auscleaver
Member-
Content Count
60 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by auscleaver
-
Can you give a little more specifics on this? It's early in the morning and maybe my brain isn't working but I had some trouble getting this to work. Does this just pack the gun or does it actually allow towing? Thanks for a great mod that has added some awesome and much needed content.
-
Was testing in the editor today and had some strange results. Items that I lifted when dropped would stay at the height they were released at. I have patched to the latest but haven't had an issue before this. I will do some more testing and edit this post if it keeps happening or if it is something my end. Love this mod, keep up the great work
-
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
auscleaver replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What I usually do is save a mission under the same name but with the word merge on the end. When saving the code to the clipboard I open up the merge file and then highlight anything that was in there and then paste the new code - I have found that it doesn't copy the last } in the code so leave the very last one or add it and then save. Go back into the editor and open the merge file to make sure it works and then reopen the mission you are working on then merge it with the new data. Works every time for me. Every mission you make in the editor is named mission.sqm, only the folder takes on the name of the mission. eg: IED_Factory.Altis Hope this helps. Thanks Shay and Spirit for the speedy fixes and updates. -
F/A-18 Super Hornet and Su-35S Flanker E
auscleaver replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome update, I haven't given it a spin yet but will do shortly. I have one question, is the pilots manual the aircraft manual? I'm assuming it's not but the only link named pilots manual that I can see is on the Armaholic news page where the mods listed - http://www.armaholic.com/index.php?c=news_arma3_mods Only issue is I get a 404 with that link. Thanks again for all the hard work that has been and still is being put into this mod. *Oh I nearly forgot. In earlier versions in relation to skins I noticed the RAAF (Aussie) skin has a US emblem on the underside of the wing, I only spotted this after folding the wings. If it hasn't been reported and/or fixed already can it be put on the list of things that aren't really that important but still need a fix eventually. Again, thanks for this amazing mod. :notworthy: EDIT: "geoffw" Ninja got me by a few seconds . I noticed this a month or so ago but I was being lazy and also thought it wasn't really that urgent. -
[CLOSED] FFAA V6 (Spanish Army Mod)
auscleaver replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's a shame about the large model and movement although as previously suggested there are in roads on the destroyer. I would totally be ok if it had to be static to start as long as all the other features from the videos I've seen were working. I can't praise you guys enough, I'm totally blown away with the quality of models and textures, the number of models that are proposed and the overall functionality. I really can't wait to get this in game and start to plan missions around it. I'm sure you have enough groups/people wanting to help test but we have a small closed group with our own dedicated server if your looking for testers, hint hint, lol. No really............ :pet5: :biggrin_o: -
Had the same issue a few hours ago and did the same, unsubing fixed it straight away.
-
LEA - Loadout Editor for ArmA 3
auscleaver replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yes please, my group has been playing with this mod but LEA doesn't import it properly and it's a lot to put in manually. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
auscleaver replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The buildings and items you can't access in the 2D editor such as the cargo towers, airport buildings, fences and stuff. All your new groups are empty, I've rolled back to R18 so I can finish a base I'm working on so it's no biggie for now. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
auscleaver replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been waiting for this to drop, thanks. One issue I'm having and I'm not sure if it's on my end but I can't access any of the buildings and stuff that was unlocked previously for map editing. It was working fine yesterday with the last version. Anyway keep up the great work, this is the must have mod for Arma 3. *Can anyone confirm that the extra buildings are missing in the 3D editor? -
Thanks for these mods, an issue I found is that both packs are named the same which means they have the same Bikey which will cause servers to ban you. Are we meant to merge the two and use the tanks Bikey? That's what I'm going to try now and will report back. Edit to add: Works fine using the Bikey from the tank pack. I'm not sure if you are able to change this but there is too much reverb on the Kord sound effects. Also aiming down the sights of the Kord would be better with some zoom, at the moment I'm having to go to third person and using the zoom there to get a good view at what I'm trying to hit. I haven't played with the tank much yet but will do over the next couple of days. Really awesome to see this stuff in Arma 3, thanks again and hope to see more from you.
-
This looks amazballs!!! Can't wait for this to release, especially loving the breaching of walls, that is something that should be in the Vanilla Arma3. I've been avoiding some of the other mods such as AiA and A3mp as I like to keep my mods to a minimum and would rather it be 100% in Arma3. I'm also looking forward to your units and other objects that are coming, thanks for the hard work that has been put into this, I will be watching this thread for any news.
-
Installing ACRE,CBA and STHUD on my dedicated server
auscleaver replied to CaponeSB's topic in ARMA 3 - SERVERS & ADMINISTRATION
I had issues installing CBA but that was probably on my end. It looks like you just need the server keys which you will find in the mods folder under "Keys" or "server keys", copy them out and stick them into the keys folder in the root directory and it should work. EDIT: Just looked at your errors and it looks like ACRE and Jaylib which is required for ACRE are the problem, I haven't tried to install these yet so I'm not 100% on what the problem could be apart from the keys. -
Respawn with Custom loadout
auscleaver replied to slrruthless's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys, Was pulling my hair out after creating customs loadouts for each class in my mission only to have it bug out on the dedicated server or while trying to host. What is in this thread is perfect except I have items that I have assigned into the backpack with the following code: (unitBackpack this) additemCargo ["FirstAidKit",2]; (unitBackpack this) additemCargo ["muzzle_snds_H_MG",1]; (unitBackpack this) additemCargo ["acc_flashlight",1]; (unitBackpack this) additemCargo ["optic_Nightstalker",1]; (unitBackpack this) addmagazinecargo ["200Rnd_65x39_cased_Box",3]; What would be the correct way to include this in the sqf file? All help is greatly appreciated. EDIT: Scratch the backpack items as it's not really needed which I knew but wanted to keep the load-outs a bit cleaner. The issue I'm having now is I'm running the mission on a dedicated server and JIP will spawn you with no uniform and some items missing and if someone joins it will randomly remove someones uniform and items similar to the initial spawn issue. I'm not sure if this is a server problem (It's our own server which hasn't been used a great deal but has been reliable up to this point) or it's the game itself causing the problem. We also had in testing duplicate soldiers (player controlled) spawn in which makes me think it could be the server. Anyway it would be great to know if anyone has had similar issues or knows a fix. Cheers -
How to make a unit pick up an object and take it [Ex: a Harddrive]
auscleaver replied to fuzi8n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Greetings, I'm wanting to place small intel items that can be picked up and placed into the players backpack. I'm fairly noobish at scripting but I've tried a few things but I can't figure out how to get this to work. Any help would be appreciated. -
script snippet - downlad data from a laptop
auscleaver replied to t-800a's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This looks great, only issue is I'm crap at scripting. Are you able to explain how to change the location of the laptop? I want to use it but I can't seem to get it into the right spot in my mission after changing the numbers in the init.sqf. Any help would be appreciated. Edit: Got it working! WooHoo........ -
After troubleshooting this for an hour of repairing the A3 files and reinstalling drivers I have found that the jet above high textures is corrupted. I would say this has happened in the last patch but I haven't played for around a week,reducing to high will fix the issue but now I can't run Ultra textures. :icon_sad: http://img34.imageshack.us/img34/2161/lbb2.jpg' alt='lbb2.jpg'> Uploaded with ImageShack.us[/img]
-
Was fooling around in the editor and found the following issues. (Not sure if they have already been reported - sorry for the large sizes :o) Uploaded with ImageShack.us[/img] These bullet holes don't look quite right, maybe still WIP or unfinished? Uploaded with ImageShack.us[/img]
-
It would be good if we had the ability to do a stealth knife take down and then have the option to hide the body. For me that would open a great deal of stealth/SpecOps mission scenarios. Maybe we will get a mod in the future that could do this, it's nice to dream sometimes........
-
+1 I also noticed that anything that enters the water will keep its current damage visual until it touches the bottom and then it turns into a wreck that is either black or covered in algae making it look like its been there for ever. With the current setup you can't do any rescue diving into freshly submerged vehicles, breaks the immersion unfortunately.
-
I've had a similar experience. When starting the game it stops responding and minimizes to the task bar and then if I click on it it will start to work again. I also have had some crashes when reviewing in the editor as well as Arma stopped working more often than ever before. It seems they have broken the game a week before release, I hate to think of all the lost sales that will come from the current state of the game. I've already lost at least 6 guys from my community from the constant bugs and breakages, it's very frustrating to recommend a game a get people involved when there are so many issues.
-
You've just proved my point a little. I didn't know you could use the addons folder and I'm fairly noobish to the series, as far as Arma 3 it is the first in the series that has actually grabbed my attention enough to stick around and be a part of the community, etc. All the mods I have looked at expect you to install the mods to your main directory and even the generic instructions that are usually added to the mod/addon description page tell you the same thing. So in my opinion it is a bit of a mine field.
-
I agree, it's not so bad at the moment to set a couple of startup parameters but once you start to add in mods it will become a bit of a mine field for some users, especially new ones that may just give up because it's too much. It should just work "out of the box" so to speak.
-
Thanks for the quick reply. Sorry I'm a bit new to all this mission editing stuff. What if I want to have a respawn at base with a timer? Would I use in the description: respawn = base (or 3); respawn delay = 20; respawndialog = true; Will the script still work? In testing I just respawned after 20 seconds with no revive timer or anything. See I'm not sure if your script handles the respawn and timer and whether I need to include them in the description. Once again thanks for the help. :)
-
Nice little script that looks easy to implement for an editor noob like myself. Just to clarify, what do you put in the description for respawn and respawn delay if at all? Not sure if it gets over ridden by the description or works with it, any help would be appreciated.
-
Can confirm, I had actually placed the wrong faction camo net down and the AI were all over it.
