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Everything posted by serjames
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FHQ Firearms and Weapons Pack
serjames replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Now lets not Squabble.... Surely you mean this.... -
Glad it's fixed... But 300 mods.. all at once !? really ? That's an Arma Heart attack waiting to happen ! :) lol
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OPX2/Middle Eastern Style Structures
serjames replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+1 for patience. Well worth waiting for imo. Take a break and come back enthused.... -
Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds like V7 is on the way :-) -
Please confirm what mods you are running e.g. Mod=@3CB_Units etc etc etc etc etc
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Cool :-) Cheers for the clarification and good work. The Marine units looks awesome in A3 lighting.
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So we don't need @CUP ? I've loaded the game with just weapons and Units and it does fire up ok. I noticed only the Marines have been modelled so far ? No Takistanis or Russians - is that right ?
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PW6 now has 3 mods. @CUP @CUP_Weapons @CUP_Units What does @CUP do ? P.s. Congrats guys... :-)
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BY the nature of what ALiVE is doing it creates an enormous save file - which breaks most systems... I'm pretty sure they've looked at this time and time again and the solutions is to create a dedicated server and use their online database to save your mission progress. It's the only way. Alternatively join up with a Milsim Unit... there are loads out there, literally thousands - I guarantee you will find some that share your playstyle and playing times. P.s. (3CB :-) ) -
Toadie's SmallArms and Animations for Arma3
serjames replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We get this error quite a lot when using the AK pack 19:10:17 Suspending not allowed in this context 19:10:17 Error in expression <exitWith{}; VOG25P = true; waitUntil {!isNull(findDisplay 46)}; [] spawn { s> 19:10:17 Error position: <!isNull(findDisplay 46)}; [] spawn { s> 19:10:17 Error Generic error in expression 19:10:17 File hlc_wp_ak\Init.sqf, line 4 -
RKSL 3 - A new start... Discussion
serjames replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cracking looking Machine gun ! -
Makesure you're running the latest version of CBA - there was a hot fix about 6 weeks ago
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try one of Solano's alternative LUT's there is a neutral one that tones down the saturation and colour cast a little without losing the brightness and "punch". EDIT: - #NinJa'd -
We have tested with LOP and it's working fine. (double checked that last night) Can you be specific about the mission and mods you tested with ? If you have @CAF_AG loaded - even with no units present it breaks the mod
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Now available on PW6
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Thanks for the feedback so far. As a reminder this does require the latest CBA Event Handlers. That means older Unit mods that have not been updated to be compatible with CBA will break our mod. e.g. @CAF_AG
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Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Burnes try using Mikero's tools... pboproject is what we use ? It's really good in my "non-expert" opinion... seems to work every time -
Anyway to do something clever when in towns... i.e. reduce Ovd when in the middle of big urban areas ? That would be an AMAZING feature
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- draw distance
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... but not Dependant... If you have ACE you get extra Shinies basically SJ
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I Managed to get it working last night - it may be mission specific ! Wait out.... -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to add this works fine with the same modset in SP. Something to do with interacting with the Dedicated server whilst logged into Admin -
Soon...
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ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Plus 1 on that.. We had 4 sections decimated by Mortar shrapnel last night.. Visible shrapnel effects and crippling player damage out 75 to 100m it seems ? Is that right ? -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had a funny last night... Apollo and myself re-booted the public and checked to see if Ai were spawning correctly. Neither of us could get the ALiVE Key press menu to appear. Neither of us has ever had problems with this before and both have user key 20 set to Left windows key.... default. On pressing it I experienced a game freeze/stutter (spamming CBA errors we believe to the RPT) Apollo experienced similar. Anyone else seeing this - ? We do ( of course!) run other mods i.e. ACE3 so it could be a compatibility issue, but it's a new one if it is. Hopefully have some time this evening to cross diagnose without other mods, but interested to see if we're the only ones ? SJ -
Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to confirm that ReShade v6 Working beautifully with Win10 I am getting a DX errors on Al-tabbing or Closing Arma 3 stating my GFX drivers shut down and re-initialised, but I think that's A3.. SJ

