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JonyBIgood

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About JonyBIgood

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  1. Hy Tom, Thank you for to work on sublime text2 (poseidon), this notepad is an essential tool for working files to the game Arma 3. I quote in almost all my tutorials created to help the Francophone community (you already knew ;)). Bye job well :p
  2. Hy, To add an item on the map, i recommend to use the mod's created for this purpose. MCC Sandbox 4 [R3F] Logistics iBuild: Modular Construction JBAD BUILDINGS With these tools you can place objects on the map and create your own stuctures for your missions Good edition to all, ++ :p
  3. JonyBIgood

    Boeing C-17 ArmA 3 Mod

    :) Hi, Those who want to open the rear ramp of boeing simply fill in the init a trigger or waypoint the following code: Name Boeing C-17 animate ["back_ramp",1]; For example : AV_1 animate ["back_ramp",1]; or Using file .sqf : _globemaster_c17 animate ["back_ramp",1]; To close ramp just replace 1 by 0 You can open other doors (I have not tested it up to you) Name Boeing C-17 animate ["back_ramp_st",1]; Name Boeing C-17 animate ["back_ramp_p",1]; Name Boeing C-17 animate ["back_ramp_p_2",1]; Name Boeing C-17 animate ["back_ramp_door_main",1]; Hoping to have you bring aid, soon ;) Right Edition
  4. JonyBIgood

    Cant Remove NVGoggles

    Look this : http://forums.bistudio.com/showthread.php?147676-How-do-you-remove-nightvision-goggles-from-a-unit
  5. Hello, What's a className backpack'll see the day here? In all the links I found nothing on the backpack. I can find the codes, it is not a problem for me. But using the links regularly, it would be welcome to access them here. Thank you in advance and for the work done by the BIS team. :D hmm sorry ! He just had to open my eyes, the class Backpack is just down the page after ammobox className https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY Cordially JonyBIgooD
  6. Put this in your unit's initialization Faction Civil & Blufor : this unassignItem "NVGoggles"; this removeItem "NVGoggles"; Faction Opfor : this unassignItem "NVGoggles_OPFOR"; this removeItem "NVGoggles_OPFOR"; Faction Independent : this unassignItem "NVGoggles_INDEP"; this removeItem "NVGoggles"_INDEP; For all units (ex: east), put this in your file init.sqf { if (side _x == east) then { _x unassignItem "NVGoggles_OPFOR"; _x removeItem "NVGoggles_OPFOR"; }; } foreach allunits; or simply this unlinkItem "NVGoggles"; this unlinkItem "NVGoggles_OPFOR"; this unlinkItem "NVGoggles_INDEP";
  7. JonyBIgood

    [WIP] IkaR F-16

    Hy Ikar, This superb aircraft F16. Please, i would like to know the release date of the mod? I know you work on other mod's, i hope that will not be long ______________________________________________________________________________________________________________________________________________ Salut Ikar, Superbe ce F16, je sais que vous travaillez sur plusieurs addons mais j'aimerai connaitre la dâte de sortie de celui-ci. Hé oui après avoir vu les images je bave d'impatience!
  8. i7 4930k 590gtx parameter ultra post process high distance 9443 (general and objects) shadow 200 Multiplayers 58/35fps generally i'm 40/45fps but if there is a lot of explosion, fps down briefly (22fps destruction of tanks 10 at once)
  9. Thanks you for your work, nice :cool:
  10. Hi guys, Thank you Karel, always at the top for information. Alternatively you can access this information in the menu after running a preview in the mission editor. (little i, top right menu)
  11. JonyBIgood

    Task Force Arrowhead Radio

    Super cool! Radio with the ability to change frequencies, great. Much better than ACRE. Thanks for the work. Thanks for the ArmaGamer :D
  12. JonyBIgood

    Task Completion Animations

    Sproyd use is briefing this better for Arma3 Works in multiplayer even after respawn, and after activation by a player other than the host or chef group BRIEFING.SQF FNC_tasknum_succeeded = { // player has finished the task // Mark it accomplished. taskNum setTaskState "Succeeded"; // Create next task // (appears only when the code is initiated by the trigger) taskNum+1 = player createSimpleTask ["Title task+1"]; taskNum+1 setSimpleTaskDescription [ "Text description corresponding to the task+1", "Title menu task+1", "Title mkr map corresponding to the task+1" ]; taskNum+1 setSimpleTaskDestination (getMarkerPos "mkrobj2"); // defined as task to realize player setCurrentTask taskNum+1; }; // Creation apparent task in briefing // (next task is no apparent for moment) taskNum = player createSimpleTask ["Title task"]; taskNum setSimpleTaskDescription [ "Text description corresponding to the task", "Title menu task", "Title mkr map corresponding to the task" ]; taskNum setSimpleTaskDestination (getMarkerPos "mkrobj1"); // defined as task to realize player setCurrentTask taskNum; player createDiaryRecord ["Diary", ["Crédit", "Text Description crédit and the thanking"]]; player createDiaryRecord ["Diary", ["Informations", "Text description informations"]]; player createDiaryRecord ["Diary", ["Context", "Text description context <marker name="Name_mkr_task_num"">Name place of mkr</marker> <br /><br /> <img image='PICTURE.PAA or .JPG' height='64' width='64' /&gt]]; TRIGGER First Trigger (time 2s), On Act : call FNC_taskNum_succeeded; ["TaskSucceeded",["Title text corresponding realize taskNum"]] call bis_fnc_showNotification; taskNum* = true; (realize the class Notification in Description.ext, see cfgNotification : https://community.bistudio.com/wiki/Notification) Second trigger (time 7s), Condition : taskNum* On Act : ["TaskAssigned",["Title text corresponding realize taskNum"]] call bis_fnc_showNotification; (see code BIS_fnc_showNotification : https://community.bistudio.com/wiki/BIS_fnc_showNotification) Third Trigger : "End1" call BIS_fnc_endMission; (realize in Description.ext, see debriefing : http://community.bistudio.com/wiki/Debriefing) special thanks for Karel Moriky;) Picture editor : [/img] Display menu briefing : The task2 in briefing is not apparent. She is apparent when the trigger n°2 is activated [/img] Display in game : [/img]
  13. JonyBIgood

    Task Completion Animations

    Thanks Karel for "splendid tasks" in multiplayer :D
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