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Everything posted by V-zwo_Null
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Hmm not sure, but the Panther looks more like a infantry carrier. The "Namer" weights 60 tons. Looks like some protection. But what is the original of the BTR-K?
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I'm now just a few thoughts on the balance between BLUFOR and OPFOR. When i compare AH-99 and Mi-48, i actually see only advantages in Mi-48. Likewise, when I compare the IFVs. The armament of the BTR-K is far superior to his opponents. And this thing is faaast.
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O_APC_Tracked_02_cannon_F B_APC_Tracked_01_rcws_F
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Nice Update today. New Vehicles. \o/
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Wow, thats new for me: Has someone noticed the new options in "game"? Now we can customize the GUI. Options > Game > Layout (and see whats happened) This is great.
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No patch today. I'm going back to bed and cry into my pillow. I hope i can sleep for about 24 hours. XD
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Ghost hawk gunner view opinions?
V-zwo_Null replied to XxSheepDoggxX's topic in ARMA 3 - BETA DISCUSSION
One point from me Here you see, the door gunner uses the hard mounted sight or a improvised aiming help or its just a mounting rail. We have no sight in arma. Only a white reticle. https://www.youtube.com/watch?v=K20eWcYEW5k -
How to add Laser Designator to a crate ?
V-zwo_Null replied to wayne519's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But if you add more than one "LaserDesignator", no one will work properly. Its a bug, try it out. If you want useable LaserDesignator try this: this addWeaponCargo ["Laserdesignator", 1]; this addWeaponCargo ["Laserdesignator", 1]; this addWeaponCargo ["Laserdesignator", 1]; this addWeaponCargo ["Laserdesignator", 1]; -
Has anyone noticed that infantry units can now rollin on their balls. You can now move while sitting. This is great. #sitting stance
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So i found a way to build my own Supply Crate Loadout. Add this to the supply crate init and a ammo crate with only 50 blue chemlights will be dropped. Oh and a yellow smoke signal will be dropped.
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How to build Custom Crates now? The "init crate" can be leaved empty for the red and the blue fraction.
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Arma 3 Supports Module: Supply drop
V-zwo_Null replied to billz4money's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://forums.bistudio.com/showthread.php?157779-Supply-drop&p=2428960&viewfull=1#post2428960 -
Ok, i tested some things. Here is one solution to simulate a SupplyDrop. Paste this into the "Crate Init" of your "Support Provider: Supply Drop" Use a transport helicopter as your Drop vehicle. Name it DropHeli. The crate init will be activated at the drop moment and the drop zone is marked with yellow smoke. This is a Supply Drop without any free fall and will be spawn a supply crate at the ground. I tried to spawn the supply crate in the air. But after the crate is hit the ground, it is impossible to use the crate. A damage trigger could be repair the crate, but the interaction with the crate is deleted. I hope anybody will understand my bad english.
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Here the same. It won't work.
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Today i tested some hidden weapons and magazines. So i found the "Smoke Launcher" and added this weapon in a Ifrit. At first I thought it is not working. But than, i use the "G" key. And voila, i had a nice smokeshield. Add this to your Ifrit and fire the smoke shield as driver with your desired "Throw" key: this addweapon "SmokeLauncher"; this addmagazine "SmokeLauncherMag"; Have Fun Edit: Forget it all. OMG. Smoke Screen is already equipped in Ifrit. What a awkward Moment.
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This is actually the best units-mod for A3. It is time that we get a technician.