-
Content Count
2105 -
Joined
-
Last visited
-
Medals
Everything posted by Tyl3r99
-
you make a good point! will be good once everything gets rolling
-
i wonder what will happen today, getting excited
-
i hope for.... inventory editor we saw in the livestream.......
-
i think maybe a operation flashpoint continued..... that story line was nothing but EPIC although i think something futuristic like battlefield 2142 (units and stuff!! not gameplay) back to the mafia age would also be interesting, good old tommy gun i dont care as long as it has a modern, updated, smooth engine RV5?
-
I was thinking the same also :P
-
give the guy a break, Jesus Christ
-
now available on PWS
-
maybe talk to KJU about these lights, id say they are needed IMHO. everyone needs light in the dark, not everyone has NVG ;)
-
hi alduric, well done on the rpg server. can i ask when you will START working on the lighting for the arma 2 islands? town lighting at night sort of stuff. i hope you can replace the arma 2 light effects with arma 3
-
do you plan to get permission to get maps like fallajujah etc? also i think it may be a good idea to seperate downloads into the individual maps themselves.. just an idea :)
-
i was amazed when i found out the mortar flare fire support is ****... they last literally 2 seconds at most and disappear.. is there a way of making them last longer?
-
Operation Aegean Shield - British Armed Forces
Tyl3r99 replied to AveryTheKitty's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ello nightmare, i was using the BAF blufor mortars via the support modules. i noticed the illumination timing is for around 2 seconds (literally) can you have a look at this or is it the game itself? -
Increasing lifetime of mortar illumination rounds
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - GENERAL
no for me literally 2 seconds :/ ---------- Post added at 14:27 ---------- Previous post was at 14:15 ---------- ahh i just noticed i used the Aegean _ BAF static mortar... lol dickkkk i will try the vanilla and report back -
How to make arty available after a trigger been activated
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i will give that a try thanks buddy -
How to make arty available after a trigger been activated
Tyl3r99 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have been playing around with the support modules and i cant get it to work only when a certain trigger is fired.... as soon as i press preview it does the old "support is now available....etc" anyone know the correct sync procedure? i.e. sync the support requester to the trigger or whatever. cheers guys, any help is appreciated!! -
omg 2.5 chatter already :) LJ you need some rest dude!!
-
i wouldnt sayyyy its complete exactly, we still need the campaign ;) anyway back to topic, Blastcore + JSRS = the bommmmmbbbbbb
-
nice one mate :) thank you
-
I agree, let him breathe lads :) we are all very very excited he knows this ;)
-
Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
Tyl3r99 replied to sickboy's topic in ARMA 3 - GENERAL
just would like to thank you guys for starting to regularly updating the PWS mods :) thank you thank you -
not 100% sure if this has been said or answered but... the towns are not lit, are you working on replacing the lights? :) thank you alduric, everyone really appreciates what you've done for the community.
-
the INTEL way as said by DW is a lot easier :) its where you change the time, date, weather etc... at the bottom dude
-
BIS when do you think you will start to get the inventory editor rolling?
Tyl3r99 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
so we all have noticed in the first live stream the inventory editor button on the unit placement screen... many questions have been asked when this will be implemented but, a clear answer was never given? I would class this as a major improvement to the editing world and many people will be delighted to stop using the loadout scripts. (me.. I don't even know how..) so is there an official GUESStimate when you will start thinking about it? many thanks Tyler -
@A3CM - ArmA 3 Chernarus Mod
Tyl3r99 replied to alduric's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
nice question! hopefully it will have the lights :) -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Tyl3r99 replied to Placebo's topic in ARMA 3 - GENERAL
mines liquid cooling and only heats to 45 with arma 3 running :) mines overclocked to 4.4ghz 6 core.. actually my spec is in my sig lol ive disabled multi gpu usage due to the PIP flicker and seems to run OK..average 45fps give or take just want more lol