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Everything posted by Lala14
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United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://discord.gg/xGV8Nif https://discord.gg/gF3D7X7 -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey everyone! We're currently looking for a texture artist! This is one of the things that is holding us back from releasing the mod so the sooner we have a texture artist the earlier the mod will get released! Please contact either me or fuller on the forum or on the usaf discord! Thank you -
[RELEASE] Vehicle IR strobe
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
remove the "daytime" condition(s) in the addAction(s) -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for not getting back to you earlier, but simply because this mod was released to the public so long ago, there was an update (jets dlc) where the weapons were changed and thus you kinda just have to eye ball it, the new update whenever it gets released has this fixed. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can also use zeus to spawn units in the air, when they spawn they will be on the ground, then just drag them in the air and they will fly (using left alt and left click default bindings). -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
one word. game balance. wait that was two ... -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's because of the old physics model and the new game updates, this is fixed in our current internal build -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It will not be changed, the issue lies in the fact that the RHS models are too large, the script works by using the size of the vehicle and weight to allow for them to be loaded. As for parachuting for players, if you have T-10 mod by Ohally (or was it deltagamer's version :S) it will show as an option for a static line jump. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
it's just some missions -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The prefix i believe is actually currently in this build still Lala_C17, in the next version i fixed this error lol. In that post you linked from last year it contains all the prefixes in another spoiler lol. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
already added, we've added it to all aircraft as soon as the update was released back before jets dlc came out. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, 7th July 2035. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So uhh, i made the (well basically rewrote) the script a long time ago but it's' all a bunch of config values that are defined in the plane. It supports external fuel tanks as well (magazines and/or animation (e.g. F/A 18(Magazine) and Firewill's F-14 (animation))). I've been really busy with life the past couple of months but I'll see if I can dig it up for you sometime during the weekend. If you're impatient you can probably take the compatibility mods I made for those aircraft's as it should suffice kind of, basically has a mix of all the different config types. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the E-3 is currently setup to show any type of enemy lol except infantry that is -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, you should also be finding this issue with the F-22 (it was the first i noticed to have it), nevertheless it is an issue that is fixed in our current build. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow how has it been up for that long, lmao. Oh also I might be streaming tomorrow some USAF stuff :D (well what I'm working on). twitch.tv/lala14898 (about 15 hours now) -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
F-22V :P -
Originally a request by DarkXess to create a Red light that would appear inside helicopters Released to everyone for who ever would like to use or modify Please do note that I do not plan on updating this script as I believe that it will not require updates unless something happens in the future, i.e. script command changes if you are to modify this script please credit Me(Lala) and/or Tajin Idea came from DarkXess Usage FOR Update 4 Either use in a vehicle's init: null = [this] execVM "redlight.sqf"; or in the init.sqf {[_x] execVM "redlight.sqf"}forEach vehicles; Usage FOR V1.5+ init.sqf: null = [] execVM "IntLight.sqf"; If there are any issues I can update the script to fix any of these issues but I highly doubt there will be any. Test Mission Interior_Lighting_Example.Stratis Change Log Update 1: Update 2: Update 3: Update 4: V1.5: (yes I know we have gone backwards) V1.61: V1.62: V1.63: V1.64: V1.65: V1.651: V1.653: Screenshots credited to DarkXess and Me http://i.imgur.com/sX7qmII.jpg (386 kB) credit to pickinthatbanjo for the video Download Interior Lighting V1.653 Interior Lighting V1.653
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Might I suggest using the in game raise turret and lower turret for the suspension instead of using actions? (Don't know what sources they are though)
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United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the feedback, ill get onto working on it soon, i think i know the issue now ;) -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Already added when it came out lol. -
With the animateBay command, will there be a complimentary animationPhaseBay or something rather? Also how does one go about setting up bays? Not sure if this is the right place to post it but it does have to do with the dynamic loadouts in a way.
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United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure, maybe @SGT Fuller could help with that query? -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pls forgive me, obviously I was wrong. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because you need the unbinarized files :P (which we don't have of the current version)