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Everything posted by GieNkoV
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ACC EqKreator v10.2 - Making equipment scripts was never so easy
GieNkoV replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Download v8.1: Dropbox link Changelog: v8.1 Fixed issue/error with assignedItems Script output is more compact now, it will only generate lines that are required Script performance improvements Will now display hint with error if case is not named (it HAS to be named!) -
BlueHud - Enhanced Periphal Vision HUD
GieNkoV replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tested this on our playing session today. It works great and feels like "it should always be here"! Could you possibly think about contacting ACE3 devs on their GitHub to implement your great work inside ACE3? They are very open when it comes to implementing new features ;). You can also talk to them directly on their Slack (chatroom), you only need to give your email here ACE3 Public Slack (Chatroom) Join Requests. I hope you will do so as many great addon makers already decided to merge their work inside ACE3 :). Cheers! -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
GieNkoV replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
New hotfixed and even more lightweight version will be released tomorrow ;). -
BlueHud - Enhanced Periphal Vision HUD
GieNkoV replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Added it only to description.ext, after adding it here - WORKS THANKS!!! :) -
BlueHud - Enhanced Periphal Vision HUD
GieNkoV replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm I did as you said, CBA binds new keybinds and I can also open config menu, but radar nor icons doesn't show up, do I also need texHeaders.bin file inside my mission? -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
GieNkoV replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
V8 Released! Download: EqKreator V8 Changelog: v8 ACE3 Compatibility! Weapon will be put into safety mode at mission start! ACRE2 Compatibility fixed #BIPODS compatibility Nicer script output Fully in English now Should be more user friendly now Old v7 instructions still apply! I kindly ask to change thread title to: ACC EqKreator V8 - Making equipment scripts was never so easy If you have any questions - feel free to ask here ;). Enjoy! -
BlueHud - Enhanced Periphal Vision HUD
GieNkoV replied to baermitumlaut's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you do script version of that to add into missions directly? Is this possible? -
We have enormous problem with your MH-47E on our server. Every time someone gets into it whole server gets massive desync, everything literally stops in place and mission has to be restarted. Thus we cannot continue using it. Can you investigate? I've also send you steam invite so we can talk about it in private. Cheers!
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HMS "Victorious" late 50s [WIP]
GieNkoV replied to NightIntruder's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks nice. Is A3 version planned? Can't see how such a talent wastes time on, already dead, platform. -
Will this: http://www.armaholic.com/page.php?id=27201 be updated to use these weapons?
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d_finger: "Point a finger at" addon
GieNkoV replied to drill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cannot change keybind after CBA update. Will you release new version with that keybinding fixed? Also would love to get smaller "pointing circle" cause this one is too big in my opinion. Thanks -
Does anyone have experienced very often happening desync when using ACRE2? We have played small mission on VTS recently with new version and all of us (9 ppl) had desync every now and then, not happening with TFAR which we are using atm (we want to switch to ACRE2 but we have many many problems with it). If anyone got a method to get rid of that desync then please contact me!
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What is wrong with this code (beginner)
GieNkoV replied to lukasaurus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Better call Saul BIS_fnc_selectRandom. -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
GieNkoV replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you using vanilla or modded units? Try using vanilla ones, doesn't really matter which one you use but some has gear randomization scripts on them. -
AI have problems in moving inside ruined city near the lake. Also lots of ruins there are walk-through, you can even shoot through them. Can you hotfix that preety please? Ah and grass is making huge FPS drops, can you consider lowering it's quality? Cheers
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CBA - Community Base Addons - ARMA 3
GieNkoV replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our server starts on that Dev version but not on RC4. -
CBA - Community Base Addons - ARMA 3
GieNkoV replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hope today, cause we cannot start our server now... -
ACC EqKreator v10.2 - Making equipment scripts was never so easy
GieNkoV replied to GieNkoV's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Baagoe please send me your case.sqf and I will look into it. @Spitze-dk respawn is not supported and will never be, cause we don't play missions with respawns. You could add eventhandler to unit to make it run script again tho. -
d_finger: "Point a finger at" addon
GieNkoV replied to drill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gonna test right away, such useful feature for squad leaders! -
Have anyone experienced this already? http://youtu.be/nO8nejXEYhc It happened to us 3 times by now on 3 different maps (AIATP Chernarus and Zargabad, Bornholm) and 3 different vehicles (BWMod IFV PUMA, RHS Bradley and BMP-2). I have no idea what is the cause of that.
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Yep we use repository and keys so everyone has exact same modpack. It is hard to reproduce tho.
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May I ask if you will continue to support DAC after you release X-Cam? Any update planned? Looking forward to seeing improvements in DAC :).
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I'm amazed already :P. Spoiler below!
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OpenTrack have even more options and newer plugins than FTNoIR have.
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@up yep: I need it so bad :D.