dezkit
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Everything posted by dezkit
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VhC, Vehicle Customization (dev branch)
dezkit replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
AWESOME- 47 replies
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- branch
- customization
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(and 3 more)
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VhC, Vehicle Customization (dev branch)
dezkit replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
any plans on adding an objectmaterial as well? would be a god send.- 47 replies
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- branch
- customization
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(and 3 more)
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CBA - Community Base Addons - ARMA 3
dezkit replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm using CBA_fnc_addKeybind to make a new keybind. I see it under configure addons, however when I use hint format ["%1", actionKeys "testKey"] it is blank? -
In the A2 sample data, for ah6x.p3d there is a selection called rotorDive. If you select that selection, and you move it, the selection moves as if it is on a weight and collapses towards a point... How can I do this?
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I've got the weights correctly, however when I use an animation with translation, it doesn't do it properly, even though I'm using the same exact selection. Weird...
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This is very interesting and first time I've heard of it. Thanks a bunch, I made it work in my project.
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It's still going. I'm just finishing up classes IRL, then I can release this
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Can't wait. I saw the car list and was disappointed though. Used to having a ton of cars to play around with, as I grew up with Forza and Gran Turismo. However, it will be awesome to see what modders will come out with, and playing maxed out on my gtx 980.
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United States Air Force( 2015)
dezkit replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesome release dude. im happy for u guys! -
nope you're good
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awesome
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Thanks. I will look into it.
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Head Range Plus: Improved TrackIR Movement
dezkit replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is great. This is what vanilla arma needs. 10/10 -
awesome heli!
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It's because the copilot AI looks directly in front even thought the spotlight is set to look down at an angle. Also the light shines through the cockpit because arma doesn't allow dynamic lighting. What you can do is tell the copilot to aim at something (by pressing T) and then turn on spotlight.
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Thanks, all. Hope you are enjoying this addon.
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2/19/2015 - v0.3 - Added dive instrument gauge in cockpit. - Added material for guns. - Added torque indicator. - Added rpm indicator. - Added bank indicator. - Added slingload sound. - Changed copilot position in cockpit. - Changed altitude indicator from barometric to radar. - Changed pilot FOV. - Changed get in animation for cargo. - Changed cargo sitting position. - Fixed airspeed indicator showing incorrect speed. - Fixed bug where people float on invisible benches. - Fixed some instruments being glow in the dark because of an arma bug. - Removed error message on start. - Removed extra sounds (decreases file size by roughly 1 half). Download ----------- (Main) Google Drive (v0.3) Steam Workshop (v0.3)
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Okay I just tested both the FL and Rescue version by landing on the water, then turning off my engine. I fast forwarded the time 4x and waited 1 minute. I did this 4 times and I did not tip over. Can you guys give me some steps to reproduce?
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I would prefer if you pack it into a different pbo ---------- Post added at 06:31 PM ---------- Previous post was at 06:30 PM ---------- Did this happen one time or all the time for you? I hadn't had this issue even with the waves set too 100. I'll investigate into the matter though
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Here you go http://www.eaglerotorcraftsimulations.com/downloads/paintkits/ersb206fsx_paintkit.zip
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Pictures: These pictures were taken very early in the mod. These do not reflect how the mod will look when released. Features: Fully working cockpit gauges High quality textures and materials FLIR camera Searchlight Floats (Yep. the helicopter actually floats.) New RotorLIB flight model Sling loading Fast roping Working doors Realistic Marker Lights Custom sounds More.... Variants Civilian Civilian with floats Rescue with floats Police with IR Camera and high powered LED searchlight News with IR camera Fire department (?) Military (?) ETA release: Heli DLC Credits: eaglerotorcraftsimulations.com with permission
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Released: http://forums.bistudio.com/showthread.php?188967-dezkit-s-Bell-206-helicopter&p=2883217#post2883217 Close thread :D
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already done
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Yeah i wont be doing OH-58 at least for initial release. I will be putting benches, M134, etc, to the military versions. Also adding an "FBI" variant, as in this pic: https://chiefcarusona250.files.wordpress.com/2012/08/img_0385.jpg