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blackmailer

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Everything posted by blackmailer

  1. blackmailer

    General Discussion (dev branch)

    Fixed: Gap between ground and bottom edge of the gate of Dome what does this mean?
  2. blackmailer

    Action Menu - must do better

    thanks for sharing!
  3. blackmailer

    KEYS: No action menu

    nice feature!
  4. blackmailer

    General Discussion (dev branch)

    anyone else having problems being stuck in the menu's? reproduce: 1. go editor -> quit editor & go back main menu -> this takes ages 2. go multiplayer menu for finding servers -> go back main menu -> this takes ages i7 gtx670 16gb ddr3 not installed on ssd (yes i defragmented after update) edit: i also noticed the only my first core has 90-95% usage. others only use 10% at max. do i rly have to force this with a command at startup?
  5. blackmailer

    Artillery and laser guided bombs

    so could you explain how it works? my friend in the arty couldn't fire the guided arty gun ammo for some reason. does he get an option? see it on the map?
  6. blackmailer

    General Discussion (dev branch)

    how does the laser work? we tried it with the arty laser guide missile but he gets no options or ability to shoot it?
  7. blackmailer

    Altis - Info & Discussion

    stratis = 50-60 fps on most multiplayer maps altis = 20-40sp / 18-20 on dominations same graphic settings. :(
  8. blackmailer

    General Discussion (dev branch)

    Fatigue and capacity wars are waged on Sounds of movement has been tuned for all soldiers anyone with more details on what has been changed?
  9. blackmailer

    Action Menu - must do better

    for people who saw the livestream. even more options in the "action" menu with these new uavs...
  10. arma 3 vehicles are like cats. they always land on the feet (weels) and jump in (fly when hitting) a tree.
  11. blackmailer

    General Discussion (dev branch)

    Optimization of the visibility calculation through particles: affects fps performance? CSAT technicians have invested some time in enhancing horizontal banking indicators in HMDs of their helos: whuut?
  12. jo, the food & water drains way to quick now since it's % based. could you tweak it ?
  13. blackmailer

    Action Menu - must do better

    bump http://feedback.arma3.com/view.php?id=10726
  14. bump, very annoying as I love flying heli's.
  15. blackmailer

    General Discussion (dev branch)

    how about trees still making cars/apc, even tracked armor fly or flip? still being tweaked on i hope :D edited because flipping is currently the main problem..
  16. blackmailer

    Action Menu - must do better

    bump http://feedback.arma3.com/view.php?id=10726
  17. blackmailer

    [MP/Team] Sa-Matra's Wasteland

    any eta for new release with script bugs? :p
  18. any eta for new release with script bugs? :p
  19. thanks for your reply. tho fuel barrel? where can you find that? wasn't on the store so guess it's random or mission reward? and about the locality issue, pretty sure everyone went in it when we found the choppers, but i will test this next time I find one :D
  20. blackmailer

    General Discussion (dev branch)

    still much physx problems. cars fly when hitting trees. cars drive over small objects instead of smashing them on the side of the road. cars instant explode when crashing into a quad. they don't crash like a real crash, looks like you are driving a explosion bomb :D
  21. it was, i was an repair specialist and had a tool kit. had no option to repair it. for chopper it's the same feul as a car right? it was the mission immobile armed chopper (both missions had a beta chopper).
  22. so with 2.2, we had problems refueling multiple choppers. how many can's do you need to actually start the chopper? we had 4cans and it still showed the shopper still was empty on feul..
  23. i saw that in an arma2 mission, if you fuck up a car's tires, you had to take tires from other cars. this something you would maybe implement ? or maybe to hardcore?
  24. possible to add more spawn area's? (so much spawn camping..) also the gunstore at airfield is buggy when the building is killed. when you approach the gunstore guy you die for no reason. possible to move this gunstore?
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