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Lala14

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Everything posted by Lala14

  1. Lala14

    United States Air Force( 2015)

    https://discord.gg/xGV8Nif https://discord.gg/gF3D7X7
  2. Lala14

    United States Air Force( 2015)

    Hey everyone! We're currently looking for a texture artist! This is one of the things that is holding us back from releasing the mod so the sooner we have a texture artist the earlier the mod will get released! Please contact either me or fuller on the forum or on the usaf discord! Thank you
  3. remove the "daytime" condition(s) in the addAction(s)
  4. Lala14

    United States Air Force( 2015)

    Sorry for not getting back to you earlier, but simply because this mod was released to the public so long ago, there was an update (jets dlc) where the weapons were changed and thus you kinda just have to eye ball it, the new update whenever it gets released has this fixed.
  5. Lala14

    United States Air Force( 2015)

    You can also use zeus to spawn units in the air, when they spawn they will be on the ground, then just drag them in the air and they will fly (using left alt and left click default bindings).
  6. Lala14

    United States Air Force( 2015)

    one word. game balance. wait that was two ...
  7. Lala14

    United States Air Force( 2015)

    It's because of the old physics model and the new game updates, this is fixed in our current internal build
  8. Lala14

    United States Air Force( 2015)

    It will not be changed, the issue lies in the fact that the RHS models are too large, the script works by using the size of the vehicle and weight to allow for them to be loaded. As for parachuting for players, if you have T-10 mod by Ohally (or was it deltagamer's version :S) it will show as an option for a static line jump.
  9. Lala14

    United States Air Force( 2015)

    it's just some missions
  10. Lala14

    United States Air Force( 2015)

    The prefix i believe is actually currently in this build still Lala_C17, in the next version i fixed this error lol. In that post you linked from last year it contains all the prefixes in another spoiler lol.
  11. Lala14

    United States Air Force( 2015)

    already added, we've added it to all aircraft as soon as the update was released back before jets dlc came out.
  12. Lala14

    United States Air Force( 2015)

    Yes, 7th July 2035.
  13. Lala14

    United States Air Force( 2015)

    So uhh, i made the (well basically rewrote) the script a long time ago but it's' all a bunch of config values that are defined in the plane. It supports external fuel tanks as well (magazines and/or animation (e.g. F/A 18(Magazine) and Firewill's F-14 (animation))). I've been really busy with life the past couple of months but I'll see if I can dig it up for you sometime during the weekend. If you're impatient you can probably take the compatibility mods I made for those aircraft's as it should suffice kind of, basically has a mix of all the different config types.
  14. Lala14

    United States Air Force( 2015)

    the E-3 is currently setup to show any type of enemy lol except infantry that is
  15. Lala14

    United States Air Force( 2015)

    Yes, you should also be finding this issue with the F-22 (it was the first i noticed to have it), nevertheless it is an issue that is fixed in our current build.
  16. Lala14

    United States Air Force( 2015)

    Wow how has it been up for that long, lmao. Oh also I might be streaming tomorrow some USAF stuff :D (well what I'm working on). twitch.tv/lala14898 (about 15 hours now)
  17. Originally a request by DarkXess to create a Red light that would appear inside helicopters Released to everyone for who ever would like to use or modify Please do note that I do not plan on updating this script as I believe that it will not require updates unless something happens in the future, i.e. script command changes if you are to modify this script please credit Me(Lala) and/or Tajin Idea came from DarkXess Usage FOR Update 4 Either use in a vehicle's init: null = [this] execVM "redlight.sqf"; or in the init.sqf {[_x] execVM "redlight.sqf"}forEach vehicles; Usage FOR V1.5+ init.sqf: null = [] execVM "IntLight.sqf"; If there are any issues I can update the script to fix any of these issues but I highly doubt there will be any. Test Mission Interior_Lighting_Example.Stratis Change Log Update 1: Update 2: Update 3: Update 4: V1.5: (yes I know we have gone backwards) V1.61: V1.62: V1.63: V1.64: V1.65: V1.651: V1.653: Screenshots credited to DarkXess and Me http://i.imgur.com/sX7qmII.jpg (386 kB) credit to pickinthatbanjo for the video Download Interior Lighting V1.653 Interior Lighting V1.653
  18. Lala14

    Type 22 Manta UGV

    Might I suggest using the in game raise turret and lower turret for the suspension instead of using actions? (Don't know what sources they are though)
  19. Lala14

    United States Air Force( 2015)

    thanks for the feedback, ill get onto working on it soon, i think i know the issue now ;)
  20. Lala14

    United States Air Force( 2015)

    Already added when it came out lol.
  21. With the animateBay command, will there be a complimentary animationPhaseBay or something rather? Also how does one go about setting up bays? Not sure if this is the right place to post it but it does have to do with the dynamic loadouts in a way.
  22. Lala14

    United States Air Force( 2015)

    I'm not sure, maybe @SGT Fuller could help with that query?
  23. Lala14

    United States Air Force( 2015)

    Pls forgive me, obviously I was wrong.
  24. Lala14

    United States Air Force( 2015)

    Because you need the unbinarized files :P (which we don't have of the current version)
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