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Everything posted by Tyl3r99
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lets just wait for JSRS for arma 3 ;) they know exactly what it should sound like ---------- Post added at 12:32 ---------- Previous post was at 12:27 ---------- i just watched that clip from instagoat... HOLY SHI...!! BIS watch that video its a must see and a MUST do!! thats what explosion effects should look like! wooo im watching that video again!
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380mb update people... byku u know the drill ;)
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Arma 3 and VAC (Voice Activated Commands) responsiveness
Tyl3r99 replied to Mitor's topic in ARMA 3 - GENERAL
arma 3 should have an inbuilt voice activated system :) -
Running great, now running very poorly? PLEASE HELP
Tyl3r99 replied to iidk4me's topic in ARMA 3 - TROUBLESHOOTING
hmmmmm as soon as i saw "you applied more thermal paste" that made me think. are you sure you used the correct ammount? if not the CPU can get quite hot and this could be the cause? make sure all of your GPU drivers are up to date. sounds like the thermal paste or your drivers are missing an update. could you comment why you had to use more thermal paste? didnt you do it right the first time? what cooling method are you using? fan or liquid. -
Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
@devs... is there a chance this can just be turned up a knotch? were not like asking for blown off limbs or squirting blood or over the top sort of thing. i shot someone in the face yesterday and NO BLOOD appeared on the body let alone the face. it looks like it only appears when units are killed by explosions. even then it doesnt seem red enough. just get the old marvel looking colour and a tiny splodge on the floor. people who dont like to have realistic looking wounds can just turn down the blood option via the options. its a win win situation :) please bisss -
these following tickets need to be addressed... AI related http://feedback.arma3.com/view.php?id=12120 http://feedback.arma3.com/view.php?id=12105 http://feedback.arma3.com/view.php?id=12003 http://feedback.arma3.com/view.php?id=11998
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this one was enterable haha and i destroyed the ATC tower with one charge!! (that also had civilians inside... i was having fun)
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Terrain Improvement (dev branch)
Tyl3r99 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
they have the release to think about.. if your unhappy with it then go back to arma 2 until u think arma 3 is finnished -
yeah you could anyway...
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not even 6 explosive charges can bring down military offices... what the hell? i even had civilians inside prepared to be my ragdolls (they actually disapeared!!!) oh and sending a group of civilians up the air traffic control tower.. they all fall out of the building when climbing the stairs
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regarding the Mp modules for respawn there should be a team respawn or grouped respawn for groups and teams
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Revealing Targets and Confirming Killed Targets is very unreliable.
Tyl3r99 replied to -=seany=-'s topic in ARMA 3 - GENERAL
yep... i noticed when i zoom in on an enemy i just killed... nothing is said. but when AI kill someone its spoken straight after.. -
regarding the recent sitrep there are a few things id like to disscuss. 1. A while ago we disabled rain because we were not satisfied with the graphical state. In the meantime, we've investigated some options for improving it, and identified a modest set of refinements we hope to include for the final game. A more significant overhaul is desired, but we're rather saturated with other tasks right now. - so after release can you make the overhaul? if its that worth it of course. 2. when roughly will the next spotrep be released? 3. So release will be around mid September :) if you think about it. (i think 21st ;))
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i produced x2 tickets regarding the combat/stealth mode so im guessing these will be resolved shortly? 11998 danger 12003 stealth
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nope still the old ones but need to be addressed lol
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walking animations when in safe mode need to be changed.. look to much like they re from the ghetto
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haha good job BI :) ---------- Post added at 12:39 ---------- Previous post was at 12:35 ---------- BIS where are the lamps gone :( (in empty, object lamps) were they removed because you only needed them for missions vice versa? can we have these back :) ---------- Post added at 12:45 ---------- Previous post was at 12:39 ---------- ooo also... you know the modules/effects? can we have some explosions i.e. grenade, motor round, explosive charge etc... this could be good for IED because you can sync these to triggers. and maybe other purposes. (damn im a genius, im going to make a ticket! :D) [EDIT] doneeee :) http://feedback.arma3.com/view.php?id=12142
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changelog is out now, nothing interesting if i was honest. who knows lol @Byku... remember 5 mins!! ---------- Post added at 11:15 ---------- Previous post was at 11:04 ---------- so what on that list has made the size jump up to 320mb?? i swear they leave stuff off the list surely as it doesnt add up.
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yeah any military force can put on any clothing its not a tedious task believe it or not. just looks betters than a beanie hat
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i know i can rearm my self but the others in my squad cannot have this option :( and i dont think me taking 30 odd mags for my guys and sharing them out lol take too long please take my ticket for example... it will explain more with repro's http://feedback.arma3.com/view.php?id=12120 http://feedback.arma3.com/view.php?id=12105 ---------- Post added at 10:28 ---------- Previous post was at 10:01 ---------- does anyone know when the mirror flicker will be fixed? is that SLI related?
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i like this idea
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they need boonie hats :) and camo faces
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was there a reason why it was removed?
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please do the following to get it to work (nice and easy) place unit (player) (SYNC) place support requester module (SYNC) place support provider supply drop virtual preview also please use the "show information" on the module screen. also if you rather wished to use an actual helicopter for supply drop then do the following chain top to bottom player sync support requester sync support provider supply drop *non virtual* sync UH80 ghost hawk preview.
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please bare in mind that these devs have a deadline to release the full game, given by their CEO. i am more than sure that issues will be addressed when they can. the fact that they have opened a thread about AI is a huge step forward. try and understand things from their point of veiw.
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