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Everything posted by RiverX_PL

  1. Yeah I've just started to understand how bending anim work in ARMA using weighted vertex painting. It will be adjusted at later date for sure 🙂 That has also been acknowledged earlier and will be changed in the model among few other things. Now we are focusing on systems and scripting, but art part will not be forgotten. Also HQ blur rotor has been added
  2. As Yax Said, big thanks for the info. When I was updating external model I wasnt that picky and 1:1 to Mike model(and now I feel bad about it) but with that info I will try to redo what's possible(withouth redoing everything from scratch as it would require new UVmaps etc). Again, thank you 🙂
  3. You based your models on A2, correct?
  4. RiverX_PL

    RHS Escalation (AFRF and USAF)

    I just want to say great work with the AH64D. I love flying it with big, PMC maps. It handles very good, systems are amazing and I love it. But could you reduce gun recoil a bit? Now it shoots with artillery accuracy.
  5. This mod is super awesome. The only thing I would like to see now is CCRP and SOI cycle key :)
  6. The TGP in this aircraft, you made it to show LOD 1.000 or View-Gunner?
  7. RiverX_PL

    RHS Escalation (AFRF and USAF)

    Just tested it. This is probably best thing they have updated in Arma in a while :O
  8. RiverX_PL

    RHS Escalation (AFRF and USAF)

    It extends only the terrain view distance, am I correct?
  9. Would it be possible to increase also the object view distance? Asking becouse that would be cool for pilots as they could see the tanks with pip
  10. RiverX_PL

    RHS Escalation (AFRF and USAF)

    Thank you :) This feature is realy awesome.
  11. RiverX_PL

    RHS Escalation (AFRF and USAF)

    This GPS system is amazing. Could that be integrated in other aircraft? I am thinking for example integrate it into MFD and add rotating map, kinda like in DCS A10C
  12. Is there a problem with my HUD?
  13. Hi there, is there a fix for not showing the map in MPD?
  14. Ive been looking for that, and there is no possible way. Unfortunately :/ Is there a way, to make a suggestion to BI about this?
  15. RiverX_PL

    HUD color

    Hello everyone. I want to make my HUD brown, how do I do this? Becouse if I put these values color=[0.5,0.25,0] which SHOULD be brown, in game it is actually yellow. Anyone can help?
  16. RiverX_PL

    Jets - HUD improvements

    What do I change to decrease vertical floating of the Horizon?
  17. I am sorry to write here but I am looking for someone that knows how to use Oxygen and how to add memory points to the existing model of aircraft(for HUD). Could anyone help me please?
  18. The MFD is appplied in the same way as the HUD. So, for example : class AirplaneHUD { topLeft="HUD LH"; topRight="HUD PH"; bottomLeft="HUD LD"; borderLeft = 0; borderRight = 0; borderTop = 0; borderBottom = 0.200000; color[]={0.55,0.9922,0.25373}; alpha=0.5; enableParallax = 1;[..] these topLeft="HUD LH"; topRight="HUD PH"; bottomLeft="HUD LD"; lines of codes stand for position in the model of aircraft. HUD LH, HUD PH, HUD LD are memory points and must be set in the model itself. So if you could add these memory points to the model I could make it "alive" :) (example fuel, radar etc)
  19. One more thing. Are you able to edit the model? Not by much, I mean , you could add two empties, just like in other planes, there are HUD empties, you could add empties for MFD so I could make it working. Just like in Blackwasp for example.
  20. Already working on it :) There arent many details on the internet beside few videos from F35 simulator, but I will try my best and make it as real as it gets. Here is example of what I did with F16: http://imgur.com/a/bHOAT