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JamesSaga

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Everything posted by JamesSaga

  1. Make sure you have the joint rails mod running as well as CUP, check the OP for more info
  2. When adjusting your scope how do you tell what distance you are ranged for there does not seem to be any visual feed back
  3. JamesSaga

    [SP] Pilgrimage

    Had a great time playing the coop version someone posted with ACE3 running, was awesome fun
  4. Am playing SP pilgrimage with ACE3 but it seems to break on load(self interaction menu), is there a fix for this, is it a known thing?
  5. JamesSaga

    [SP] Randomized Combat Patrol

    Nice will have to try it out
  6. JamesSaga

    Real Armor Mod

    Ram + ace3 = awesome
  7. JamesSaga

    [SP] Pilgrimage

    Played some more co-op and had a great time, though when we had a break and came back loaded to it we had a few issues. 1. When my buddy logged I would be teleported back the the spawn and he would be on a rocky island to the very north of the map, we would then have to restart. 2. I think when we re-loaded the map things would break such as hitch-hicking loot and placement of AI
  8. JamesSaga

    Simple Single Player Cheat Menu

    Good stuff, though in some missions eg DUWS modded stuff does not show up in zeus though it does show up when i use zeus in the editor
  9. JamesSaga

    [SP] Pilgrimage

    Had a play with a friend on your co-op beta and it was awesome had a great time :) Question: at one point we both went down and both re-spawned over our bodies, is the mechanic final?
  10. JamesSaga

    [SP] Pilgrimage

    Ah good to know its not just with this mission.
  11. JamesSaga

    [SP] Pilgrimage

    A very small note, running ACE3 with your mission causes very low frame rates. This is new with the latest version of your mission and did not happen in the older version of the mission. (I know this is a mod and its not your job to fix it but I'm just reporting it)
  12. My thoughts are that I have nearly a 1000 hours in this game and for the amount entertainment and fun this game has brought me I don't think twice about giving money to BI to keep them in business. Their implementation of bi-pods and all the other fixes are awesome. (this is what I chose to write rather than rating at the OP)
  13. Noticed that when you wear tinted eye wear your vision will get coloured with what you are wearing. eg red Though for example when skiing and wearing orange goggles your vision will correct for the colour difference and it will get less. So could we get the effect to fade over time and when you take them off everything goes high contrast. (this is really nit picking) Love you guys :)
  14. JamesSaga

    JSRS3: DragonFyre

    No not redundant, I much prefer the sonic cracks from this mod and also the distance sound travel is much further and sounds better. IMO
  15. JamesSaga

    [SP\MP] Dynamic Universal War System - Rebirth

    First thank you so much for continuing support for this mission. Question: Would it be possible for the AI to be able to revive you when you go down as I play SP using the LAN
  16. JamesSaga

    Community Upgrade Project - CUP_Terrains

    Much love for all your hard work, you guys are awesome :)
  17. JamesSaga

    Weapon Resting & Deployment Feedback

    In the current version, weapon deployment breaks after I load a save. Any one else?
  18. So trying out the map for the first time and when going to the editor it freezes almost straight away, cant even get time to place a unit down and load into the game. No other mods installed and no error messages, just game freezes and message on desktop saying arma has stopped working.
  19. JamesSaga

    XENO - Taru Pod Mod

    Yus thank you, no idea why BIS has not done this
  20. JamesSaga

    Helmet Mounted Displays MOD

    Sweet speedy fix :) One more thing lol, in the demo video it showed the HUD of the wipeout (NATO cas) in mine it just shows the default one. (though I need to confirm this tonight by turning all my other mods off)
  21. JamesSaga

    Helmet Mounted Displays MOD

    Awesome mod but one thing that I get when I enable this mod is that the Huron gunner positions are locked (not able to be entered) and is fixed by disabling. Please let me know if others have this?
  22. Hi, first thank you for your continued work on my favorite Arma SP mission. Question: would you consider putting support for vehicle mods in the mission? (as its a pain to edit the mission file and I keep forgetting how its done) Issue: re-naming the mission file to work with other missions does not always work, it works with cherno but not with any others. (errors says missing .cfg file, I will have to take a screen shot when i get home)
  23. Awesome great to hear, cant wait to see it on steam
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