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gliptal

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Everything posted by gliptal

  1. gliptal

    JSRS: DragonFyre -- WIP Thread

    Yeah they seem exceptionally bad equipped, guess I've grown too customed to West style loadouts. I've always found the difference between West and East militaries striking, since NATOish countries generally equip highly trained soldier with the best gear possible, whereas PACTish countries just seem to throw soldiers in the fight with no regards to their safety (with the possible exception of Special Forces, like Spetsnatz). I guess it's a direct consequence of the two very different war doctrines, but Russia is still paying this choice today, still having a military mostly made of untrained conscripts. Yay!
  2. To uncomment a line delete the leading // Yay!
  3. TPW SETTINGS [1.11.6] | UPDATE YOUR PRESETS - parameters matching EBS [1.23] Remember to update your presets: - Add the line tpw_ebs_suptype = 0; after tpw_ebs_findcover = 1; - Change the line tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT</t>"; to tpw_hud_hlt_txt = "%1<t size='0.5'><br />HLT %2</t>"; Hopefully this is one of the last times you'll need to do the modifying by yourself. :D Yay!
  4. Don't worry, it's a pretty big update so it's actually better to have even more new things in one of the next smaller ones.I'll have the updated GUI ready in a few hours. Get better! :D I also think that X4 is a bit too high of a BPM.Yay! EDIT: @TPW: Regarding those .hpp changes, the prx hlt line is already present, and I see no changes in that section in the new .hpp.
  5. I think we all agree that ArmA has some big problems in weapon handling. Yay!
  6. Wait, where exactly did you put the .jar? It should be in the same folder as "config.sqf", not inside the "userconfig" tree. Yay!
  7. Is there any ETA on non-workshop mods support for the launcher? Yay!
  8. If you are using my GUI, make sure you have the latest version. Yay!
  9. Here it is: TPW INSTALLEREverything you need is in the "full" folder, the rest are just source and testing files. I tested it on two PCs (no 32bit though) and everything seemed to work fine, I'm afraid we'll have to wait for real testing until the your next update though. :D Yay!
  10. Hey tpw! I think I have good news. I just finished properly coding the entire installer suite for your package. This is basically made up of two elements: - the installer (1) - the updater (2) (1) "install.exe" (written in batch script and then converted to executable) will automatically copy all required files from the downloadable package to the correct Arma III folder: it queries the windows registry (thanks pettka!) to identify it; a shortcut to the GUI will also be created on the desktop. The installer is valid for any possible future update you may make for TPW MODS, and won't require constant changes like TPW SETTINGS, unless you radically change the folder structure: this means that the only thing you are required to do is keep it in the .rar every time you push out a new version, exactly like you do with TPW SETTINGS. I made quite a few changes from the previous version, now it's scripted better and more error safe. (2) "update.exe" (written in C++) is automatically called by the install script, and will update TPW_MODS.hpp and any saved presets with any changes specified by you. This means, for example, that if in a next update you add two variables, remove one and change another, there will be no need for the end user to manually edit his (hers) files to bring them to match. "update.exe reads" the commands you write in "edits.txt" and executes them on all relevant files. The possible commands are the following: - to add a variable after an existing variable add [new variable] after [existing variable] - to add a variable before an existing variable add [new variable] before [existing variable] - to remove a variable remove [existing variable] - to modify a variable change [existing variable] [modified variable] In edits.txt the first line should be the number of edits you are making (so if no edits are made for that particular update, the value should be '0'); a blank line must separate this number from the first edit and from each subsequent edit. Here is an example of a correct "edits.txt" 4 add ADD TEST AFTER after tpw_air_exclude add ADD TEST BEFORE before tpw_animal_minradius remove tpw_boat_radius change tpw_car_waypoints CHANGE TEST Just a few notes: - As the [existing variable] you must write only the first word (that is up to the first space) on that variable's line. For example, if you wish to remove tpw_air_heights[] = {50,250,500}; you must identify it as remove tpw_air_heights[] Spaces are obviously allowed in the [new variable] and [existing variable] parts. - Technically you could use just 'a', 'r', 'c' for 'add', 'remove', 'change' and 'a', 'b' for 'after', 'before'; the line is checked for only the first char and not the entire string. - There is no need for the edits to be listed in any particular order. The whole structure inside the .rar should look like this: @TPW_MODS <-- your folder, obviously: if you rename it "install.exe" must be modified edits.txt <-- your edits: must be there even if there are no changes (set the first line to '0') install.exe <-- the installer shortcut.exe <-- there is no batch command to make shortcuts, because microsoft: this external program fills the hole update.exe <-- the updater Hope all this ends up being useful! I'll post the link to download everything as soon as I'm done with some testing. Yay!
  11. BCOMBAT SETTINGS (R16) BCOMBAT SETTINGS (R17) There is no need to download the new R16 version if you already have [1.0.2]. Yay!
  12. Ok I set everything up to have two versions, one for R16 and one for R17. You can find them under the "master" and "R17" branches respectively. I'll write the usual update post as soon as my ISP decides to give me my connection back (damn stormy weather), I'm using the smartphone now. Yay!
  13. Ok I found the problem: "CORE bCombat FEATURES" and "CORE bDetect FEATURES" sections had the order they appear in the .sqf inverted in R17 as opposed to R16. I'll provide you with an R17 version as soon as possible.Yay!
  14. If no new parameters were added to the .sqf with R17 the GUI is already compatible. Yay!
  15. Maybe by duplicating the destroyed model and spawning it just as the old one disappears? Yay!
  16. Actually, setting it to "false" would probably evaluate as true.Yay!
  17. Thanks. Will the addon menu support non-worshop mods in the future? Because it seems like a glaring issue right now.Yay!
  18. gliptal

    JSRS: DragonFyre -- WIP Thread

    Must be mine. Yay!
  19. Does the launcher support non-workshop mods? Yay!
  20. Speaking airsoft, every time we climb one of the steep hills of the terrain we play in, the top becomes rapidly barren of any wildlife because of the grunting and heavy breathing. Airsoft gear quickly becomes quite heavy and cumbersome, just imagine adding things like armor platings and real ammo. One thing that always surprises me though is how easily you can move, shoot and operate while prone in games: you always see the guy launching himself on the ground and then happily proning his way around with no problem whatsoever. If I try something like that in a woodlike environment, I end up losing half of the gear I keep in my tactical vest, only to replace it with grass and branches I swoop up along the way. Let alone shoot without painfully arching my back, courtesy of the magazine trying to clip in the ground. That is why I love bullpups. Yay!
  21. Oh you're back. I was afraid my scrupt had blewn up your pc or something. :DYay!
  22. What error does it give? Yay!
  23. Yes it should be fixed. I'll check later. Yay! EDIT: BCOMBAT SETTINGS My bad. You must download this new version, unlike the previous one. Yay!
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