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Everything posted by Tyl3r99
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independant gun names are the classnames lol in the ingame GUI
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ahh crap.. lol i havent saved any missions with these in :( booooo bis what you dooooing lol on another note, you noticed the waypoint category menu? hmmm i wonder how many new waypoints are coming :D
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im on the dev branch but cannot find any lamps anywhere :( i wanted to use some for my mission im making but it appears to be deleted i think? anyone else know where they are?
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are the BI Team still making patches, fixes to this game?
Tyl3r99 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
are the devs still updating this game is there going to be a 1.63 patch? if so is there an ETA? (this is my first time posting on a arma 2 forum!) sorry if this has been asked before. -
i thought that too smurf... i thought everything was a lot darker etc... maybe there in the middle of tweaking it??
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@Dwarden what about use of the APEX phys X as mentioned in the issue tracker.... as its explained it looks absolutely stunning .
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Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
i only want more blood effects, and blood loss fatigue.. may the occasional effect if a tank should a SABOT round at you... well i wouldnt expect a whole body there ragdolled on the floor haha id expect it in peices. -
agreed, this game needs to be "less" dependant on 3rd party mods, infact if i were honest.. there shouldnt have to be 3rd party fixes if the game already has it done to its best.
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Hi Pettka, what about the dismissed waypoint? will that be improved? for example in A2 they just wondered off completely out of the area you would wish them to stay in lol (possibility of creating a radius within that waypoint they stay in?) and will they do more random things? (more casual and laid back) and how is the in editor loadout editor going? any news?
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are the BI Team still making patches, fixes to this game?
Tyl3r99 replied to Tyl3r99's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
maybe AI issues? and genral tweaks and maybe any new fearures etc... or any optimization tweaks? -
hate to say this but, I wouldn't mind more response from the devs :) good news or bad. least we know what is going on if that makes sense? we already think your doing an amazing job, its brilliant. just needs tinkering with a few spanners ;)
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if you read the forum title it does say DEVELOPMENT BRANCH DISSCUSSION... I was asking a simple question that only requires a yes or no answer.
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apparently there will be another update today?? is this true or am I hearing fibs
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How do I port the Arma 2 maps in Arma 3?
Tyl3r99 replied to Alias001's topic in ARMA 3 - QUESTIONS & ANSWERS
use AiA and choose the optional PBo's to take out the A2 content other than the islands... and put the A3 content PBO's in.... done :) -
voted up :)
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i have no idea how to use this new map or what its purpose is actually for... i see they have a skirmish trigger module??? whats this? lol even better can someone just tell me where i can find how to... on ALL the modules. @devs do you plan to add sec ops etc?
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can we get some WIP screenshots? or a sitrep?
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HOLY SHi* that's a big update....
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Tyl3r99 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think people are waiting for a more stable version and more features... like I am with A3 -
so no dev update today?
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so is dev branch updated today, and to clarify... opening doors on vehicles will be disabled until post release?
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is the update happening today or tomorrow :( ---------- Post added at 13:15 ---------- Previous post was at 13:14 ---------- exactly what I thought....how rubbish is that
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ARMA 3 Addon Request Thread
Tyl3r99 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
nobody actually responds to any of these so what's the point -
not long now before hopefully a changelog or sitrep :P love reading these things!
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quick change subject! lol