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Profecy

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Everything posted by Profecy

  1. Profecy

    Arma2MySQL

    That line parses the returned string from mysql into an Arma array. for Instance: _sql = "Arma2Net.Unmanaged" callExtension format ["Arma2NETMySQLCommand ['arma3life', '%1']", _query]; _sql is now a string with the format "[[["2384651686874687","1684684658086186453"]]]" _sql = call compile format["%1", _sql]; _sql now becomes an array with this format: [[["2384651686874687","1684684658086186453"]]] Now i select my data I want to use.
  2. Profecy

    Arma2MySQL

    I have a pbo running serverside that gets a bunch of stuff (also playerID) from the DB, then the script does (_sql being what is returned from the query): _sql = call compile format["%1", _sql]; and it returns it BIS_fnc_MP to the client, and on clientside it just compares it straight away. if((getPlayerUID player) != (_session select 0)) exitWith {}; //Data didn't match. Has always worked fine... Source: Tonic's Altis Life RPG
  3. By the way, you have a new GitHub follower :) Love your code changes to the plugin. I hope nkey likes them as well!
  4. Thank. You. Sooooo. Much. I managed to fix the mission with the info you provided :)
  5. Altis Life can be found here. I have modyfied it for my own server, but nothing concerning frame handlers... Altis Life : http://forums.bistudio.com/showthread.php?168139-Altis-Life-RPG Thank you for hearing my request nkey :)
  6. Hi! I love your mod, and I think this is a much better approach than ACRE, although I was a huge fan of the Mod for ArmA 2... But, may I politely ask one favor ? I can not for the life of me get your Mod to work with the mission Altis Life RPG. :( As soon as a the player is spawned in, the Teamspeak Plugin goes "Nope, you are not playing" and goes to sort of "dead people mode" and I can hear everyone in Teamspeak... Yes, I have a radio and ItemRadio gets correctly replaced with the appropriate item and "talking" works (as in I hear the radio click and such). I have also confirmed the mod to be working on my server with other missions like a charm. Though I would love if it worked with Altis Life. I have tried it myself to the best of my knowledge, but my limited knowledge of scripting does not seem to suffice here. So please, answer my prayers ?
  7. Well, i realize this isn't really out yet or finished, but if you are using VAS Ammo Box, its filled with about 100000 radios and takes considerably longer to load. Just wanted to put that out there, you migh t want to consider this when you release the mod ;) Also, the 117F doesn't have a GUI in Arma 3 but i guess you already know that ;) ^^ Other than that, this mod is my favourite for ArmA 3 and it works like a charm :)
  8. What i would like to know is how to identify somebody who is running unauthorized scripting commands. Is there some kind of Log feature or anything ? I realize Arma 3 is still just an Alpha verison and there are bound to be bugs, but if this goes public an becomes widespread it would really disrupt the gameplay of an otherwise awesome game. So please tell me how can I identify and ban those people?
  9. This happened to me a few minutes ago. Somebody joins my Server that had 40 ppl on it, slowly moves everybody into the sky and kills them one by one over and over and over. Also he starts playing sounds (I wonder how that works O.o) and keeps flashing the message "I wont stop these attacks until the BIS_fnc_MP command or the BIS scripting library in general are discussed on the forums. No seriously. Go report it. Things will get worse otherwise." I have my signature verification on 2, so I guess every precaution is in place, but still this person (which I cant identify 100%, I think he's the one thats producing errors in my .rpt about some face texture not being found) manages to get on my Server and execute scripting commands as he pleases ? If this gets around I might have to close down! Please tell me, is this going to be hotfixed ?? And how can I idetify people who are running (or at least trying to run) script commands on my server?
  10. Addons are located in @Folders in "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@Whatevermod\addons\nameofaddon.pbo" I start my server with this Shortcut usually, but since mods dont work i dont load them right now. "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -server -config=A3TestServer.cfg -nosound -nosplash -maxmem=2047 With mods I use "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -server -config=A3TestServer.cfg -nosound -nosplash -maxmem=2047 -mod=@mod1;@mod2;@mod3 I don't specify my -profile, never did but when I make changes to it they apply correctly. It's stored in C:\Users\****\Documents\Arma 3 Alpha And so is the Arma3Alpha.cfg. VerifySignatures is set to 2. If I set it to 0, everything works fine. But that will just open up my server to hackers and I dont like that perspective... I just noticed in GameTracker the signatures seem to show up when I view the server variables... could it be a client problem then ? But I do indeed have all the bisigns installed... signatures a3;acre;acre2;jayarma2lib;profecy;six_cba_a3
  11. My server does not seem to read any keys stored in Arma3\keys when I install serverside addons that require client counterparts. Client has all the bisings with the pbos. Server is Windows Server 2008 R2 with latest updates running stable branch of Arma3 Alpha. Does anybody know how to resolve this? Any help would be much appreciated.
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