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Everything posted by serjames
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IED's are not configured to work with ACE.... just use your mouse wheel context menu -
ArmA 2 US Helicopters Import to A3
serjames replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No that looks like Kimi's Heads up display mod..... You could just delete the Mod requirments from the mission.SQM ? Will normally fire up ok... -
I can confirm this plays nicely with ACE - there are some features you can disable from within the "Configure" area, that are redundant if you use ACE. BB has been very conscious of other mods and compatibility is clearly a defining driver. I can't wait to get the final testing sorted and see this released..... It's Brilliant
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NATO SF and Russian Spetsnaz WEAPONS for A3
serjames replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ASDG- JR is no longer needed at all. It's built into CBA -
ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Main wiki is here http://ace3mod.com/wiki/ Mod dev specific area here http://ace3mod.com/wiki/development/ -
Can you guys please post more feedback on why the randomisation isn't working for you ? Works fine on our units. If you're trying to run different custom loadouts on the units, without disabling Randomisation in the 3CB Units module, then you must set a wait time... as we have a "wait approx 10 seconds" (for ARMA reasons) before we apply the loadout randomisation scripts... i.e. you will need to wait till AFTER our event handler has run. Hope that helps... if not, then we need more info from you so we can understand what isn't working. Cheers SJ
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[WIP] Rhodesia Bush War
serjames replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
jeez... the scale is huge... You've definitely taken a huge mouthful there :-) Would love to see a southern africa map so really got my fingers and toes crossed for this ! -
Kunduz, Afghanistan [10km] v1.20
serjames replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have found you must lower object distance right down on Kuduz - I run about 1000/1000 and it seems to work fine -
Yes it's being actively developed and already features on many released maps e.g. Kunduz
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Yes, well spotted drives us mad too. Changes were made to the way the units were named/configed as more was learned about creating the mods.... There will definitely be a correction to the factions issue, whether we end up merging them into one giant mod is less clear. Many people would prefer separate elements we think. Feedback much appreciated around that if anyone else has thoughts ?
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If we were to pick them up it seems too gamey to add them as "use-able" explosive charges... What could be more immersive is if by collecting parts of the ied we could in someway piece together more "intel" i.e. a common point of production etc.. conscious that might be a step too far ? -
NATO SF and Russian Spetsnaz WEAPONS for A3
serjames replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you mean on a dedicated server ? Then yes it's possible to "whitelist" or "blacklist" weapons and kit - see here https://forums.bistudio.com/topic/174653-fixed-arsenal-an-arsenal-improving-workaround/#post2804646 If you mean only having those weapons in the mod, then no... you cannot edit or change it to just contain certain items, that would be in breach of the Authors licence. -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes VERY scary when you're in a big group.... So anyone else getting the random Det Charges left lying around that you cannot pickup ? -
Kunduz, Afghanistan [10km] v1.20
serjames replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like you're not actually including the map as part of the server mod line ? -
Luger that looks amazing... is the template / mission available to share - would be great to do a TvT there.... let us know
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As long as you don't directly copy code, or assets it should be ok. The principles or IP belong to BIS. It's the PBO's and the physical work created that cannot be re-used without permission.... IIRC. i.e. if someone wanted to "re-create" the idea and started from scratch that would be fine.
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have to say Bravo guys.... awesome job. All the little tweaks and improvements.. Wow. IED's seriously good now. Proper looking objects, very good locations... nice work Had really good fun leading a section on the public tonight around Takistan... Very good work ALiVE! -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OH... and Cheers ! http://youtu.be/ZlQwvgukCEk -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else getting.. a non interac-able Demo charge left on the ground after an IED strike ? -
[IceBreakr/IBIS] Island Panthera for A3
serjames replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok liking the changes... had to move base Equipment around a little (new trees, rocks and a blooming petrol pump right in the middle of the base !) but overall a positive change :-) -
British Armed Forces All In One Mod
serjames replied to robj's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, if it's like 95% of mods, all it does is add assets (skins, vehicles etc) into the editor that you can use in your missions or other people's missions. There is no "playable" content like missions or campaigns. You will need to build that yourself or find a server that is running with those mods installed already. Hope that makes sense. -
Players need to update them here https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2
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OPX2/Middle Eastern Style Structures
serjames replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep - SO excited to see these coming along.... you know why ? It means A ) You're almost certain to update your old (awesome) maps. B ) You will be making NEW (awesome) maps... ! -
Forums migration/update status items
serjames replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
Second that.... Tapatalk is essential for me to be able to manage reading all posts due to the sheer scale of the forums. -
Switching weapons on the move
serjames replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Better yet, submit and build it directly into Ace ? used the same 123 keys right ?