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gliptal

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Everything posted by gliptal

  1. What's easier than reading comments in the .hpp or tooltips in the GUI? If the end user downloads this package he ought to be aware of what the package does, or are players just downloading mods and casually activating them without even knowing what they do? The feautures spoiler in the OP is a one minute read and contains all you need to understand that infantry combat may break missions; the details spoiler even has a disclaimer about that. I could take care of the issue anyway, but the effectiveness depens on how you install the mod. How many of you use the provided installer? I didn't get much feedback about it, hence I have no idea if it is used or not. Yay!
  2. Well if the end consumer is not aware of what each module does it's his fault, not tpw's. Yay!
  3. I pushed that small update that stlassen requested, no need to download the new version unless you want to tweak the values beyond two digits. Links in my signature, as always. Yay!
  4. Sure, I assumed such low digits were irrelevant. Yay!
  5. Don't worry, PW6 is great but often leads to problematic installations.Yay!
  6. Then that's probably the problem: try installing it manually. Yay!
  7. I see nothing wrong. Are you using PW6 by any chance? Yay!
  8. Can you please post or send the entire hpp? Yay!
  9. That's because you can't technically disable it: you must manually set default values (found in tooltips) to "disable" it.Yay!
  10. @tpw: Have you considered applying? http://makearmanotwar.com/ Yay!
  11. Based on what I know, the issue is related to the engine and is not fixable. I guss at least one mod would have surfaced if that wasn't the case. Yay!
  12. It's something that has to do with weapon and magazines being strings for the game engine if I'm not mistaken. Still one of the most glaring and borderline unacceptable issues: a game that tends towards (not "is") simulation like ArmA should definetely implement convincing gun mechanichs. Yay!
  13. What about the userconfig folder structure? Yay!
  14. The .hpp seems fine. What is your folder structure? Yay!
  15. Would it be possibile to enablesimulation when damage taken is above a certain threshold?Yay!
  16. Guys, I'm sure if you ask politely the devs will put the charachters back in the editor if they feel the community wants them. :D Yay!
  17. gliptal

    Blastcore: Phoenix 2

    I might be wrong, but I somehow remember it wasn't possible to fly through clouds with jets: are you going to fix this too? Yay!
  18. The comments disappear if you use the GUI, and in that case you can find them in the parameter tooltips. Yay!
  19. @tpw: In the next update, remember to change the last section #defines order from #define unarmed_walkspeed #define rifledown_walkspeed #define rifleup_walkspeed #define roll_left #define roll_right #define tactical_jog #define tactical_rifleup #define run_rifle to #define run_rifle #define tactical_rifleup #define tactical_jog #define unarmed_walkspeed #define rifledown_walkspeed #define rifleup_walkspeed #define roll_left #define roll_right :D Also, @everyone having problems with animations, check this order and correct it if needed. Yay!
  20. IMHO, the 2035 setting is a huge hoax by BIS to put the assets they want (aka messed up factions made of mixed assets coming from totally different countries): nothing feels like it's 2035, it could as well be 2014; the closest thing to 2035 is your HUD.I'm totally with you about the armor creating a larger shock on the wearer. @those having problems: post your .hpps or send them to me via MP and I'll take a look! :D Yay!
  21. Hmm, after Mogadishu Battle (i.e. Black Hawk Down) Delta Force operatives wrote in their AAR that the new 5.56 ammunition they had received for their CAR15s would pass through targets leaving them standing and still shooting even after 4 to 5 bullets, only killing them from the wounds after some time. That was actually the reason why Shughart (or Gordon, can't remember) used an old M14: it was unwieldy and kicked back as hell, but its 7.62 dropped targets on their backs consistently. The reason was the bullets were encased in thin metal sheets (can't remember the correct terms, sorry) to aid in penetration on the metal sheets that were so common in that environment: the added penetration made bullets just pass through bodies, without delivering enough shock to the target to make him drop. Of all this I am 100% sure about, now follow my personal knowledge on how bullet hits work. 5.56 do not drop people because of the physical force they deliver: that's just not possible from an energy point of view; they drop them bacuse of the shock the hit soldier receives in the area the bullet hits. Since our body is largely made of fluids the bullet impact creates a heavy shockwave around the hit area, seriously damaging the tissues involved. I don't know how all this would apply in ArmA, both because MX are based on 6.something bullets, and because it's 2035 and soldier protection would probably be very advanced and different from what we have today. 0 may evaluate as true. You have to set it to false.Yay!
  22. If that 1.9.7 is referring to TPW SETTINGS, you should definetely update. Yay!
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