VanZant
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Everything posted by VanZant
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using large page memory mapping, for increased performance
VanZant replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
New test. Using also the provided mem allocator i'm getting now +5 fps. :D -
using large page memory mapping, for increased performance
VanZant replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
+2/3 fps. Static test in Kavala, no AI. I cannot say if there is less lag, in any case it didn't worse. Good find, thanks. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
VanZant replied to SaOk's topic in ARMA 3 - USER MISSIONS
Some issues here. The helo of the start refuses to land. It makes turns and lot of adjustments in the air but nothing more. -
Glad to see how things are going to be. Anyhow i'm a bit surprised with dates, late 2015, after 2 years since the official release and 3 if we count the beta period, seems to be a bit late for a big and serious expansion, even considering the work involved. On the other hand finally some things really awaited from the community are going to be treated (Bravo! BIS) but please, don't forget to put some love on bipods, grenades, ... ;).
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The same here. Altis or big islands are not the problem itself. Neither the reason that the vehicles get stuck every 100 meters.
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Apparently yes, but hey, we still have no 3d editor.
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As SP player and one who likes the simulation aspect, i don't expect more than another step back.
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VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New 1.0.2. Updated to match the animation classes of the current stable branch version. It works well. Check that both mod and userconfig folders are in the right place. About any possible conflicts i can't do anything. It's the player who decides how or what things to install. -
Updated to 2.0.0 Rewriten all the code and removed the dependencies on external addons and functions. At this time the last devbranch update has broken part of the command that changes the stances, and for now units cannot change from other stances to stand position. When BIS solves that problem the addon should work fine without the need of an update.
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Problem solved, in my case was the mod "@A3MP - ArmA 3 Map Pack"
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I had a problem with savegames as I couldn't save or load anymore, no matter the map, mission or mission source (steam, downloaded, custom ...) After a while isolating addons the problem was this mod. The weird thing is it happens with all savegames, even if the missions are in Stratis or Altis.
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Here I can't save/load any mission, no matter if it's from steam, downloaded, campaign, or editor. Checked the integrity of files and with vanilla. Just wait until the devs come back to work after this holidays.
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VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated with the signature file. -
Updated with the signature file.
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VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It remains a very small vibration but has nothing to do with sway because you can't set less sway. Maybe there is a minimum hardcoded in the engine, or is related with some kind of simulation of pulse, or something similar. At least after a quick look inside the config i can't find anything that could do that. -
VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably, and especially if you use large mods that tend to modify many aspects of the game at the same time. You can check it testing with vanilla version and a sniper scope. Also make sure that addon and settings files are well placed. -
VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's how it works. Set #define VZ_SWCRL_STA_PNE 0 and sway in every prone stance, no matter what, how, or when, will be gone. :D -
VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sway values are applied to animations. I don't know if the engine uses that information for AI, or only for players, or if AI uses other methods. Only a dev can answer that. Same for recoil. For us the only way to test such thing is to make A HUGE amount of tests and see what happens in the statistics. Essentially wasting time. They're multipliers so anything multiplied by 1 equals the same. >1 increases, <1 decreases. -
VanZant's SteadyShot (sway and recoil controller)
VanZant replied to VanZant's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The easiest way to use is to set all to 1 and tweak the master multiplier, thus mantaining the original BIS ratios. If you like the new behaviour then maybe it's time to tweak others, if you want. An example is the better. Someone has set the master to 0.3 and thinks it's fine, but then he realizes that for horizontal adjustment stances the value should be the original, and the double for vertical adjustments. The config would be: #define VZ_SWCRL_MAS_SWY 0.3 // Master sway #define VZ_SWCRL_ADJ_UPP 6.66 // Up 2*(1 / 0.3) #define VZ_SWCRL_ADJ_DOW 6.66 // Down 2*(1 / 0.3) #define VZ_SWCRL_ADJ_LEF 3.33 // Left (1 / 0.3) #define VZ_SWCRL_ADJ_RIG 3.33 // Right (1 / 0.3) -
It is the new and unbalanced armor system. You are not the only one. Items have armor values that decreases damage, and it is good, but a lot of work is still needed to make it credible.
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Weaponrest, get it in even if AI cant use it
VanZant replied to krazikilla's topic in ARMA 3 - GENERAL
This is absolutely essential and the AI is irrelevant. They have other magical advantages. On the other hand the problem with addons are failures due to incompatibilities. This is something should be hardcoded in the engine. -
Terrain Improvement (dev branch)
VanZant replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Maybe I can provide something, if this resolution is fine. http://imgur.com/iPfZgPv -
I've downloaded some of the new public files and apparently inside there are the same files as in the game's folder, the same binarized pbos. Maybe I am quite lost but I was expecting raw data, editable p3ds and such things. Is this correct?.
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Thanks! I must be blinded!
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I did not make myself clear. The p3ds cannot be opened in oxygen, they're not mlods.