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Everything posted by chompster
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And the Huron picture clearly shows different shipping containers in the background.http://arma3.com/assets/img/post/images/arma3_dlc_helicopters_screenshot_01.jpg
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Yeah my thoughts as well.So that would make 10 seats for the armed one, and 12 for the unarmed one.
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Difference is that the Greycat (buggy in the image) isn't a major part of the game. Especially for a game that is already lacking quite a bit in the content side of..
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So... AAF gets nothing?
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Ah, much better! nice work again
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after a bit of testing i noticed a few things. The hull of the M2 deployed(JTAC, V2 and others) seems to easily get damaged by 5.56 rounds. Had a handful of CSAT rifleman open up on me and those inside and it didn't take long for the hull to turn yellow and after a while red. Also it seemed like it take no effort for the 5.56 round to penetrate the windows and killing those inside. M240 deployed looks over the ironsights http://cloud-4.steampowered.com/ugc/536249579875215257/2FB781C2B9DADAA0EB16EEDA9DBD490D3B45F1FA/ (default view, wasn't zooming in) SOF's window doesn't allow water through in 3rd person http://cloud-4.steampowered.com/ugc/536249579875217144/3B93D7CE187C31442DB1CCF14967E9578E83F806/ (though i believe thats just an arma thing) And some further tests driving through water revealed that only the SOF, m114_armored and ambulances can actually do it. All the other ones get their engines killed pretty much instantly, turning the engine yellow and then red quickly thereafter. Also funny to note that the ambulances are actually faster while driving in water than off-road. Seems like it counts it as a paved road going 114KM/H max.
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Orshanets terrain 12.8x12.8km (Ukraine)
chompster replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will this be the entire map eventually? -
Thanketh the!
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Do you still plan to reduce the default view for gunners? Its quite intense at the moment and really limits what you see around you. it also makes my eyes feel really weird.. HAFM: http://cloud-4.steampowered.com/ugc/536249579835163409/B591E3518656A7420EAAA292B12E3FB2CA39C5C9/ Up armored HMMV: http://cloud-4.steampowered.com/ugc/558765675333424350/6577E207D4414CFF0F3448B2ECCE64ACF692BFF5/ <--- preferably like this.
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really nice model, can't wait to see it textured. question though, if it's a bushmaster ACR why does it have so many Magpul icons on it?
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If all else fails, just having the option to switch to another seat from the gunner should be more than enough.
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Not a huge fan of the angular body, but meh.. don't really care. Once RHS releases i doubt i'll ever launch Arma3 without it and i can't imagine them not including a proper Chinook.
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there will be backblast right? that'd be pretty dangerous..
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Orshanets terrain 12.8x12.8km (Ukraine)
chompster replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having the same problem with Play With Six. Not running any other mod, just the terrain mod and it doesn't show in the list nor does it give any errors. -
yay less zoom. Nice, loving all the little bits on the back and sides. Really helps make it more immersive.
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good to know! really looking forward to these. Another question though, any plans/is it possible to remove the default zoom from the gunner positions? this is the one grip i have with the HAFM HMMWVs. Not only does it limit situational awareness, it also allows for a very unrealistic "super" zoom when holding down the right mouse button.
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How do you plan to have it function? will you actually have to backup into the water a bit and then have it detach? or will it "spawn" the boat behind the HEMTT when you unload it? love the idea, model looks really nice as well. Just love logistic mods.
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Oh my these look amazing. Which other mods would we need to make these work? (STI launchers.. etc)
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That was to be expected..
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awwh yeeeezz! sounds and looks great!
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
chompster replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
CTD before i get to the main menu with nothing but this mod and CBA A3 enabled from PlayWithSix. -
http://cloud-4.steampowered.com/ugc/536248928008076960/E021F3F7527E46212174D20A5822605DBD449537/ Wasn't expecting to be able to do that, but cool i guess! Also, i might have missed it, but has there been any talk/thoughts on loading more than 1 item? Plenty of pictures around of helicopters sling loading more than 1 crate or cargo net. If not, being able to "bundle them up" and transport them as 1 would probably be asking for too much, right?
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it's open to everyone. Open your steam, right-click on arma3, go to properties, click on the beta tab and then on the drop down menu and select development - development build. Launch arma3 to start downloading it then launch it again to play. Oh god yes PLEASE. So much this.
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JSRS: DragonFyre -- WIP Thread
chompster replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
He said LightNing, not lighting. And good to known you'll do those as well. Arma 3's lightning sounds little more than someone banging on a metal sheet.. -
The video quality is crap, the guy's shaking it like crazy and "before it hits the floor", which it doesn't btw it hits a building, is at a far distance in and urban area. Of course it's going to disappear.So far i'v seen 2 more videos of it from different angles. It's legit. Not gonna link them cus they're on LiveLeaks and idk how mods react to linking to that site. But you can find em if you search it. Sorry for the off-topic as well. OS' work has been really awesome so far, but thing like that seem to be far beyond what Arma is capable of.