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Everything posted by Tyl3r99
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please read one of my posts on the other page RIE has answered this mate :) 2 pages back i believe from this post
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nice byku, nice :P
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half the lights on stratis are turned off at night? will altis be the same?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
ahhh that makes sense... i hope this will be fixed soon. as its like a "wtf" moment when your in a city/town and its half lit... :/ -
will these protocols be in the final? haha i have no problem with the english voices as im english myself..;) ooooo i wish we could record our own protocol that would so awesome!!
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i can agree with you on that one :(
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i think the CSAT have turned english.... LOL place a rifle squad and make the leader as player click preview and tell them to report in, sitrep. they will all start to name locations...in english accents!! i think lol but i cannot hear more than 2 protocols ---------- Post added at 12:19 ---------- Previous post was at 12:18 ---------- thanks RIE for the confirmation :D ---------- Post added at 12:20 ---------- Previous post was at 12:19 ---------- compared to arma 2, there isnt many voices :/ is this planned or will more be added in future?
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right ok i will give this a try thank you very much ---------- Post added at 11:14 ---------- Previous post was at 10:50 ---------- 368.2mb update ---------- Post added at 11:56 ---------- Previous post was at 11:14 ---------- would be nice if the object icons had some sort of arrow or marking showing which way is the front or entrance! all i can see is icons that give no directional idea which way your placing them, especially the OBJECT/SIGNS icons. ---------- Post added at 12:02 ---------- Previous post was at 11:56 ---------- i like these changes :D Added new actor and samples to Radio Protocol Optimization of the particle system Optimization of underwater particle effects New-style character collision envelopes and rotation axes assigned to pistols. Tweak: aiRateOfFire of Titan launchers changed from 5.0 to 8.0 Adjusted sounds of tracked vehicles Decreased bomb touch off priority to prevent accidental detonations Fixed: Missing object icons -needs directional arrows or something, also the size of like a wrench does not match up lol ---------- Post added at 12:04 ---------- Previous post was at 12:02 ---------- type 03 and type 07 on the speaker menu are the same voice. also when changing voice in profile. does not work in game. type 01 and type 05 are the same type 02 and type 06 are the same type 04 and type 08 are the same when can we expect more speaker voices from like the UK and other regions?? ---------- Post added at 12:09 ---------- Previous post was at 12:04 ---------- @byku... beat that ;)
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Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
if someone moans about the blood in arma 3 i will laugh -
i did think that because i watched tutorial on Jesters channel and he was in the alpha when he made the vid and he said the destination works 10% of the time
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haha all help is appreciated :)
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should be fixed in next couple of days
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only seems to give me a destination if i have x2 task states... 1st being assigned and 2nd being succeeded. in this case the actual task for some reason cannot be completed. pissing me off.
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whats going on with the Set task destination??????? im doing it correctly and its not working. it was working the other day but now its like 10% of the time it shows up. this is how ive done it. 1.create task -synced with set task state - and myself 2.set task state - succeeded - synced with trigger 3.made a trigger blufor activated. 4.set task destination - synced with create task the destination does not show up. i watched one of jesters tutorials and even in the alpha he said there is only a 10% chance it will work. BIS why is this>? this is driving me insane :mad:
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this is what i do :) - go on notepad write what you want the server to be called. - highlight/copy. - go in the game - then paste into the host new session screen. i find it easy enough to handle lol less typing for me remember to save the notepad file so you can just copy off that in future till the idea is implemented
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reviewed status on tickets ever going to be answered?
Tyl3r99 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
i was just thinking, some of my tickets have been in the reviewed state since april this year... now i was just wondering will these tickets ever get answered whether its a yes, no, maybe, feedback, etc... it just feels like some tickets are set to reviewed to shut us up and nothing comes of it. has anyone else has tickets that have been on the reviewed state for months on end? as it dont mean anything to me anymore. ---------- Post added at 12:07 ---------- Previous post was at 11:57 ---------- so after the A3 release can we get some devs,mods to go through the tracker and clean up, answer, close, leave feedback, assign duplicates, etc etc so there isn't 3000+ tickets as that is absolutely mental i bet half of them are listed as reviewed:rolleyes: and the other half are duplicates!:16_6_8: -
reviewed status on tickets ever going to be answered?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
what does that supposed to mean? -
out of the blue... the sites modules are crap :D lol
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so what does this "Super AI" actually do? i have 3 settings to change AI Skill/difficulty... why is there 3????? 1. unit skill bar 2. difficulty slide bar 3. Super AI. Surely 3 isnt needed if BI are tweaking AI??? seems confusing if you ask me. so the skill slide bar in the editor does what? difficulty slide bar does what? super ai does what? do they do different things?
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very true i will test this and see if this is true etc... thank you for clarafying mate ---------- Post added at 14:49 ---------- Previous post was at 14:48 ---------- yep im sure it will be in tomorrows update, im exited to see how acreate the symbols are to the size ratio. for example if we place a bunker next to a fence on the editor will be like that in game....
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i can still run around the enemy and he cannot kill me. and if you stand right on top of him then he cant shoot you anyway so you win
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yeah thats a known issue :) not sure about the icons themselves @metalcraze when explosives are involved i would of thought so... cant even smash the windscreen with a sniper rifle BI add more blood.
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another issue. civilian offroad takes forever to blow up. using a high caliber sniper rifle,pistol,claymores,tripwiremines. i used 3 mags of sniper all pistol ammo 1 claymore 1 tripwire mine (nearly killed myself doing it) and 4th mag 1st round killed it. hmmm changed material to the thin metal? I THINK NOT
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found issue.. Object icons do not show up at all. (this was not classed as a known issue) does anyone else think the game suddenly feels more colorful? colours show up more strongly now :) new issue also the blood effects still look rubbish to me when using all types of weapons ranging from pistol to a sniper rifle.
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these following look interesting! -Blood effects have been tweaked for larger caliber hits -Fixed inventory loads of all units of all factions. These changes affect especially the amount of carried ammo, smokes and a few other items. -Decreased AI hearing ability to pinpoint enemy unit position -Editor objects now have icons more descriptive of their shape (instead of squares with question marks) [EDIT] - before anyone reports pop ups! its a known issue Known issue: various object icon pop-up errors