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abudabi

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Posts posted by abudabi


  1. Played on particular community server 300hrs+

    Ryzen 5600x+MSI B550 Torpedo 1.2.0.3c bios

    Updated to Windows 11(you know TPM 2.0 enabled required for system install)

    Joining same server -

    Quote

     

    BE connection with remote machine could not be established. Error=3

    Warning Message: BattlEye initialization failed

     

     

    Tried playing on Vanilla official Warlords and Vanilla Koth, no issues

     

    Solution: Go to bios - Trusted computing - turn off TPM key

     

    https://feedback.bistudio.com/T161643


  2. Script working until sometime later in scenario(deathmatch) 

     

    Quote

    findDisplay 46) displayRemoveEventHandler ["keyDown",MGI>
    22:34:04   Error position: <displayRemoveEventHandler ["keyDown",MGI>
    22:34:04   Error Type Any, expected Number
    22:34:04 Error in expression <gent;
    MGI_agent = nil;
    (findDisplay 46) displayRemoveEventHandler ["keyDown",MGI>
    22:34:04   Error position: <displayRemoveEventHandler ["keyDown",MGI>
    22:34:04   Error Type Any, expected Number
    22:34:04 Error in expression <gent;
    MGI_agent = nil;
    (findDisplay 46) displayRemoveEventHandler ["keyDown",MGI>
    22:34:04   Error position: <displayRemoveEventHandler ["keyDown",MGI>
    22:34:04   Error Type Any, expected Number
    22:34:04 Error in expression <gent;
    MGI_agent = nil;

    ...

     

     

     

    Possible bug here is that 

     

    MGI_agent_Grp = createGroup playerSide;

     

    might be 

     

    MGI_agent_Grp = createGroup [playerSide, true];

     

    will check

     


  3. I want call this script on already flying some Jet

    i create addAction 

    Quote

    _actionid3 = _plr addAction ["Change loadout live","[player] spawn GOM_fnc_aircraftLoadout"];

    What code should i edit to make script work?

     

    7W5Dpl4.jpg

     

     

    NVM.. found 

    Quote

    GOM_fnc_updateVehiclesLB = {


        params ["_obj"];


        _vehicles = (_obj nearEntities ["Air",50]) select {alive _x};

    // delete speed and landigs here, leave only alive

     

    i've got another question, is there any way to fully randomize weapons on pylons?

     


  4. @fred41 you mean about this thing?

    Quote

    For the more experienced users, you can do the required changes manuallly too, by:

    1. use regedit to create/set DWORD value 'UseLargePages' = 1, for key [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\arma3_x64.exe]

    (or just merge GMF_on.reg from github repository)

    2. use secpol.msc to set the 'Lock pages in memory' privileg for the windows useraccount, used to run arma (restart required)

     

    And the third advantage is the xtbb, im right?

     

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