could be extended to vehicles as well, so we can drop a new modded tank into the Virtual Arsenal Tester (Via Zeus, perhaps) and see that the new modded tank, suggest poly count 12000 tris by BIS (another guess figure) is actually pushing more like 25,000 tris. Therefore we'd need to use less of them, or not use them at all, to keep any kind of performance. Anywho, thanks for reading my thoughts / suggestions. P.S. - A modders DLC. I would pay for this feature. Pack it up with a couple other cool tools for modders to use, and sell it to us.
  4. GRRRRRR!!! After I spent all that money buying multiple copies of Arma 3 so I could use HC on my dedi servers, now it's free. CURSE CURSE CURSE!!! Oh well, Whatever. Nice to have. Good job Bohemia!! Wish there was a buyback program or something so I didn't feel kind of burned, but meh. I'll get over it I suppose. If anyone has trouble setting up the HC, get at me. I've been using it successfully for a while now. I haven't ran into the problems Sari has, strangely enough... ---------- Post added at 14:33 ---------- Previous post was at 14:30 ---------- Using A2MC: it still works for the most part, although it has trouble spawning some units, sometimes spawning them naked and without weapons, and sometimes plain crashing the HC when it spawns the A2MC script. If you are familiar with SQF, you can usually fix the generated A2MC code to work with A3 when it doesn't want to. I transfer ownership to HC after spawn to avoid trouble with A2MC, personally. It doesn't do INIT lines at all, triggers and waypoints seem to work fine.
  5. Armaholic doesn't support me posting 3 different versions on the mission, unfortunately :-( The best place to download this mission is www.mediusgaming.com/pmcsandbox. There are 2 versions, the modded version which uses ALiVE, CSE etc, and the MANW version, which uses no mods and is all shit that I did by myself. I got a new version dropping soon, one last before we push into BETA, the next drop is pretty big, lots of new stuff! The modded version is getting an overhaul too, adding in some of the cool new tools and features that have been released in the ALiVE, CSE and other updates. I'll post here and everywhere else when I drop it! Thanks for playing! -Fr33d0m
  6. Last Script Update: 6/4/2014 http://www.mediusgaming.com/Budget%20Script%202.0.zip Screenshot 1: www.mediusgaming.com/BudgetV2.jpg TMN Defense Budget Script 2.0 - By TMN Fr33d0m (Demo Mission Included) If you've ever wanted to make equipment and vehicles have VALUE, instead of respawning endless gear with no real loss attached, this is the script for you! The TMN Defense Budget Modification allows mission makers to introduce a managed defense budget into their missions, utilizing a snazzy new GUI to track budget, total war cost, current rank and rating, access VAS and buy vehicles, aircraft and armor. Constructed as a bigger sister program to the Action-Menu powered TMN Defense Budget System V 1.5, The TMN Defense Budget Modification is lighter, faster and prettier than it's smaller counterpart! Both pieces of software will be maintained separately, as this version is a different animal from a programming perspective, a bit more difficult to modify and does not support FIA faction. FEATURES: Toggle-Enabled Built in UP Armored Humvee Support (I like that mod!) (Toggle in script, off by default). NATO, AAF and CSAT support. VAS Support (Best if used with VAS, pay for access to VAS!!) Buy vehicles, Aircraft and Armor, reward missions completed with money! Meritocracy System- Ability to purchase based on player rating. Team killing or Civ killing = No buying things!! Enemy kills and objectives complete = more rating points = ability to buy bigger ticket items! Big ticket items locked to rank of Major by default. Gives a clan leader control of the budget for big ticket purchases! Ability for Major to allow temporary VAS access for all players. Outfit your team before going into battle! Snazzy video & awesome subtle background music at GUI. Built to tinker - Well explained, well designed scripts allow for a novice to intermediate mission editor to customize a store by adding or removing entries! Copy, Paste and Edit! Default monetary values of all purchasable items modeled off real world counterparts. A M2A1 is 6 million dollars, for example. INSTRUCTIONS: Drag and drop ALL FILES into your mission folder (The one accessed by the 2D editor). Exclude the example mission folder (obviously). Copy the contents of the Description.ext to your mission's Description.ext. Note: This thing is designed to work with Tonic's VAS. UNIT INIT ENTRIES: You can paste this into the INIT of anything, a computer, a person, a vehicle, whatever for the corresponding side you wish to access via this terminal. +.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+. IN THE ARMA 3 2D MISSION EDITOR: +.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+ For BLUFOR side, in 2D EDITOR: Blufor: this addAction ["NATO Budget Interface", "scripts\B_economy.sqf"]; Add corresponding INIT entry above to whatever you want. Remember to setDamage false!! or when it dies, no more economy access!! (Unless this is a DESIRED effect). Place 3 "empty" markers. Name them: vehspawn airspawn chspawn These markers are where the stuff will spawn when you buy it. Make sure there isn't anything in the way that might make it explode. Rocks for example. Place at least one playable unit with rank of MAJOR (Can buy big ticket items, should probably be a slot for your clan leader or something). How to Award Money: When a mission is completed, use B_defensebudget= (B_defensebudget+150000); publicVariable "B_DefenseBudget"; change the number as needed for what you want to reward for the task. You can do this in a trigger activated field or in the setTaskState block, amongst many other places. +.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+. For OPFOR side, in 2D EDITOR: Opfor: this addAction ["CSAT Budget Interface", "scripts\O_economy.sqf"]; Add corresponding INIT entry above to whatever you want. Remember to setDamage false!! or when it dies, no more economy access!! (Unless this is a DESIRED effect). Place 3 markers. Name them: O_vehspawn O_airspawn O_chspawn These markers are where the stuff will spawn when you buy it. Make sure there isn't anything in the way that might make it explode. Rocks for example. Place at least one playable unit with rank of MAJOR (Can buy big ticket items, should probably be a slot for your clan leader or something). How to Award Money: When a mission is completed, use O_defensebudget= (O_defensebudget+150000); publicVariable "O_DefenseBudget"; change the number as needed for what you want to reward for the task. You can do this in a trigger activated field or in the setTaskState block, amongst many other places. +.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+. For INDFOR side, in 2D EDITOR: Independent: this addAction ["AAF Budget Interface", "scripts\I_economy.sqf"]; Add corresponding INIT entry above to whatever you want. Remember to setDamage false!! or when it dies, no more economy access!! (Unless this is a DESIRED effect). Place 3 markers. Name them: I_vehspawn I_airspawn I_chspawn These markers are where the stuff will spawn when you buy it. Make sure there isn't anything in the way that might make it explode. Rocks for example. How to Award Money: When a mission is completed, use I_defensebudget= (I_defensebudget+150000); publicVariable "I_DefenseBudget"; change the number as needed for what you want to reward for the task. You can do this in a trigger activated field or in the setTaskState block, amongst many other places. License: You may use and alter this script, but you may not redistribute. You may distribute this script as a part of your mission, with proper credits given. Arma 3 Defense Budget Script 2.0 AKA TMN Economy Script 2.0 by: TMN Fr33d0m Co Dev - Corello www.mediusgaming.com (The Medius Network) All Right Reserved For Information and Inquiries: [email protected]
  7. I was able to reproduce the bug mentioned above. The vehicle is invisible to everyone but the player who spawned it. Invisble, but present. Bullets will spark off of it, and a civilian will appear when he jumps out of it. This represents createVehicle as a non-MP compatible command at this point, which may also f*ck up other missions. I'm researching today some possible causes and workarounds, but as of the time of my typing this, I suspect this to be an issue with the 1.28 MP Optimizations, but I might be wrong there too. Thanks for your patience and bug reports! I am definitely on the job fixing this one ASAP.
  8. Hmm, interesting bug report, and i'll definitely have a look at it. The way the checkpoint works, each car is spawned local to the machine that ended the last checkpoint interaction, so for example, if you started the checkpoint mission by walking into the trigger at the beginning, the first car is spawned local to your machine. Every car after is spawned local to the guy who issued the last (finishing) command to the last driver, so if your friend handles the stop, and he sends the driver north, the nextvehicle is created local to him and then made global. Arma is supposed to automatically make cars visible to everyone (global) in MP by engine's design when createVehicle is used, but somehow, I suspect in your case the message is not getting sent to everyone else that createVehicle happened. This is very alarming to me. The T-9 mission is a piece of sh** right now, lol. It's buggy as all get out. I'll definitely have it greatly improved by my next release. Shooting at the ground around them should disperse them, and there is another trigger to get rid of them when they disperse, ending the sub-mission, but it doesn't work very well yet. A better disperse interaction is definitely in the works. Thanks for the bug report, and for playing. Glad you are enjoying it!
  9. The AI Is stock ARMA 3. A few things to try would be to edit the difficulty settings on the server, or personally, I like to run ASR AI 3 (Server side only AI mod) . There are other AI mods as well that make the AI far better in my opinion. I'll check into the parameters bug, and see if I can re-create a crash. Thanks for the bug report! Glad you're enjoying the mission! More to come soon! -Fr33
  10. Update: 9/7/2014 Version 0.91.5 Alpha Added: Reinforce and Extract Mission Added: Astral Corp T-9 Facility Added: T-9 Premise Security Mission (WIP) Fixed: Checkpoint, 100% Rebuild again, everything should work as intended now. Added: New audio files Added: RFID Gate system to C-12 Facility Updated: C-12 Facility
  11. 1) I am sick of playing with 5-6 people, or on a public server with D-bags. You probably are too. 2) I own a badass server cluster. It's part of the business I run. I host dedicated ARMA 3 servers w/ headless clients on this cluster, and they can support huge missions. I know what I am doing when it comes to running servers, because it's how I feed my family. Trust me on this one. Games will be smooth unless the mission just plain sucks. 3) I own a teamspeak server. With 100 slots. We can meet here to play ARMA together. I'm usually connected 24/7 (May be AFK sometimes) 4) There doesn't seem to be a place where "your friends can meet my friends and we can BE friends".... and play missions with 10-20 or more people. I have to jump TS to TS and beg people to play. Fuck that shit. I'm tired of it and if you play with other people outside of your group, you're probably tired of it too. 5) I have a website, with a forum. This is a great medium for people from other clans to come and post a game they want to arrange on the calendar, or make a post about it on our forums for the other clans that come here looking for clan vs clan or clan coop clan games. I have set up a network with these resources that I pray will serve the ARMA community in clan game matchmaking and ARMA social networking. We already have a few clans that hang out here, we want to grow. What I am asking you to do: Have a representative of your clan (preferably the "leader") come and register with my network Called the "medius network". www.tmnclan.com . Why register? So you can post your games that you want to set up on our forums and see the posts other people made about games THEY want to set up (When, which server, the situation and rules, etc.), *and* so I can have your email, so I can send mass emails about upcoming games that have been scheduled etc. and keep you informed on the latest activity, so you don't miss out on a good game! We're a server and communications medium, not a clan, or a RP unit. I run servers, I restart servers, I load new missions onto servers and help troubleshoot shit. I'm not a clan leader. Just so we're clear. This post isn't about joining my little clan. :-) Registration is strictly so we have a way to keep communication centralized between all small clans. You don't have to "join" us...that's an option tho. We really just want clans to have a place to congregate...maybe even meet other small clans, and then play big missions on our dedicated servers. What is in it for you: Clan Vs. Clan & Clan w/ Clan Coop Match-Making, Schedules Games and Organized Gaming. On Dedi servers for smooth play. Your Missions that YOU picked / made, loaded on OUR dedi servers. Managed by ME. A professional nerd. And a knowledgable volunteer staff of sysAdmins. They help too :-) Every day, with a little luck and dedication from me and you both, we can utilize the mediums I provided here, for free, to conspire new missions and have missions planned out with more people than just 5-10 players. The rules of each mission will vary depending on the people conspiring to make it up. if for example, CLAN 1 and CLAN 5 got together and made up a mission, then the mission could be scheduled for time on a DEDI SERVER for play with CLAN 1, CLAN 5 and any other clan that was willing to play by CLAN 1 and CLAN 5's rules. You see? IF you are into SERIOUS arma 3 play...arrange a SERIOUS game on a dedi server....if you are into CASUAL ARMA 3....that's why we have MULTIPLE DEDICATED SERVERS and you can arrange a CASUAL GAME! You are welcome to come and hang out on our TS for free. You can even call it "home" if you want. IF you DO call it "home" i'll give you your own sub-channel and CHANOPS in it, and you can lock it. No strings attached, easier access to more people IMHO. All I ask for all my money, time, work and free hardware is that occasionally, you let me join in on a game with you. I'll play by your rules. :-) Chkout the website and forums and see how legit this is. I've put in a TON of work and a good chunk of change. All I want is to have big games like SHACKTACK in ARMA 2 (OK, Maybe not THAT big) without having to blow certain glitterati of the ARMA scene for a chance to play. Getting long again. Hopefully that is a bit more clear and to the point. Hope to see you around sometime. Let's play fucking arma already.
  12. OPSG PMC Sandbox Development Change Log: Hello All! Dropping a new update in the wake of NouberNou's groundbreaking release of ACRE2 Beta!! Update: 8/23/2014 Version 0.91.1 Alpha Added: Seige II Mission Changed: How Seige missions spawn enemies and how enemies defend the controlled areas. Added: ACRE 2 Support in store, AN/PRC 343 and AN/PRC 148 available for purchase. Removed: Task Force Radio Dependency Fixed: Some Checkpoint bugs, hopefully no more civs running alongside vehicles or vehicles showing up in doubles with no options. Added: Bug failsafes to Checkpoint. Now if/when things go haywire, it should have some backup plans in place to keep the mission going and stable. Added: 1/30 Chance of enemy group attacking checkpoint. Added: 2/10 Chance of enemy ambush at destinations for VIP Escort and Vehicle Delivery missions. Known Bugs: The checkpoint is still fritzy sometimes. Not all bug sources have been identified yet. Modded Version, Radio mods: Now that the TFAR dependency is removed and ACRE2 support added, when using TFAR every player will spawn with a big long range radio backpack. It's fine, free equipment if you use it or just store it somewhere for later use, but if you have a lot of people dying a lot, you end up with a lot of long range radios and storage space is (of course) rather limited. If this drives you nuts, you have my full permission to dePbo the mission (see: arma tools) and add the dependency back, to turn off backpack radios on all players (Enabled by default in TFAR AFAIK). ---------- Post added at 17:56 ---------- Previous post was at 17:01 ---------- AliVE + CSE takes a super long time to load! Perhaps this is what you're seeing. Are you getting stuck at the screen after you select roles?
  13. New updates!! I'd like to take a moment, first off, to say thanks for the tremendous community support, to everyone who has been selflessly bug testing and feeding me info, your help has been invaluable!! The compliments and the curious folks who just want to know what's next...every bit of it has been a delight! Here are the updates so far: Major Overall Changes: The Website. The whole of the website has changed, new theme, new stuff to see, new forums (got rid of MyBB), new email server and new web server host. New Play With Six Repositories, New TeamSpeak server added (We now have 2!) and more! You really have to see it all to believe it all. Check it out. The PMC Sandbox now has a sub-site, and will soon support bug reporting and support ticketing. Mission Changes: Update: 8/17/2014 Version 0.91 Alpha Removed: Pesky Selectable Respawn with buggy forced respawn on start. Added: Backpacks to store Added: Headgear to store Added: Initial Budget now adjustable via Mission Params. Added: Various Sound Effects, Dispatch Framework. Fixed: VIP Mission Trigger Bug Known Bugs: Some players may experience cropping of GUI Menu options. Work Around: Ensure via arma display options that the "interface size" option is set to "normal" or "small". This should fix most cropping issues. Update: 8/10/2014 Version 0.90 Alpha (All Versions Now Unified) Added: Major GUI Changes!! Full Internet GUI redesign Moved Email to Internet GUI (Can now access Email missions from any computer enabled) Added Admin Panel Moved 10k To All Button to Admin Panel Added "Force All Mission End" button to Admin Panel Added Mod Drop-Down box (Select your mod, then click the category to see mod-filtered weapons or item) Fixed Bank Account Balance to load at mission load, so no losing money if you forget to sign in first. Added: Seige Mission I Anyone interested in becoming an official bug / beta tester, please register on the new forums, Then announce yourself as a beta tester in the new bug testing thread. This new thread is going to allow me to track and report progress on bugs etc. and provides a nice place for all of us to communicate about this mission. :-) Thanks for everyone who has volunteered as a beta tester so far. You're services have been invaluable! If you like this mission, show your support! Become a MANW Competition Supporter Until next time! -Fr33d0m EDIT: Apparently, more people respect a modder's "license" wishes to NOT DePBO a mission than I expected. This is awesome! But it's had some unintended consequences. As of 8/21/2014, I hereby grant express permission to dePBO my Outlaws PSG PMC Mission for the sole purpose of re-branding the mission to fit your local PMC clan that you play with. You still may not re-release the mission, even re-branded, until after the MANW competition, at which point, you may re-distribute the mission with your edits, provided original credit is given to me for the original mission (laymen's terms: You may add to it, and claim your adds, but don't steal my shit and call it yours. ;-D )
  14. IMPORTANT: SEE ALSO - http://sa-sim.com/id14-arma-3-pvp-battle-by-medius-gaming-2/ MediusGaming.com and DCS's SA-SIM.com cordially invite you to compete in the inagural ID:14 TvT Event! ID:14 pits FIA (with a little NATO help) [bLUFOR] against AAF forces [iNDFOR] in a 100% TvT coup de tat! When & Where: When – Saturday August 9 at 8:30 PM PST Teamspeak address: ts25.gameservers.com:9384 Server: Filter for "Medius" as host OR direct connect: arma3.mediusgaming.com Port 3202 The Mission: No AI combatant forces, Totally PvP / TvT Environment Civilian Resistance Forces (BLU-FIA) (50 slots) and NATO Support Forces (20 slots) face off in PvP warfare vs. Altis Armed Forces (INDFOR -AAF) (70 Slots) Civilians (As BLU-FIA) are fighting to overthrow the government and win independence and freedom Local Military Forces fight to maintain stability in the region and quell the rising rebellion Altian civilians (As BLU-FIA) will have limited NATO support (Weapons and Equipment) AAF will have full range of equipment and control over major assets Sub-Missions Domination (Attack / Defend major strategic zones) Supply Run (Convoy Delivery / Ambush VIP Escort – (Escort / Assassination) Seek and Destroy – (Tactical Team Death Match) Team Scoring Each Sub-Mission will add a score to the team’s score Once the team score reaches 100 points, the gamer is over Battle time limit is 2 hours and a half, team with highest score wins Player Scoring Rating is added for enemy kills, amount based on “Rank†of enemy killed Rating will be subtracted for team kills and civilian kills Bonus points will added for SA rankings according to this formula : individual score or base SA points (whichever higher) x (2 if team victory + 2 if survivor) Rules Respawns: 1 life per player – no respwaning unless it’s a technical issue Gameplay recording: For your protection, we recommend utilizing Xsplit Gamecaster to record your experience. These recordings can be submitted to admins as evidence in the event of a gameplay dispute. The choice not to record leaves a player no option to dispute gameplay as there is no body of evidence to go on. It’s always a better idea to record. Disconnection: Any player has the option of connecting to our servers, which run 24/7, and testing his connection out prior to game day. If the player chooses to connect and test, Medius Admins will be available to provide technical assistance to players to ensure that any connection faults are addressed and remedied as much as possible prior to game day. Our internet connection here at Medius is a business SLA 100 Mbps down, 20 Mbps up (usually more like 23-25 Mbps up) and our servers are wired via CAT 6 to a professional Cisco switch, so on our end, there really shouldn’t be anything causing a problem. Any disconnection issues will very likely be player-side. There will be few “Reinstatement Slots†that people aren’t allowed to use to join in without permission from admins. If you experience a disconnection, the correct procedure is to reach for an admin on TeamSpeak, explain what happened and ask for permission to rejoin. Planning Rooms There will be a dedicated planning room where players can discuss tactics in preparation of the battle and where only members of the same team can see. To join your planning room, you must register to the forum SA-SIM.com, then include your new forum username in your application (see registration section below). You will then be manually added to your planning room to see and contribute to what your teammates are planning for the battle. Registration Registrations will be handled exclusively on BIS official forums. To sign up, one must include the following in a reply to this thread: (please make sure you are confident you will be available on D-day) Official callsign as you would like it to appear on the ARMA results and rankings page, which will be created after this maiden battle Chosen team (NATO-backed Resistance Forces OR Altis Armed Forces) If BLUFOR, notify whether or not you would like to be part of the NATO support force or FIA Resistance Force. Slots are limited and your request does not guarantee placement as a NATO or FIA operator. You will be notified before the match if you are selected to be a NATO Operator for your team. For either side, indicate whether or not you wish to be a MEDIC (Your request does not guarantee placement as a medic, medic slots are limited. You will be notified before the match if you are selected to be a medic for your team)
  15. He should still have the "Follow me" command. It occurs to me now that he probably needs a distress signal or something so you can find him if playing alone. If you get whacked and you have help, they should be able to walk right up to him and tell him to "follow them" via the action menu, and he should join their group.
  16. I think his complaint is that the mission name is actually "Outlaws PSG PMC Sandbox" - leading with the PMC letters is his issue. It probably was me who titled the filename backwards. My fault. Ooops. Didn't know I was gonna run into assholes like these two. As for it not even being a tag...that's kind of where I was going too. It's not a big deal man (At least not to me). I think we've all clarified going forward that i'm not clan tagging anything "PMC" nor is anyone else. If Snake Shit and Too Tall over there have too much of an issue with it still, you are welcome to rename the file on your end to whatever you want. I've already renamed all mine with the TMN tag. My bag of F*** is empty as hell about this by this point. :-D Thanks for everything you do for Arma and Armaholic, BIG. ---------- Post added at 15:59 ---------- Previous post was at 15:49 ---------- Ok, looks like I missed pomi_pmc mod VIP found and fully working. This is awesome mission I will vote for this! Thanks man!! The newest version out (Released last night) has removed the dependency on POMI_PMC for the VIP model in all versions. Modded versions now only support POMI_PMC clothing and vests. ---------- Post added at 16:01 ---------- Previous post was at 15:59 ---------- Yes, modded version is most definitely using HLC mods (All weapons mods but the AR-15 mod, haven't worked that in yet) Future versions will allow you to turn individual mods on and off. It will SUPPORT the mods, but not steal or re-distribute. Unfortunately this particular WIP version requires you to have "all or nothing" when it comes to the weapon mods. The MANW version has no mods in it. In the modded version, any weapon mods that aren't supported by the store yet are supported by the restricted VAS module called "Research and Development" in this mission. Look for the guy standing behind the table covered in guns, at the center of the C-12 compound. It should cost ya 4,750.00 to get 300 seconds of VAS access, this particular VAS will not show any of the weapons or ammo / items that have a price in the store. The exception to this is clothes and vests, which are in both places. 4,750 allows you to get kitted out with EVERYTHING, so it's a great deal if you have the $$$ and some nice mods you want to play with. Also in R&D - ALl CSE items, like PDA's and Tablets - The ALiVE Tablet too ---------- Post added at 16:54 ---------- Previous post was at 16:01 ---------- Firstly, I want to thank everyone who went way out of the way to report a bug or let me know they liked the mission so far! Nothing means more to me than this feedback! I got a few things done, and I have a few imminent things on my plate to do, so I kinda wanted to post a makeshift changelog and roadmap a little bit. 8/2/2014 - released version 0.87 Alpha (Modded) and 0.84 Alpha (MANW) - Changelog: MANW Version Only - All rogue dependencies removed. All Versions: Added: Suicide Point - A cinematic and entertaining method of resetting your bank account and persistent profile. Fixed: Checkpoint mission - Cars should drive away when sent through now. Added: Checkpoint mission - New Scenarios, including a "sleeper" drug runner! Fixed: VIP Escort Mission - Changed VIP to stock A3 model. Removed POMI_PMC model. Fixed: JIP Tasking Module - Fixed bug - should correctly assign asks to JIP players, and should assign all players the task to RTB after each mission. (Can be switched / ignored by pressing "J" for tasks) Fixed: MP Money Glitches - Operational budget and payout duplication bug fixed ~ Sorry:-( lol. Fixed: Item Store - Binocular 10 for 1 Duplication glitch Fixed: User Friendliness - Added which weapon each 6.5x39 caseless mag goes with, to avoid confusion (Like accidentally buying Katiba mags for your new MX) Known Bugs to be Fixed: Video sometimes glitches in internet GUI, leaving a distorted blue square of distortion. Checkpoint will sometimes crash and end early, spawning a horde of civilians running at the checkpoint on foot. After 96 hours of continuous dedicated server play, and seemingly almost exactly at the 96 hour mark, the vehicle store will fail to spawn vehicles after purchase. Sometimes in Hostage Rescue mission, captors will all spawn right on top of the hostage, making an extraction difficult or impossible. Sometimes in Hostage Rescue mission, VIP will spawn under a house (Through the floor), making him difficult or impossible to find. Mission's website looks like shit, and isn't really a website at this point. Needs to be made into a presentable website :-)
  17. Yes, I'm serious. I did not name that .PBO you are referring to, cowboy. BIG from Armaholic named it that, when he pulled this post from here to armaholic. You'll need to talk to him about that. I have no access to armaholic to change it now. I will go out of my way to tag everything with TMN from now on...but to be told, without any tact, what I "can't" do with a public domain phrase is rude beyond measure, and warrants an ass chewing. I too have been putting in work in the arma community since OFP since back in like 2000 or '01. Somehow all that time in Arma gaming did not suddenly make me some kind of demi-god who can talk to other people like I run shit. I treat people with respect unless they treat me otherwise, which is what snake has done. The proper way to go about something like this is: Send a PM to me, not calling me out on the thread, that states your concern with the naming issue IN A FAIR AND DECENT TONE!! Don't just post on people's shit telling them what they can and can't do, ESPECIALLY when your claim is outrageous as "You can't use the letters "PMC" ". Then I would have nicely replied that he was misreading the file's name/ banner, and that i'd have had no problem clarifying the file names with TMN going forward. People skills are important. Just as a side note here, your comments personally attacking me? Not really cool, man. I won't personally attack you back because I'm a better person :-) EDIT: I had apologized for my anger because I'm nice. But then it sat with me for a while, and I removed the apology. Because you don't deserve it, really.
  18. Haha, thanks man! I got more cool stuff in the works! Matter fact, enough with distractions like this guy up here. Back to work!!
  19. It's actually Outlaw's PSG PMC Sandbox. My tag is Medius Gaming or TMN (The Medius Network). You should have done some research! Cant you read? It's RIGHT UP THERE what the name is. BIG FUCKING PICTURE and everything! I'll make a point to clarify in the future, but the letters PMC are used in the middle of my mission name (Outlaws PSG *PMC* Sandbox - by TMNFr33d0m - Tag is TMN...see?). Further, this claim on the letters PMC...this is a problem. PMC is a public domain phrase. Please refer to U.S. Trademark Law: Rules of Practice in Trademark Cases, 37 C.F.R.2 et seq. & Federal Statues - Trademark Act, 15 U.S.C. §§ 1051 et seq. & Patent Act, 35 U.S.C. Part 1 (Consolidated of the U.S. Trademark Law as of November 2013). You have more than just me to contend with on that one, buster. Half of the arma community is calling themselves "so and so PMC" - SO you need to contact EVERYONE using that PMC name and tell them to stop if you're gonna tell me. That's like laying claim to the word "THE". It really doesn't work. If anything, you may lay claim to the whole name of "PMC Tactical" - which I have not used in the name "Outlaws PSG PMC Sandbox". I have contacted my attorney regarding this matter, and should she advise me to, I will change the name completely. Failing that, if you'd like to battle in court about ownership of the letters "PMC", i'd be happy to to litigate. No thanks for your rude message and rude, outrageous claims to the letters "PMC". That's insanity. Your website isn't really professional, your group is obviously small or non-existent. To be laying legal claims on something like the letters PMC, that's pretty rich. I don't feel sympathy for your futile and frivolous plight to false originality and your ridiculous claim of violation of intellectual property rights. The idea of a PMC isn't your idea. Frankly, your rude & selfish claim to the obviously public domain letters "PMC" just pisses me off. ---------- Post added at 16:09 ---------- Previous post was at 16:05 ---------- Further, I specifically stated in my license that you were not to DePBO my mission until after the MANW competition, so you looking at my filenames (Which BTW, are named TMN_filename...because I use TMN when I code), that's a direct violation of my license of Intellectual Property. I should sue you for that alone.
  20. You suggestion was optimal, so I posted all the links. Thanks for suggestion!
  21. Thanks man!! Glad it all worked great! I most definitely plan to add backpacks and headgear to the store, it's just a matter of doing the work :-P I'll probably tackle that Tomorrow, have a release ASAP.
  22. Fr33d0m

    TMN Defense Budget System

    Apologies for late reply here! Just finished relocating, RL gets in the way sometimes :-) So, thanks for posting the pastebin, that way very helpful in troubleshooting. You did everything right but the case logic order. Each case number directly correlates by order added with the index number, starting with 0. so even tho u added: _index7 = lbAdd [1500, "Civilian Offroad - $32,000.00"]; TMN_fnc_wheeled still has case 7: as HMMWV for 70k. since you added the correct CASE code at the bottom of the TMN_fnc_wheeled block, just move the Coffroad to the bottom of the DoAddWheel list. Example: 251.if (DAR_HMMWV_Support_Enabled == 1) then { 252._index8 = lbAdd [1500, "HMMWV M1151 - $70,000.00"]; 253._index9 = lbAdd [1500, "HMMWV M1151 Deploy - $72,000.00"]; 254._index10 = lbAdd [1500, "HMMWV M1151 Woodland - $72,000.00"]; 255._index11= lbAdd [1500, "HMMWV M1115 MK19 - $81,000.00"]; 256._index12= lbAdd [1500, "HMMWV M1115 MK19 Woodland - $81,000.00"]; 257._index13 = lbAdd [1500, "HMMWV M1151 Woodland UA - $79,000.00"]; 258._index14 = lbAdd [1500, "HMMWV M1152 - $64,000.00"]; 259._index15 = lbAdd [1500, "HMMWV M1152 Woodland - $66,000.00"]; 260._index16 = lbAdd [1500, "HMMWV M1165 GMV - $77,000.00"]; 261._index17 = lbAdd [1500, "HMMWV M1167 - $83,000.00"]; 262._index18 = lbAdd [1500, "HMMWV M1167 Woodland - $83,000.00"]; 263.}; (((right here is where you should add it))) 264. }; Hope this helps! -Fr33d0m ---------- Post added at 03:58 ---------- Previous post was at 03:56 ---------- Great idea. Recruitment support will appear in a future version based on this post right here. Thanks!!
  23. OK, so I've been tracking this problem for a while. This post is 1/2 me asking if anyone else has experienced this, and 1/2 me documenting what I've seen and done so far in case others run into this in the future. 1) The problem: When you build a mission in the 2D editor, everything is fine. You add a description.ext and what have you, preview and it all looks good. But when you save (exporting to MPMissions folder) and then try to open the .pbo up on your own or any different machine, it immediately unloads the mission, like within 1/2 a second, and wont boot the mission up. You can click OK all day, and the mission wont launch from the mission selection screen. It just click and blinks or a split second. 2) Findings: Sometimes, when trying to run the mission from my dedicated server but with the regular client, then trying to host the mission, you will get a "data file too short, 43584738943758943753b expected 458943786543783475894379b (example given not real, I just typed numbers lol). I tried to track this error down on google and forums to no avail. 3) I totally uninstalled ARMA 3, I deleted my local files in my documents, I went into AppData and deleted everything there, then I even opened RegEdit and confirmed there were no BIS or ARMA related entries to be found. 4) Upon reinstall, I got maybe 2 or 3 working saves of missions to .pbo format via the editor. Then it started blanking them up again. I noticed that when the missions are NOT able to load, the mission text in the mission select area (Where it tells you the name of the mission, shows a picture if you added it, and gives you a small briefing, this is in the mission select area of the MP server) is not there, instead replaced by the mission filename. This hinted to me that the description.ext was being COMPLETELY SKIPPED by the ARMA 3 mission packer when it packed it into a .pbo - this intrigued me, so... 5) I tried to pack the .pbo using Eliteness, and the results shown in the DOS window were: "description.ext Permission denied." WTF?!?!?! So i'm guessing WINDOWS is preventing the Description.ext file from being accessed? Even by Eliteness? This would explain why ARMA 3 pbo packer also seems to skip the description.ext file, hence the strange missionname.altis title instead of the title I added to the mission via the Description.ext. Not grabbing this would probably explain why the "Data file too short" errors...ARMA is expecting it when it loads the .pbo, but it's not there!! :mad: So, i'm thinking Windows UAC is protecting .ext formats from being accessed, but I can't find ANYWHERE in my windows security settings where EXT couldn've been accidentally added or even added itself to some kind of access restricted rights group or something. I am slightly overdue for a rebuild on my windows system anyway, so I'm gonna go for a full wipe/reinstall of my SSD and let's see how it goes. I will come back and post whether that fixes the problem, or if it persists beyond the wipe/reinstall. 6) Specs: ROG Crosshair V Formula Z Motherboard AMD FX8350 w/ NZXT Kraken X60 Liquid Cooler 16GB DDR3 120GB SSD 1TB HDD Powercolor HD 7990 Gfx Card x 3 24" Monitors in EyeFinity Config. Windows 8.1 (Probably the problem here) 7) Mods being ran (Possible contributors to creating the problem? Worth examining....) (All mods on my machine and all the DEDI are obtained via SIX); 1) CBA A3; 2) ALiVE; 3) JSRS 2.1; 4) Task Force Radio; 5) Blastcore; 6) HLC AK (And HLC Requisites); 7) VTD Weapon Resting; OK!! There's all the info for now. I'm gonna jump into the reinstall of Windows / total wipe in about 30 minutes. If anyone has an answer that SAVES my OS, I'll love you forever!!! Elseif I'll relay the results when I finish. Wish me luck!!! *UPDATE: So I figured out that the reason description.ext was being P/D'd is because Eliteness didn't have rights. I elevated eliteness to always run as Administrator and now the PBO makes just fine using eliteness. So now i'm either A) Back to square one on why ARMA wont save PBO or B) On to something about WHY ARMA won't save to PBO (not having rights)....because of this, im gonna investigate further before I attempt a windows OS reinstall. Again, going to keep posting updates. **UPDATE @: Launching ARMA 3 with Administrator Rights and then trying to save netted no results, other than the normal "Data File too short 'mpmissions\missionname.altis.pbo'. Expected 3390571 B. got 3262437 B (Actual numbers this time) - I'm kinda p*ssed, and going with the reinstall of windows entirely. I'll report back after the reinstall whether it fixed the problem or not.
  24. Fr33d0m

    TMN Defense Budget System

    Thanks man! I'm glad you like it! I most certainly plan to keep the quality work coming!
  25. Fr33d0m

    Media Coverage | No discussion here!

    Thought i'd share! http://sa-sim.com/?p=7564
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