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V-zwo_Null

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Everything posted by V-zwo_Null

  1. Should i buy the DLC bundle twice to play the helicopters? What is wrong here?
  2. Ok, I'm not sure if this is known. with you can open the ramp of the CH-49 . XD Close with Looks goooood, but yout can't use this as door
  3. AI wont get in as Cargo in different Vehicles? After this fix, i have this bug. :(
  4. Can someone explain what this means? What is SLG?
  5. It was the game and i solved the problem. :o
  6. And today, my ArmA stuck while loading. [loadscreen] Edit: Solved
  7. Binoculars and Laserdesignators unuseable? I cant switch to the bino-optics.
  8. Hi Soronelite I redownloaded your packs. Arc-german-units and the arc-common-pack. Now i miss the fennek and hunter with Nato-Camo. But wait, was the fennek from your pack? Edit: Yes it was. :(
  9. Im not sure if it is known. The real counterpart of the mbt kuma is in fact a Leopard 2A6 with enhanced and active armor. This project is named "mbt revolution" and it is invented by Rheinmetall. And by the way, kuma´s armor is very weak. This tank weighs 70 t.
  10. The name of the titan (ap) anti personnel rockets are still wrong.
  11. Oh thanks. I hope they will fixing this "unreasonably effect".
  12. So i have a slowed down "go prone" animation like "bullet time" while running and walking. From the stand, this animations is playing at normal speed. Can someone confirm this issue?
  13. Hmm i dont know what it is. As a driver of a vehicle, you can move a certain distance to the enemy without being detected. But if you switch to commander or gunner, you will be discovered immediately. The vehicle was driven by me alone. Can anyone confirm this?
  14. They dont know, where the nearest car (10 m behind) is for reammo. They dont know what a street is. They dont know what a direct order is. And with super-AI, it gets worse.
  15. I made a ticket for the wrong brake behavior
  16. Now it works for me. Only single keybindings are allowed.
  17. So then try this with Slammer. It looks weird. And...as a driver you brake with "W" or "S". This looks absolute authentic. The vehicle physic looks like in real life. But when the AI is stopping the slammer, it looks like there is no physical influence to the chassis and his movement (nodding?).
  18. I have some issues to activate the cTab with my assigned key. I assigned Left Control + T as key. Nothing will work. Should there not be a "userconfig" in my Arma3 folder?
  19. Let me explain. You can assign a key as brake. Not the hand brake. The majority of players will probably stop a tracked vehicle with "W" or "S". The AI, however, uses the brakes, which is not adjustable in the setup. To test this, you can as a Commander, give the driver the "stop" command or "halt". The vehicle will not really stop. It is a piece of slide like on ice. In my config, the brake is assigned right over handbrake.
  20. When will the braking behavior of tracked vehicles fixed?
  21. So, tweaked the brakes? The tank will slide about 40 meters with stopped tracks. Try this with a AI-Driver. The new muzzle comes a bit late. If the gun is fired, the muzzle appears a bit late.
  22. Here are the data from this Ammo: Ammo: B_762x51_Minigun_Tracer_Red hit = 12; indirectHit = 6; indirectHitRange = 1; Wow 1 Meter splashradius.
  23. How to reammo a static weapon? There is no way
  24. Oh, its not the physic. Ok, a bit. But Its the recoil. The gun will ramming in the ground through the whole model.
  25. Anyone checked the Artillery? The recoils seems to be a bit strong after todays patch. jump jump jump, jump around.
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