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Everything posted by spyderblack723
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The composition functions were overhauled towards the end of summer, these are the new parameters fnc_findComposition _classname _category -- defaults to "Military" fnc_spawnComposition _config _position _direction _faction Not sure how to find the category of a composition, but looking in configFile >> CfgGroups >> Empty >> something else might yield results -
Might just be an issue with the sound files. I believe I use (at least) 2 for variety. One might have silence at the beginning while the other does not. Set the action to a static item such as a crate / flagpole etc.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The old "No Filter" option is the new "Tiny" option. "No Filter" now truly means no filter. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, if you want to use ACE IED's, you need to use the ACE IED classnames. Edit: Damn you Tupolov -
Vehicle engine issue is caused by a BIS bug. I've fixed it internally and it'll be available in the next release. For now, just respawn the vehicle over and over until the engine is able to be turned on.
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Github is probably better since I'm immediately notified via email and it's in a place where I can easily refer to it.
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Not right now, no. In the future, I guess I could add a condition field to the module that would need to evaluate to true in order for a vehicle to spawn so that users could use their own custom limiters for the module
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've alphabetized the list, might not be present in the next release due to build timing, but I promise it will be eventually. -
Takistan Insurgency [Dev Thread]
spyderblack723 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In my case it was simply an incorrect module config that ordered the module's code to be executed for each client instead of on server boot, not likely to be much help in this case.- 606 replies
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's Arma, not the ORBAT Creator.Keep in mind custom facewear for your profile also exists and overrides everything else. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic... -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It hasn't been touched since the day it was released, but you shouldn't have any issues running it. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Simple explanation, requires less processing power and causes less network stress. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which might be important if you enjoy living is applied to the disarmable portion of the sentence. Meaning The IED's are armed, but unable to be disarmed. Being able to disarm them might be important if you enjoy living. I'll be back next week with more English with Spyder -
AUTigerGrad's Regional Ambient Sounds Pack
spyderblack723 replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How about a Cubs win the world series related news broadcast? ;) ;) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nope, meant what I said. Use Tup's classes -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The ones I posted are armed but not disarmable, which might be important if you like living :) -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Replace the existing classnames with the classnames of the ACE IEDs Edit: Classes are ACE_IEDLandSmall_Range, ACE_IEDUrbanSmall_Range, ACE_IEDLandBig_Range, ACE_IEDUrbanBig_Range -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
spyderblack723 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First -
If you miss cicadas you don't live near enough of them ;)
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Cicadas? :)
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All I did was fix an issue with the module initing on every connecting player, meaning duplicate speakers if there was two players. I can't do anything about volume, make sure you don't have any extra mods enabled.
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Try the link I posted ;)
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Try this version: https://www.dropbox.com/s/gd3qbs3zgvkoi9a/SpyderAddons_testbuild.RAR?dl=0 Must be ran by everybody in the server. Note: Not an official release WS WS WS WS WS WS WS WS WS WS WS WS WS WS WS WS WS WS WS
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New release Dropbox: https://www.dropbox.com/s/pemitaz48289g3j/Spyder_Addons_build_20161021.RAR?dl=0 Workshop: http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=579263829 -------------------------------------------------------------------------------------------------------------- Update Oct 21 @ 12:41pm Changelog - [Civilian Interaction] Fixed: Civilian Interaction no longer worked on some units. Known Issues: - Civilian interaction has one partially mis-functioning question --------------------------------------------------------------------------------------------------------------