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serjames

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Everything posted by serjames

  1. SOOO.... This is now PW6 compatible right ? :) SJ
  2. Fantastic we'll have a play and report back
  3. serjames

    Northern Ireland Insurgents

    No that still doesn't work.... well last time I tried it. Something to do with the way the seamless hills are done or something, can't remember. If you get it working let us know - as that's an A2 fave of ours ! SJ
  4. I knew you guys would be all over it... Could be the start of the new world... :-)
  5. I'm not sure this was ever answered. How come we can't see the opened up SMD buildings etc on the Sahrani map ? I thought that was fixed. I can see them on the other 3rd party maps ? SJ
  6. BL1P, With the removal of scripted voices, i.e. you can't hear your buddies automatically pointing out OPFOR 5 klicks away *arrh* does it also stop you hearing the OPFOR talking to each other, because that's good - immerse and was the only issue with MBvoicestop or whatever it was called. Could you clarify ? Thanks
  7. serjames

    Arma 2 AV-8B Harrier II Port

    Looks like Kju published a fix... "OFP2_ManSkeleton from rpt can be solving by DeRtm and binarizing the rtm again with A3 model.cfg definition of OFP2_ManSkeleton."
  8. yeah exactly... Cheers Makhno. So, er... what's next, any tasty new islands to show us :-)
  9. serjames

    Status Hud

    The FPS feature is the reason I use it.. lol :-)
  10. serjames

    ACRE2 Public Beta Release

    Great news Nou ! Think we might try climbing back from the dark side... :-)
  11. Just spotted this... http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-%28dev-branch%29#.VC6tYIevNvc.twitter Will the HC implimentation in ALiVE automatically pick this new way of getting HC to work.. ? *fingers crossed I might be able to actually get it to work !* SJ
  12. Fantastic work Burnes on the LCS !!! Very excited to get this in game. I assume you will be able to load vehicles etc ? SJ
  13. There are UK factions out there... Stalkers pack for instance, Bravo has a good skin too. Ours will be ready soon - if we can crack the crashes that Trixies pack seems to be causing. SJ
  14. Oh, I've done that :-) Just want to makesure you incorporate it from now on as part of your jungle mods. It's gonna get lost on the forum otherwise and remember 90% of Mod users don't check these, they just download from 6 what their mates tell them to etc SJ
  15. Well yes, they have done that, BUT they are very responsive to getting it fixed and you can be quite clear to them in this thread https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2 What you need them to do to set it up. I also use this to correct bugs I find i.e. mis-placed folders or configs etc. SJ
  16. serjames

    JSRS: DragonFyre -- WIP Thread

    Lets be Clear; Compatible with is not the same as sounds made especially for. I.e. you will of course be able to run both mods side by side...
  17. serjames

    X-Cam prototype map

    my ears....... :( Cool farm though
  18. Love the sound of the Brew up Mod. Cleggy - no promises... I'd have to pull his leg and tell him you were asking especially for him.. But he's a Graphics Designer by trade and good at his stuff. Let me know if you want me to start buttering him (it'd be vegemite, but that's not his fault) SJ
  19. serjames

    X-Cam prototype map

    Yay I knew someone would figure it...
  20. serjames

    JSRS: DragonFyre -- WIP Thread

    Where does it say it won't be compatible ?
  21. serjames

    ACRE2 Public Beta Release

    Wow, that's totally counter to all we knew. 148's were good for about 5km assuming no hills etc. 119 would do the map ? i.e. Takistan with no problems. We always used full power as we split our channels so no danger of cross talk. I'm really surprised to hear you say the 148 is better :O SJ
  22. Alternatively use the AiA_TP with this map and I think all the building are automatically replaced with opened up versions ? SJ
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