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Tyl3r99

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Everything posted by Tyl3r99

  1. i wondered this the other day to be honest? is it HDR related?? ---------- Post added at 21:17 ---------- Previous post was at 21:15 ---------- i made a ticket regarding this issue :) http://feedback.arma3.com/view.php?id=12001
  2. im sure it will be in the final lads, the game gets voted on final release so they will make sure it will have the necessary features.. rain being an important aspect.
  3. when the inventory editor gets added...to the game, will it only be for weapons, ammo, items etc? or will it be for everything? i.e. uniforms, helmets, backpacks, weapons, ammo, items, attachments vice versa? you can see here that it has already been confirmed but with no more information about it. http://feedback.arma3.com/view.php?id=1407
  4. i have just noticed that you cannot rearm soldiers using ammo bearers or assistant gunners etc.. this means AI cannot do this either. but, you can walk up to the ammo bearer yourself and rearm lol ticket attached http://feedback.arma3.com/view.php?id=12105
  5. does it say what exactly they have done to help with arma3? or just says improved performance? when is this new patch coming out?
  6. ooo im probably stupid but i just noticed the high command!! (how do you link waypoints? in A2 it was control then click but now control and spacebar justs deselects the high command menu) and new UH80 lights :D (should be be angled like that?? surely you should be able to see them while in flight? theyre point literally directly below you?) im going to give the wave defence module a go see what happens. (tested) - when synced to me i get an error message saying "no friendly sides syncronised to defence mission type" anyone else?
  7. i hope someone at the office does it soon :P
  8. simply add more sliders??? elevation 0 - 100 density 0 - 100 rate at fog changes? 0 - 100 i do not understand why the customers have to script theyre own fog to get a decent foggy experiance? what if i knew nothing about scripting or arma 3 was the first BI game i bought? id be clueless. (still am..) anyways just a thought, it needs to be added into the intel screen as there are a few sliders for lighting and stuff already so why not this? hmmm
  9. Tyl3r99

    AI Discussion (dev branch)

    nothing AI wise that i can see. (did not test driving AI) i guess we will have to wait on the change log and then see whats been tweaked and test those.
  10. Tyl3r99

    AI Discussion (dev branch)

    After update_________________ Danger - still prone all the time 90-95% (no enemies present) Stealth - Crouched 90% (no enemies present) also seem to be slower moving
  11. voices on the profile can now be changed... 1 or 2 seem to be the same though, guessing WIP hopefully add more soon hopefully british speakers
  12. i didnt even realise mines already halfway complete! woo time to test some known issues over the weekend...
  13. Tyl3r99

    AI Discussion (dev branch)

    danger - proning toooo much stealth - crouching too much Note - i am not saying they shouldnt entirely quit using crouch or prone before someone cries
  14. thanks for the clarification pettka (thumbs up to you) wait a second... devs working on the weekend too!! awwww ---------- Post added at 11:05 ---------- Previous post was at 11:03 ---------- where does it say 3 weeks :/
  15. dwarden loves us :) easier mission making results in better more fun missions for the people who dont necessarily want to script 100 lines of variables/arrays/mumblejumble/marmite.
  16. hello all... comparing the campaigns how big do you reckon Arma 3 campaign will be compared to the campaign for armed assault 1 + 2 and maybe OFP as that had quite a large one. also the story line... will it be like arma 2? like warlord or some corrupt Iranian(SORRY CSAT):rolleyes: president lol bigger island means more ideas for missions ;)
  17. well now i just feel like a tool now dont i.. lol so basically Dwarden agrees? yeah?
  18. what are CRV textures? i still wanna know what suprise were getting today :D (read back at pettkas post)
  19. Tyl3r99

    AI Discussion (dev branch)

    i like this phrase... well at the moment it doesnt seem like theres any point to be honest... A. you cannot attach explosives to boat hulls B. your weapon cannot shoot further than whatever meters C. AI combat underwater is a fail. D. cannot exactly sneak onto land and kill people due to the shitty weapon you have E. AI see you underwater anyway so theres no hiding. F,G,H,I,J,K...X Y Z
  20. upvoted.. thanks progamer :computer:
  21. only couple of months till the end of Q3 so maybe soon we get altis to mess around with and test for bugs etc... although... the size of altis will mean it will take forever to scan the island for minor errors such as floating fences or building problems lol
  22. ohh that would be awesome. able to change the different aspects of the AI in the intel screen too +1
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