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serjames

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Everything posted by serjames

  1. IED's are not configured to work with ACE.... just use your mouse wheel context menu
  2. No that looks like Kimi's Heads up display mod..... You could just delete the Mod requirments from the mission.SQM ? Will normally fire up ok...
  3. serjames

    Enhanced Movement

    I can confirm this plays nicely with ACE - there are some features you can disable from within the "Configure" area, that are redundant if you use ACE. BB has been very conscious of other mods and compatibility is clearly a defining driver. I can't wait to get the final testing sorted and see this released..... It's Brilliant
  4. ASDG- JR is no longer needed at all. It's built into CBA
  5. Main wiki is here http://ace3mod.com/wiki/ Mod dev specific area here http://ace3mod.com/wiki/development/
  6. serjames

    3CB BAF Units

    Can you guys please post more feedback on why the randomisation isn't working for you ? Works fine on our units. If you're trying to run different custom loadouts on the units, without disabling Randomisation in the 3CB Units module, then you must set a wait time... as we have a "wait approx 10 seconds" (for ARMA reasons) before we apply the loadout randomisation scripts... i.e. you will need to wait till AFTER our event handler has run. Hope that helps... if not, then we need more info from you so we can understand what isn't working. Cheers SJ
  7. serjames

    [WIP] Rhodesia Bush War

    jeez... the scale is huge... You've definitely taken a huge mouthful there :-) Would love to see a southern africa map so really got my fingers and toes crossed for this !
  8. We have found you must lower object distance right down on Kuduz - I run about 1000/1000 and it seems to work fine
  9. serjames

    JBAD Release Thread

    Yes it's being actively developed and already features on many released maps e.g. Kunduz
  10. serjames

    3CB BAF Units

    Yes, well spotted drives us mad too. Changes were made to the way the units were named/configed as more was learned about creating the mods.... There will definitely be a correction to the factions issue, whether we end up merging them into one giant mod is less clear. Many people would prefer separate elements we think. Feedback much appreciated around that if anyone else has thoughts ?
  11. If we were to pick them up it seems too gamey to add them as "use-able" explosive charges... What could be more immersive is if by collecting parts of the ied we could in someway piece together more "intel" i.e. a common point of production etc.. conscious that might be a step too far ?
  12. Do you mean on a dedicated server ? Then yes it's possible to "whitelist" or "blacklist" weapons and kit - see here https://forums.bistudio.com/topic/174653-fixed-arsenal-an-arsenal-improving-workaround/#post2804646 If you mean only having those weapons in the mod, then no... you cannot edit or change it to just contain certain items, that would be in breach of the Authors licence.
  13. Yes VERY scary when you're in a big group.... So anyone else getting the random Det Charges left lying around that you cannot pickup ?
  14. Looks like you're not actually including the map as part of the server mod line ?
  15. serjames

    EDEN - Questions

    Luger that looks amazing... is the template / mission available to share - would be great to do a TvT there.... let us know
  16. As long as you don't directly copy code, or assets it should be ok. The principles or IP belong to BIS. It's the PBO's and the physical work created that cannot be re-used without permission.... IIRC. i.e. if someone wanted to "re-create" the idea and started from scratch that would be fine.
  17. I have to say Bravo guys.... awesome job. All the little tweaks and improvements.. Wow. IED's seriously good now. Proper looking objects, very good locations... nice work Had really good fun leading a section on the public tonight around Takistan... Very good work ALiVE!
  18. OH... and Cheers ! http://youtu.be/ZlQwvgukCEk
  19. Anyone else getting.. a non interac-able Demo charge left on the ground after an IED strike ?
  20. Ok liking the changes... had to move base Equipment around a little (new trees, rocks and a blooming petrol pump right in the middle of the base !) but overall a positive change :-)
  21. No, if it's like 95% of mods, all it does is add assets (skins, vehicles etc) into the editor that you can use in your missions or other people's missions. There is no "playable" content like missions or campaigns. You will need to build that yourself or find a server that is running with those mods installed already. Hope that makes sense.
  22. Players need to update them here https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2
  23. Yep - SO excited to see these coming along.... you know why ? It means A ) You're almost certain to update your old (awesome) maps. B ) You will be making NEW (awesome) maps... !
  24. serjames

    Forums migration/update status items

    Second that.... Tapatalk is essential for me to be able to manage reading all posts due to the sheer scale of the forums.
  25. serjames

    Switching weapons on the move

    Better yet, submit and build it directly into Ace ? used the same 123 keys right ?
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