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Everything posted by Tyl3r99
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UNSUNG isn't in Vietnamese is it... it would be more user friendly if a soldier was called "soldier" A tiger tank was called Tiger especially when you get different types of German soldier i.e. SS etc.. or at least make an optional PBO???? surely that could be a resolution? @I44 devs, would that be easier? if an optional PBO was made so it would turn the German names English?
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wont let me play this mission saying im missing Soft_something_ifrit... could this be due to todays update? [EDIT] i got it to work, i downloaded the wrong one XD heres my results EVERYTHING MAXED EXCEPT THE FOLLOWING SETTINGS... view distance - 3600 obj distance - 2000 shadow - 130 3d res - 100% all other settings are on ultra AVERAGE FPS = 48 - 50fps (4 attempts) [EDIT 2] I also had chrome open on 3 web pages if that makes a difference? merhhh cant wait for more optimizations ;P i wanna be playing at 60+fps
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
whens the next release KJU :) -
ermmm the game is based in 2035! not 2008-2013
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tweaked lighting cfgs for AiA (give feedback)
Tyl3r99 replied to fabio_chavez's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow nice work -
of course this will be hopefully for all vehicles (over time!) :) makes no sense just doing an opfor vehicle lol
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that would be so cool!!!!!!!!!!!
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been waiting for 10 years for optimization ;) ever since ofp my good friend...
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when Is this optimization blog coming out then??? I think were on the edge of our seats to see what they are going to do to fix this optimization :)
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i have no clue how to read german.... maybe i will copy/paste some classnames and translate and hang a list on my wall so i know who the hell im placing lol
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or even if it says "are you sure you want to close, there is unsaved progress bla bla bla bla"
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ARMA 3 Addon Request Thread
Tyl3r99 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
is anyone making blood add-on? or more 'bloody' textures? or even a gore mod... -
I wonder what they will be releasing :) hmmm guesses?
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oh that's alright then maybe a few FPS gained in certain areas ---------- Post added at 12:23 ---------- Previous post was at 12:11 ---------- also is •Mostly changes for localization (invisible unless it goes wrong ) this speech related?
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what does •Improved thread synchronization of object drawing mean? could someone explain? performance related?
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well the 1.62 patch on OA fixed a lot of optimization issues
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wonder what this mod will be like months after final release :) -
so depending on CPU, this affects the AI also then??? wow that's gotta be fixed :(
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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50/50 on new content...well to be honest we have got some more content already... parachutes :D
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
are we able to use EMPTY A2 vehicles with A3 units? if so could there another optional PBO for EMPTY A2 vehicles, planes, etc.. -
only a few months till release not that long to be honest, all in good time my friends :)
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Animations, destructible environment, custom gear ???
Tyl3r99 replied to ricox1980's topic in ARMA 3 - QUESTIONS & ANSWERS
i agree here maybe its still WIP, as they did say everything is destructible earlier on -
‘Simulation fever’ - No bipods without weapon resting?
Tyl3r99 replied to Mirudes's topic in ARMA 3 - GENERAL
if BIS are lazy.... you make the game then... go on people forget how hard these people work! have some respect