seife
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ALPHA Campaign - OPERATION DARDANELLES
seife replied to weaponsfree's topic in ARMA 3 - USER MISSIONS
Oh, I didn't start as multiplayer and if there's no respawn for SP… well… i won't. :icon_twisted: I think I'll try the mission again today. -
ALPHA Campaign - OPERATION DARDANELLES
seife replied to weaponsfree's topic in ARMA 3 - USER MISSIONS
You got me - I just played the first mission (failed hard in the end). I did not notice any respawn. If I died I had to restart/revert and team mates didnt come back either. However, this looks very nice and is fun to play. :) How about putting the missions in a folder? If you have a folder in the Arma3\Missions dir then it is shown as one folder with the missions inside ingame, maybe as a placeholder for real campaign. -
So the door is openable for everyone? This is kinda senseless.. :P
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Mind fixing the errors for beta? I'd love to play this mission. :(
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ALPHA Campaign - OPERATION DARDANELLES
seife replied to weaponsfree's topic in ARMA 3 - USER MISSIONS
Sure, maybe I'll look into it even with respawn. :) -
Switching weapons on the move
seife replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cant see why but it works today. Very nice. :) -
Realistic falling script - how to detect which weapon a unit is holding
seife replied to tpw's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will test this after updating (roughly in one hour). Will edit the results in this post. :p Looks nice so far. Would it be possible to ignore moving foward/backward when in the prone stance animation? I always move forth - well, sidewards - when I fall. -
Switching weapons on the move
seife replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't get this working. Downloaded CBA and the mod, put them into the respective folders and set the -mod paramters. Inside the Expansion menue they're both listed and activated. Keys bound like on the screenshot but he still stops for switching. Any idea what I did wrong? :( -
Realistic falling script - how to detect which weapon a unit is holding
seife replied to tpw's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This plus a video showing the progress would be nice. ;) -
Private Military Contractors [W.I.P]
seife replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The sad moment when I realised it's monday. I'm really excited about the realease. These guys look awesome. Maybe you can tease us with some nice screenshots? :) -
ALPHA Campaign - OPERATION DARDANELLES
seife replied to weaponsfree's topic in ARMA 3 - USER MISSIONS
How about adding a no-respawn version? This sounds very interesting but I don't like respawn. Takes away the atmosphere for me. :( -
Private Military Contractors [W.I.P]
seife replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's what I wanted to ask when I'm home. Looking forward to the release. -
Thanks for mentioning the update size!!! :) Parachuting soldiers are happy now.
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Searched in the modules for animal site?
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And what about me wanting to try different approaches in a mission? I'm not a very good player and want to improve my strategies and try out the different ways of engaging bases etc. Very often a lot of AIs die because of false commands I gave, .. etc. I would like to have some saves (at least being able to override this single save) so I can try this. I agree that it is quite atmosphere killing if you reload your mission every 2 minutes instead of playing careful. Being able to change the amount of saves to unlimited is the best solution imo.