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Everything posted by serjames
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[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SOOO.... This is now PW6 compatible right ? :) SJ -
Dr_CEP - DR Coop Enhancement Pack
serjames replied to BL1P's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic we'll have a play and report back -
No that still doesn't work.... well last time I tried it. Something to do with the way the seamless hills are done or something, can't remember. If you get it working let us know - as that's an A2 fave of ours ! SJ
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I knew you guys would be all over it... Could be the start of the new world... :-) -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
serjames replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure this was ever answered. How come we can't see the opened up SMD buildings etc on the Sahrani map ? I thought that was fixed. I can see them on the other 3rd party maps ? SJ -
Dr_CEP - DR Coop Enhancement Pack
serjames replied to BL1P's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BL1P, With the removal of scripted voices, i.e. you can't hear your buddies automatically pointing out OPFOR 5 klicks away *arrh* does it also stop you hearing the OPFOR talking to each other, because that's good - immerse and was the only issue with MBvoicestop or whatever it was called. Could you clarify ? Thanks -
Arma 2 AV-8B Harrier II Port
serjames replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like Kju published a fix... "OFP2_ManSkeleton from rpt can be solving by DeRtm and binarizing the rtm again with A3 model.cfg definition of OFP2_ManSkeleton." -
N'Ziwasogo A3 terrain (Released)
serjames replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah exactly... Cheers Makhno. So, er... what's next, any tasty new islands to show us :-) -
The FPS feature is the reason I use it.. lol :-)
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Great news Nou ! Think we might try climbing back from the dark side... :-)
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just spotted this... http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-%28dev-branch%29#.VC6tYIevNvc.twitter Will the HC implimentation in ALiVE automatically pick this new way of getting HC to work.. ? *fingers crossed I might be able to actually get it to work !* SJ -
Dedicated Client / Headless Client feedback (dev branch)
serjames replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
brilliant !! sounds much easier!! -
Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic work Burnes on the LCS !!! Very excited to get this in game. I assume you will be able to load vehicles etc ? SJ -
Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
There are UK factions out there... Stalkers pack for instance, Bravo has a good skin too. Ours will be ready soon - if we can crack the crashes that Trixies pack seems to be causing. SJ -
N'Ziwasogo A3 terrain (Released)
serjames replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, I've done that :-) Just want to makesure you incorporate it from now on as part of your jungle mods. It's gonna get lost on the forum otherwise and remember 90% of Mod users don't check these, they just download from 6 what their mates tell them to etc SJ -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well yes, they have done that, BUT they are very responsive to getting it fixed and you can be quite clear to them in this thread https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2 What you need them to do to set it up. I also use this to correct bugs I find i.e. mis-placed folders or configs etc. SJ -
JSRS: DragonFyre -- WIP Thread
serjames replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lets be Clear; Compatible with is not the same as sounds made especially for. I.e. you will of course be able to run both mods side by side... -
my ears....... :( Cool farm though
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British 'Ridgback' PPV [WIP]
serjames replied to cleggy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love the sound of the Brew up Mod. Cleggy - no promises... I'd have to pull his leg and tell him you were asking especially for him.. But he's a Graphics Designer by trade and good at his stuff. Let me know if you want me to start buttering him (it'd be vegemite, but that's not his fault) SJ -
Yay I knew someone would figure it...
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JSRS: DragonFyre -- WIP Thread
serjames replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where does it say it won't be compatible ? -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
serjames replied to fabio_chavez's topic in ARMA 3 - GENERAL
lol you too huh :-) -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Supported... Great job guys SJ -
Wow, that's totally counter to all we knew. 148's were good for about 5km assuming no hills etc. 119 would do the map ? i.e. Takistan with no problems. We always used full power as we split our channels so no danger of cross talk. I'm really surprised to hear you say the 148 is better :O SJ
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Orshanets terrain 12.8x12.8km (Ukraine)
serjames replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alternatively use the AiA_TP with this map and I think all the building are automatically replaced with opened up versions ? SJ

