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Tyl3r99

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Everything posted by Tyl3r99

  1. Tyl3r99

    New Update [Questions]

    CSAT - Can Satellites Attack Tortoises
  2. who else noticed the crawly AI lol
  3. Tyl3r99

    AI Discussion (dev branch)

    AI are spending theyre entire life down prone when in combat mode with no enemy threat! hmmm it wasnt like that couple of days ago - change it backkk
  4. maybe they are changing them all?? ______________________________________________________________ has anyone noticed that when your a team leader with the primary and secondary sights... when you right click to go into the secondary CQB sight and hold CTRL and right click again you go into the main scope.... however when you exit the scope your normal aim is zoomed in, and have to resort to double tapping - its decided to work now :/
  5. me too! just had a little firefight and after firefight he takes pistol out. on another subject.... does anyone get a strange flickering of dots in the bushes at night at a distance?? its very noticeable and annoying. (repro) - insert blufor soldier + change to night time and then preview.. turn on NVG and observe (i tried this out in |GIRNA|)
  6. all in all looks like a promising update just played and no error messages and game runs smooth a supermodel's ass :)
  7. i like the fact its restricted..
  8. oooo 336mb update on its way :-)
  9. Tyl3r99

    ARMA 3 Main Battletanks

    or just wait and find out?
  10. Tyl3r99

    AI Discussion (dev branch)

    if they could use the extra stances we have then it would be great and went into buildings and shot out of the bedroom window etc... even a grenade into a building (i doubt it) lol
  11. iv got 2 quads myself 1 660cc Yamaha grizzly and a 250cc racing quad... now i know for a fact when you blitz that throttle your gonna flip straight away depending where your leaning. quad bikes have huge acceleration
  12. road cones do not reflect light on enviroment :( repro = place unit and place road cone set time to midnight preview stand near cone in 3d without nvg on
  13. Tyl3r99

    AI Discussion (dev branch)

    AI are fine compared to the alpha... the devs are tweaking as they go... and based on feedback.
  14. has anyone noticed the quadbikes are really actually quite slow and boggy? they are built for speed offroad and stuff like that and still they just dont seem right to me :/ i know its 4stroke but come on haha needs more grunt and power :)
  15. Tyl3r99

    AI Discussion (dev branch)

    voted that too +1
  16. Tyl3r99

    AI Discussion (dev branch)

    AI can only get better and better especially with the ASR AI addons i cannot wait
  17. oooo spot on, hopefully they will fix this "move" or "man" bug as id rather not have it at all if it was like that ha ha also another devvvyyy branch topic.. are the optimizations noted on the changelog if something has been improved or is it a find out yourself kind of thing?
  18. on OA all you could hear was "2........." or "man........" anyone agree? or even "all move......."
  19. has anyone noticed what the dev said, hear units talk when close to them not on radio or something like that???
  20. so can we choose other speakers now?? and they work??
  21. I think its realistic it shows your injured etc...
  22. Tyl3r99

    A.I Sight

    please post this in the AI dev discussion
  23. i also wonder this :(, i hope rain is put back in
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