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Aebian

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Everything posted by Aebian

  1. Don't know if this already posted but i wanna some truck trailers for the hemtt to drive around :D
  2. Okay nice to hear. Is it hard to work with physx? xD
  3. Hi, i have spawned 3 RAH-66 Comanches (Blackfoot) in my group (AttackC = group this;) is there a way to make them invisible? So they don't shoot and don't get shoot by enemys. And if i make them visible (by trigger or AddAction) they won't open fire at AI or other player ^^ Regards & Thanks for any help =)
  4. Updated the script, but won't work. _unit = survivor;_grpb = creategroup west; _grpo = creategroup east; while {true} do { if (uniform _unit == "U_B_CombatUniform_mcam" or uniform _unit == "U_B_CombatUniform_mcam_tshirt" or uniform _unit == "U_B_CombatUniform_mcam_vest" or uniform _unit == "U_B_CombatUniform_mcam_worn" or uniform _unit == "U_B_CombatUniform_sgg" or uniform _unit == "U_B_CombatUniform_sgg_tshirt" or uniform _unit == "U_B_CombatUniform_sgg_vest" or uniform _unit == "U_B_CombatUniform_wdl" or uniform _unit == "U_B_CombatUniform_wdl_tshirt" or uniform _unit == "U_B_CombatUniform_wdl_vest" or uniform _unit == "U_B_GhillieSuit" or uniform _unit == "U_B_HeliPilotCoveralls" or uniform _unit == "U_B_PilotCoveralls" or uniform _unit == "U_B_SpecopsUniform_sgg" or uniform _unit == "U_B_Wetsuit") then { [_unit] joinSilent _grpb; } else { [_unit] joinSilent _grpo; }; }; Unit is named survivor and a civilian. If i go to a blufor i got killed. If i take blufor clothes and put them off i blufor too but no opfor =/
  5. Hi everyone :D I got a simple question. I've made a mission and placed a civilian men. This men is in a OPFOR group (opfor officer spawned and presence to 0). Now i wanna make a trigger / script or something that put my men in a BLUFOR Group if he wears the U_O_CombatUniform_ocamo (BLUFOR Soldier Uniform) on his body and if he doesnt he will be switched back to the OPFOR group. Thanks,
  6. He is playable :D I tried these, but i'm always BLUFOR :X _unit = _this select 0; _grpb = creategroup west; _grpo = creategroup east; while {true} do { if (uniform _unit == "U_B_CombatUniform_mcam" or uniform _unit == "U_B_CombatUniform_mcam_tshirt" or uniform _unit == "U_B_CombatUniform_mcam_vest" or uniform _unit == "U_B_CombatUniform_mcam_worn" or uniform _unit == "U_B_CombatUniform_sgg" or uniform _unit == "U_B_CombatUniform_sgg_tshirt" or uniform _unit == "U_B_CombatUniform_sgg_vest" or uniform _unit == "U_B_CombatUniform_wdl" or uniform _unit == "U_B_CombatUniform_wdl_tshirt" or uniform _unit == "U_B_CombatUniform_wdl_vest" or uniform _unit == "U_B_GhillieSuit" or uniform _unit == "U_B_HeliPilotCoveralls" or uniform _unit == "U_B_PilotCoveralls" or uniform _unit == "U_B_SpecopsUniform_sgg" or uniform _unit == "U_B_Wetsuit") then { [_unit] joinSilent _grpb; } else { [_unit] joinSilent _grpo; }; };
  7. I think it helped not xD I don't wanna release civilians. I'm a civillian with a gun und wearing BLUFOR Clothes but i got not switched to the BLUFOR side / team
  8. Okay thanks kylania maybe someone other do this :D
  9. So theres no way via script or something? :D Damn =/
  10. @kylania: So if i wearing the clothes i set "this setcaptive true;" ? But then i can't switch back because im captive true?! I need something that check if i wearing U_O_CombatUniform_ocamo also i'm captive true ^^
  11. Is there an other option? Actually i'm OPFOR :D The BLUFOR near the OPFOR is a Officer too and got the same 0 percent as the OPFOR ^^ The next step i place a death blufor soldier so i can pickup his clothes. And if i wear U_O_CombatUniform_ocamo i wanna be switched to the BLUFOR Group ^^
  12. Hi, i created a sniper mission. A Ghosthawk sends up my friend (sniper) and me (spotter) to LZ Alpha. Okay all works fine, all the triggers and so one. But there spawn randomly choppers that i did not placed! And the crash into us, into my backup and hinder us -.- So the mostly spawned helikopter is a MI-48 marked as enemy and on the map marked as Blufor chopper... We did not spawn any choppers except the Ghosthawk and the unmaned parked MI-48 at the targeting area. Grettings
  13. I'm colliding not with it. The chopper fly to LZ Alpha & we can move to the targets. But sometimes a randomly created chopper (not the Base UH-80) comes but i dod not placed it ^^
  14. There u go: http://files.industrial-destruction.de/OperationGunship.Stratis.zip
  15. I will but i have not spawn any vehicle via trigger! So long...
  16. The chopper is empty i've made a video to show wich chopper i placed: http://www.youtube.com/watch?v=a9jshEdpdf8&feature=youtu.be
  17. Hi, got an bug again. If i change my speech of the chacacter i've created it doesn't work. Theres always the shitty first speech of the character InGame =( Why the speech wouldn't be changed?
  18. Aebian

    AI and player model fails

    My Game Version is: 0.74108135 My Startup-params are: -nosplash -skipIntro I used no Mods & no old units.
  19. Hi... does someone get the same bug that i get? My player models and the ai looks ugly like hell and reinstall of the game does not fix this error. http://files.industrial-destruction.de/arma3%202013-08-14%2002-21-26-20.jpg (156 kB) http://files.industrial-destruction.de/arma3%202013-08-14%2002-23-25-79.jpg (104 kB)
  20. Is there a way to make the http://community.bistudio.com/wiki/assignedVehicleRole command working with the M1A2 gunner seat? i got the loader and commander seat but no turret-id for the gunner.
  21. Hi everyone ^^ i created a mission with unit capture and unit play. But i have a problem / bug with it. I need to hover with the Ghosthawk over the water that the diver team can easily jump into sea without getting hurt. If i hover the Ghosthawk activating his landing gears =/ Is there a way to disable them for this sequence? Greetz ^^
  22. Hi there, i got a question about making pictures of soldiers. I wanna make a portrait of myself in ArmA II. But if i look behind the head moves into this position. Is there a way to make a selfportrait of the soldier? ^^ Regards
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