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Everything posted by serjames
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
testing now :) -
HAFM ArmA 2 UK Wheeled - Import
serjames replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
we get this on all our public missions tooo.. rock n roll :) -
Drongo - getting the File MiddleEastConflict\SAA\Random.sqf, line 71 Error in expression <Each _items; {_this addItem _x} forEach _assitems; {_this assignItem _x} forEach> Error position: <_assitems; {_this assignItem _x} forEach> Error Undefined variable in expression: _assitems File MiddleEastConflict\SAA\Random.sqf, line 71 Error in expression <Each _items; {_this addItem _x} forEach _assitems; {_this assignItem _x} forEach> Error position: <_assitems; {_this assignItem _x} forEach> Error Undefined variable in expression: _assitems File MiddleEastConflict\SAA\Random.sqf, line 71 Error in expression <Each _items; {_this addItem _x} forEach _assitems; {_this assignItem _x} forEach> Error position: <_assitems; {_this assignItem _x} forEach> Error Undefined variable in expression: _assitems not sure if that's a known one or not :)
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
serjames replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just spotted this while doing a missions debug File mcc_sandbox_mod\mcc\dialogs\mcc_3dTasks.hpp, line 139: '/MCC3D_Dialog/controls/MCC_3dTasksControls/Controls/MCC_3dTasksCompletedCombo.idc': Missing ';' at the end of line hey guys :) SJ -
File outlw_magrepack\Configs\MagRepack_Dialog_Main.hpp, line 507: '/MagRepack_Dialog_Main/Controls/MR_ButtonClose.h': Missing ';' at the end of line Was just about to post the same error
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Female heads Mod (yes, another one)
serjames replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
YEAHH... Gnarly... hands DO need some work lol :) Loving the outfit though, that is stunning !! SJ -
HAFM ArmA 2 UK Wheeled - Import
serjames replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please don't put mods directly into the addons folder... that's a recipe for disaster... TRUST ME. Create a folder call it "@mymodfolder" create a folder inside that called "addons" then put your Pbo's etc into there... Just makesure the @mymodfolder is called up in your modline, expansions list etc however you load. btw the error you spotted is a known error and harmless... SJ -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No and if it's not implimented properly it will break an ALiVE mission... I know as I haven't had the chance to get it working yet.... Apparently just dropping down the Alive "thingy" isn't enough SJ -
I must admit I still use the original.. much more engaging to drive - so was really pleased to see you come back :) SJ
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XMedSys - Improved Medical System for A3
serjames replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So if you've disabled it.... what exactly are you asking for ? -
New WIP terrain : FSF Dariyah
serjames replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alduric has looked at that and the assets alone went into GBs.... I'm struggling to understand people's reticence over using A3MP.... PWS makes the download painless and it's not like there are updates every week... You're effectivley locking your clan into, what 4 maps ? Altis, Stratis, Koplic, one other ? Seems a real shame for what is only a nights worth of download time.... SJ -
Kaelies' South Zagorian Army Mod
serjames replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Olds is the expert on AT weapons and Penetration I would think.... Check out his "Real Armour Mod" SJ -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You must be running logs or script errors or something ? Our missions were working fine, I just couldn't see anything on the ALiVE website. SJ -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
War Room down for anyone else ? -
1 million bullets... Your story of the first 4 weeks of the ALiVE War Room
serjames replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You mean that restarting the server box doesn't work ? :butbut: oops.. yep that would be me... -
N'Ziwasogo A3 terrain (Released)
serjames replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FANTASTIC news Makhno..... 3CB Marines will be busy testing out their jungle cam now :) SJ -
Oh ? Weird... Ok well I'm going to test again anyway using ALiVE and Zeus, as I couldn't get the new ZEUS mode to work, so I can use GEM as my faction for that test. If that fails... I will forward to you. The main mission I tried it on (3cb RESHMAAN | ALiVE) would do your head in as it's so convoluted now it's not the best control for testing... I.e. LOADs of other mods and scripts on it too. Will feedback asap. SJ
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Drongo.. Had some issues spawning the GEM. Alive didn't seem to like the config and spawns CSAT instead - which is I think ALiVE's way of saying "Derp" Are they configured the same way as the SAA Hezbollah etc ? Cheers SJ
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1 million bullets... Your story of the first 4 weeks of the ALiVE War Room
serjames replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great job guys... :) We wouldn't all be having so much fun if it wasn't for ALiVE :@) SJ -
Tophe's Arma Dedicated Server Tool (TADST)
serjames replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is it possible to load a mission from a folder NOT a PBO... It would save me a LOT of testing time to be able to simply point TADST to a folder containing my mission plus scripts. That way I can quickly tweak a script etc without having to run it up through the Editor each time ? SJ -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
serjames replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep can we get this working once and for all... I REALLY want to use MCC on the public but cannot for the life of me get the module + User name approach or the Init approach to work.. Shay can you let us know what we're missing :) Cheers SJ -
Kaelies' South Zagorian Army Mod
serjames replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Morning Kaelies... Great work.. Could you expand on the RDS tanks thing. Does your config now "include" the RDS Tanks config that Reyhard created as a seperate mod i.e. @rds_tank_sz ? Will there be a conflict to run both... my missions have Shilka Bmp 1 etc.. ? Thanks SJ -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I run both... with no problems. AI move and Opcom sends profiled units around the map SJ -
Kaelies' South Zagorian Army Mod
serjames replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that Reyhards config overwrites the main SZ groups config so ALiVE will only see generic SZ vehicles groups. BUT you can do what we do and spray a peppering of hand place tanks + BMP's units around the map that then get profiled and will be used by Alive. SJ -
Syrian Arab Army and Hezbollah
serjames replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Drongo... No you won't get code from me :-) I couldn't code my way out of the bath.. I just guessed you could use what generated random uniforms to generate random t72's or random Bmps etc. I'm guessing it's not that simples :P SJ

