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Tyl3r99

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Everything posted by Tyl3r99

  1. yes a counter strike hostage rescue game mode but different to cs maybe
  2. no harm in asking right :) sounds brilliant cant wait to try some decent TvT
  3. i agree... a colonel isnt going to be on the frontline fighting getting shot at... so therefore less experiance on the field.
  4. Tyl3r99

    JSRS2.0 WIP Thread

    oooo christmas coming early i see!! haha santa jarhead lmao
  5. thanks for answering, ill stick with the official servers. i use PWS so hopefully when sickboy gets in contact a modset can be released and be able to join servers through pws. i also have a little suggestion.. counter-strike style gameplay? - money - buy weapons - stay dead till round ends etc... - restriction from going outside of map zone. Conquest style gameplay - each side has number of tickets - first to deplete other sides tickets wins etc.
  6. gufhgdughrdiugrdhgiu YABADABADOOOOOO excited to play with this mate. will there be official servers? if so, how many? can we host ours? by simply clicking HOST server
  7. where is your Skype channel mate? link please :)
  8. thanks friznit2 will collect some information together to back up my bug reports and will do as requested. thanks for taking the time to read my Wall of text!
  9. this logistic module sounds like the daddy of them all! looking forward to shooting down a helicopter full of units. i have a few feature requests if you dont mind me listing a few? (dont worry they are not silly ones) (request) - reinforcements (you can request reinforcements that join your squad whether it be infantry, armoured etc..) - some sort of intergrated respawn. (for example when you die, you get a screen that pops up that allows you to respawn at a HQ if it isn't controlled by enemies already) - a form of capture placements (so when we get close enough or eliminate all presence of enemies the area becomes yours and your OPCOM will take control of it) - hope that makes sense - hostage missions (OPCOM tasks you with missions to rescue POWs etc) - less missions that ask you to blow up buildings (as AI i dont think will carry out these as easily as human players would) - more options to choose from other than "invasion + occupation" maybe a tooltip that describes what the differences will be (bug report) - sometimes parachutes land on helicopter pads and you just get a unit that stands on the pad instead of a nice gunship - sometimes OPCOM will not tell other units to advance/move/etc... but the enemy side will attack with brute force (no waypoints being seen on the map with debug ON) (question) - will the OPCOM's tell the AI to attack bases (military placements) as i have not witnessed an attack on a base as of yet - will the mod improve regarding being able to use smaller markers (for example radius of 100 or lower) just about done i think lads :P
  10. The mission is the same as it was in 0.51 buddy no changes made 2 mp modules 2 opcoms 2 logistic 0.51 = 10-15 secs ish 0.52 = 5mins ish :/ Can you explain what you mean by the real time rpt ? ---------- Post added at 00:16 ---------- Previous post was at 00:15 ---------- However it's only this mission it happens too I may scrap the mission and see if re building works
  11. yes ive noticed this too. in the first release build i made a simple mission and it loaded up perfectly and quickly. i went to play it again earlier and it took nearly 6 mins to initialize everything. i kept retrying and it stayed around 6 mins. however, the aLiVE team has said that things will change during the alpha_beta phase. which is understandable.
  12. giving me butterflies finding out something suprising about this mod every day... ok i will think a lot bigger markers!! that may be why its taking its time to load the units up as like you said.. not a lot of places to choose from. thanks for the info.
  13. tested radius of 150x150 and appears to be working... how strange!
  14. My marker size is 100 by 100 and no filters are enabled mate :s I will try 150 by 150
  15. yeah i placed my blufor_taor_1 over the same military camp as in the tutorial video and its saying it cannot find anything objective wise.. :/ i will roll back to 0.51 and see what happens with the same scenario.
  16. hmm interesting. everything synced correctly? all required modules placed?
  17. This mod does hostage situations too!?!! :O if not.. Can it in future? Is it possible to create a completable mission ;) I will test that combat support thing soon mate I had to rest my eyes from My 42' 3d screen
  18. will report back soon captain!! another quicky while im here, how long does it take to complete the showcase mission? sounds like hours and hours and hours by looking at all the map icons :P my team die in the end and i get lonely, maybe should implement a reinforcement request also? (for players - so fills their squad back up to what they started with) it would look amazing if at somepoint we will see AI helicopters picking troops up and dropping them into another AO!! (if thats possible :) )
  19. i can get the admin thing up using the windows key but i do not know how to get the combat support screen up?? as in the showcase you are able to talk to the pilot (So effing cooool) but when we are dropped off at the outpost the helicopter just hovers there. in the end funny enough i quickly jumped in and told the pilot to RTB whilst quickly ejecting (i got wounded... then the blufor base got raped big time...then died) so yeah what's the key for the support tablet? this mod sooo much fun and its only ALPHA!?!? bring this beauty to life ;)
  20. Tyl3r99

    So that's it then...? Perrformance

    nail on the head there my friend... well done :)
  21. i have had the exact same problem but on STRATIS. i wanted to occupy an area that had 3 civilian buildings but it wouldnt detect it. the same thing happened again if i found the odd mill building also. when i extended the radius of the marker it found something but it was too big for what i wanted it to do :/ does the mod have trouble finding small small areas? i did double check if any filters were on but none was on so that was ok.
  22. yep my opcom is synced to my mil placements and the enemies and vice versa. however it is on stratis not altis.. when i try altis it seems to work the otherway around :/ blufor dont like attacking and opfor do. maybe because its dynamic its different every time? im looking forward to more mission types and maybe more opcom styles other than invasion and occupation? dont exactly know what the diff is anyway ha im still having a blast.. :D the only problem is that its like never ending???? is there an end to this madness warzone :P
  23. would you guys ever replace the standard weapons with the new released SA80?
  24. ive noticed that sometimes the enemy OPCOM (lets say opfor base) will not try to attack your OPCOM base and that the units wont try to complete the objectives (i.e. blow up their HQ) what happens when the enemy HQ is destroyed? does that zone become yours?
  25. self publishing mods? so people can manually update them instead of requesting them to be updated?
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