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Tyl3r99

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Everything posted by Tyl3r99

  1. so can AI use lasers and flashlights on their own and if they have suppressors in backpack (for example) when commanded to stealth will they put these on in future updates? thanks Pettka (this should have probably gone in the AI discussion, sorry mods)
  2. hahahahaha i love this (in all fairness, the devs are now looking into the AI hence the new forum etc...), yeah can anyone give some details on suppressor config?
  3. Tyl3r99

    AI Discussion (dev branch)

    cant wait for more details on AI improvements :) keep up the good work
  4. yes that's correct. I thought id bring this up anyway for the devs to see
  5. anyone noticed the AT iron sights have got the old type scope effect... is this intended?? thank you
  6. if you want to try to do something funny.. then try this. it made me chuckle spawn M1A1 on stratis runway, go full throttle forward and then slam into revers.... see what happens ;)
  7. fabio will this be intergrated with AiA so we dont have to download 2 files? if that makes sense :)
  8. i love the video lupo... well done mate. and Kju.. again we must all thank you!! we look forward to see what this mod will intake when BIS have more time to help you :) KEEP UP THE GREAT WORK
  9. Tyl3r99

    Arma 3 Editor needs an upgrade

    im sure additions to the editor are in progress such as the loadout editor for the units page :) maybe they will add more im not so sure 100% but they will have more time and resources after the game has been released and has had a few patches (no doubt about that) we got to keep pestering them ;) but i can see where you are coming from in the perspective where things can be done without the need of a 200 character script in a init field or description.ext which is annoying. this also stops new players to arma 3 gaining the full experience of the game. i guess we will have to be patient, first off the AI needs attention first in my opinion but somewhere down the line this sort of thing maybe/should be looked into.
  10. it says in beta 18 vehicles... in full game theirs 20+ vehicles... so there aint a great deal of vehicles in the final release then so an extra 4 on each side? taken into concideration the following.. - support vehicles (ambulance, ammo, repair, fuel) - theres 16 right there (each side) - tanks (artillary, battle tanks) - so roughly 6 added? (each side) - planes&helicopters (jets x3?, a few more helicopters) - so maybe another 6 - 8 vehicles?? (each side) - civilian cars (cars, trucks, etc...) so what maybe another 6 there? so in total ROUGHLY another 30ish on top of the 18 we apparently have.. so shouldnt it say something like 40+?? or are we getting stitched on something?
  11. they wont delay the game as they have deadlines given by their CEO
  12. nope it seems with all units now, i spawned with only 2 mags :(
  13. ok if that sorts out the respawn issue, there is still the case of them spawning with less gear than they started with i.e. you will notice no grenades
  14. can someone try this as im about to go out and wont be back till later i was told that to use the independent name not guerrilla. i also had a conversation with Dwarden about this and he said to post it on here.
  15. hi all, i think i have found another bug, when trying to create a independent spawn using the script "respawn_independent" etc... they spawn at the marker named "respawn_west" as i have 3 sides with 3 respawn markers. if you are independant and die... you will spawn at the nato's base ;) [edit] the independent spawn with less gear than they died with, i tried this with blufor and they are fine so it appears
  16. Tyl3r99

    Arma 3 Tutorial Request Thread

    tutorial requests for all the arma 3 modules and documentation :)
  17. Tyl3r99

    mist, dust effects?

    i got it to work now fellas :) thanks but would be better if BI just made more fog sliders in the intel page :D
  18. Tyl3r99

    mist, dust effects?

    that doesnt work in arma 3 :(
  19. Tyl3r99

    Atmosphere and Immersion Elements

    i feel like im playing something from marvel
  20. Tyl3r99

    Discussion on "Axed" Features

    dont make me laugh hahaha :P we know there is a deadline and if things are done after release i would be happy with that. but i do think more features from the feed back tracker need to be taken into concideration
  21. Tyl3r99

    Discussion on "Axed" Features

    but cant they just re-add it not for their sake but for us? also the sites at the moment are (sorry) "rubbish" doesn't make a base at all just scatters a few units at shit places. and spawns ifrits in places you wouldnt want them to be. no base patrols. needs to place units in buildings not just outside the front door. lol so f**k knows why they resorted to the sites for the campaign... oh dear :( on the skirmish module i found it so much fun as you did not know where the enemy would go given the radius :o maybe the sites module and skirmish module would work together!! sorted
  22. Tyl3r99

    Discussion on "Axed" Features

    im not sure whether anyone has brought this up yet but... i fail to understand why the skirmish module was removed? it worked so well we all loved it i just dont get it... however i have made a ticket requesting the return of this module. http://feedback.arma3.com/view.php?id=11722
  23. my resolution keeps changing off 1920 x 1080 :( boooo and the 3d res keeps going to 75%
  24. Tyl3r99

    ARMA 3 - still unrealistic optics

    that looks like delta force :P so is it the shaders that need changing ?
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