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Blitzer134

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Everything posted by Blitzer134

  1. Blitzer134

    Enemy occupation system (eos)

    is there a variable or something after bastion waves are complete on a marker named"05" found this "EOSmarkers" not sure how to implement it thanks again
  2. Blitzer134

    Easy British unit script

    Ah i see simple when you know how thank you JShock works perfect
  3. Blitzer134

    Easy British unit script

    hi jona33 any chance you could show me how to merge this class CfgFunctions { #include "scripts\VAS\cfgfunctions.hpp" #include "taw_vd\CfgFunctions.hpp" }; with your code cant seem to figure it out fed up of my arma crashing looking forward to the update thanks
  4. Blitzer134

    Vcom AI V2.0 - AI Overhaul

    i'm getting error and rpt spam using above script _parents = [_class,true] call BIS_fnc_returnParents;> Error position: <_class,true] call BIS_fnc_returnParents;> Error Undefined variable in expression: _class
  5. if (isServer) then { _vehicleObject = createVehicle ["B_Plane_CAS_01_F", getMarkerPos "spawn", [], 0, ""];_vehicleObject setDir 150.524; _vehicleName = "JET"; missionNamespace setVariable [_vehicleName,_vehicleObject]; publicVariable _vehicleName; };
  6. I'm trying to get radio alpha repeatedly for only 2 squad leader init.sqf if (player == SL,ME) then { _trg=createTrigger ["EmptyDetector",getMarkerPos "trigs"]; _trg setTriggerArea [0,0,0,true]; _trg setTriggerActivation ["ALPHA","NOT PRESENT",true]; _trg setTriggerTimeout [0, 0, 0, false ]; _trg setTriggerStatements ["this ","Script goes here",""]; }; Thanks
  7. Blitzer134

    Radio Trigger Help

    perfect thanks JShock
  8. Blitzer134

    Vcom AI V2.0 - AI Overhaul

    hi love this script keep getting error has mine im using caf_ag and audio patch on sangin_public_a3 using EOS script any advice how to fix my eos unit pool }; // insurgents if (_faction==5) then { _InfPool= ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_GL","CAF_AG_ME_T_PKM","CAF_AG_ME_T_RPG","CAF_AG_ME_T_RPK74","CAF_AG_ME_T_SVD"]; _ArmPool= ["O_APC_Tracked_02_AA_F","O_APC_Tracked_02_cannon_F","O_APC_Wheeled_02_rcws_F","O_MBT_02_arty_F","O_MBT_02_cannon_F"]; _MotPool= ["CAF_AG_ME_T_van_01","CAF_AG_ME_T_Offroad","CAF_AG_ME_T_Offroad_armed_01"]; _ACHPool= ["O_Heli_Attack_02_black_F","O_Heli_Attack_02_F"]; _CHPool= ["O_Heli_Light_02_F"]; _uavPool= []; _stPool= ["O_Mortar_01_F","O_HMG_01_high_F","O_static_AT_F","O_static_AA_F"]; _shipPool= []; _diverPool= []; _crewPool= ["CAF_AG_ME_T_AK47"]; _heliCrew= ["CAF_AG_ME_T_RPG","CAF_AG_ME_T_GL"]; }; thanks alot
  9. Been trying to make a mission but for some reason I keep spawning bottom left of map then teleport to respawn_west I have no idea whats happening if anyone can help I would be grateful really don't want to start again been looking through it for god knows how long https://www.dropbox.com/sh/bk3t5l40y1rvvoq/AAAF-MIJRQ1Y8L5PSkj_a4bIa any tips or tricks for a broken man:mad:
  10. Blitzer134

    Mission Problem totally lost

    Beerkan thanks a lot mate :yay:cant believe missed that:j:
  11. im trying to delete a lot of nameless objects/buildings placed via editor after box is destroyed and blufor has left area cant seem to figure it out Condition of trigger WEST countside thislist == 0 && !alive box; On act {if (side _x == nearestObjects AND _x in thisList) then {_x setDamage 1};} foreach thisList thanks
  12. I now have 2 stringable.xml I have no idea how to use both of them https://www.dropbox.com/s/wbwadh08g0tuvmw/stringtable.xml https://www.dropbox.com/s/c5a5b2sha6cudg3/stringtable%20%282%29.xml thanks
  13. Blitzer134

    Trigger error

    Thanks F2K Sel you're a LEGEND works perfectly:yay:
  14. first was unable to get it working now i'm getting error and still no good _trg=createTrigger ["EmptyDetector",getMarkerPos "AREA"]; _trg setTriggerArea [150,150,0,false]; _trg setTriggerActivation ["west","NOT PRESENT",false]; _trg setTriggerTimeout [0, 0, 0, false ] _trg setTriggerStatements ["this", "{ if (([thistrigger _x] call bis_fnc_inTrigger)) then {{deleteVehicle _x} foreach crew _x;deleteVehicle _x} } foreach allMissionObjects ''-[thistrigger]",""]; I've been looking at this way to long Thanks
  15. Blitzer134

    Placing Halogen Lamp in the Editor

    Put this in any objects init or a mod maybe
  16. Blitzer134

    Moving AI into a house

    or try this http://forums.bistudio.com/showthread.php?165089-AI-Spawn-Script-Pack
  17. Put it in a trigger null=[["pos1","pos2","pos3","pos4","pos5"],[c1,c2,c3,c4,c5],true] execVM "convoyDefend\convoyDefend_init.sqf";
  18. Blitzer134

    [Code help]

    http://forums.bistudio.com/showthread.php?163206-Group-Manager
  19. HI Ollem is there a way to use the player suppression only in ARMA 3 its the best ive seen would like it for pvp and coop played with it a bit without any luck thanks a lot
  20. Blitzer134

    B2 Scripts

    nice work been looking for something like this for better organised game's thanks Bl2ck Dog
  21. trying to simulate rocket attacks in afghan thinking hellfires is my best bet would like them to hit certain points at base could anyone point me in the right direction Thanks
  22. Blitzer134

    sound help

    nice 1 thanks a lot for quick reply and your help
  23. how can I adjust this to make a bit louder class CfgSounds { sounds[]={Siren1}; class Siren1 { name = "Siren1"; sound[] = {\sound\Siren.ogg, db-6, 1.0}; titles[] = {""}; }; }; could some explain db-6 + 1.0 meaning/uses please. thanks
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