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ScooBySnaCk

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About ScooBySnaCk

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  1. ScooBySnaCk

    Hacked by a player with no ID

    Ah this just happened on my server as well and I am glad I checked here first. Are connection logs on automatically or something you have to enable? Also where would I find these logs?
  2. out of curiosity, is there any benefit to running a server over wine?
  3. ScooBySnaCk

    Dedicated server - status

    I have actually contributed to that but mostly by floundering around a bit
  4. ScooBySnaCk

    Dedicated server - status

    There are 50 thousand topics in this section, doesnt mean I would like to comb through it. If someone has found a good solid route I'd like to hear about it considering I see a lot of fluff.
  5. ScooBySnaCk

    Dedicated server - status

    Would you care to enlighten the rest of us please?
  6. "Windows deciding to reboot" = allowing auto updates blah blah ;) PS: I have nano bots guarding my PDUs
  7. 1. is windows firewall off? 2. before starting a server run netstat -na and see what ports are actually in use and listening.
  8. ScooBySnaCk

    Dedicated server - status

    Not really. Web install of DX and steam is all you need to do. ---------- Post added at 06:32 ---------- Previous post was at 06:31 ---------- http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server
  9. Including the example config posted here which is what I used. I did add that statement now though.
  10. Greetings, couple of things I have done/noticed that I saw a lot of questions on: (EDIT: I just saw Marksmods post..yep!) 1. DX and missing dll's. I run Win2008 R2 and just went to the MS web installer for Directx, let it install and that was that. 2. In conjunction with running the .bat file to restart the server if it crashes, I now run a .bat file to kill the server every 5 hours as well because especially on wasteland it just starts to bog. 3. The switches for like cpucount and max mem I think are disregarded completely and I just took them out of the command line argument for the server start up. It still only uses 1 CPU for now which I hope they fix shortly since I run a dual quad core Zeon box. ;) 4. in addition to above if you try anything above -cpucount 4 arma.exe will crash upon start. I tried to be cute and put in 8 and found this out quickly. All in all I am pretty pleased with the continuing development. There have been some nice FPS fixes just within the last couple of days and the netcode is solid. Cheers ---------- Post added at 10:06 ---------- Previous post was at 09:30 ---------- Forgot to add this .bat file I run along with the .bat file for restarting server on crash. :START C:\Windows\System32\taskkill /im arma3.exe C:\Windows\System32\timeout /t 18000 GOTO START That will kill the arma server every 5 hours then of course the other bat file will restart it.
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