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markoef

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Posts posted by markoef


  1. 12 hours ago, Jig0 said:

    links on armaholic does not work for USP Gear NVG and core, and as always beautiful models

    That's true, we do not support mirrors of our content. We upload it to the Steam Workshop and that will (for now) be the only place to get it from.

     

    46 minutes ago, RabidStoat said:

    And the Steam DCMA strikes begin...
    You guys have this covered right? 🙏🤞

    We're working on it!

    • Like 6

  2. On 2/9/2020 at 5:46 PM, GYSGTTAYLOR said:

    Will the gloves in this post be available soon on the g3 combats

    Not sure which ones you're talking about, but eventually we plan on having a broader range of uniform combinations. There will also be more uniforms added down the line.

     

    On 2/9/2020 at 5:46 PM, GYSGTTAYLOR said:

    I notice a lot of things shown that haven’t had updates in forever

    Not sure what photos. But if there are photos with new content in game, do you think an update will be coming?
    Sorry about the forever part, we all do this as a hobby and I had hoped you'd understand. I see that was not the case, perhaps you'll be happier when we update the content we provide to you more often?

    • Like 2

  3. 17 hours ago, Disgusting_Man said:

    Will upcoming update remove something from existing gear? Just asking because i don't want some user missions to be broken.

     

    No, we do not plan on removing any content.
    What will happen in the future is that some of the content will be hidden from the arsenal. This means that there will be less entries, but none removed.

     

    On 1/22/2020 at 2:45 AM, Grezvany13 said:

    So it would require the models present in the unit model and a special config entry to show/hide them.

     

    Exactly, this is something we've looked into and wanted to use for a while. Not specifically for flippers, as we have not finished our dive kit yet. But for items with variations. This will work through the ACE menu and will be available in a future update (most likely not the upcoming one).

    • Like 3
    • Thanks 1

  4. 22 hours ago, Reptilienski said:

     so any plan for camo from China pla?

     

    Hi, thank you for using USP. Unfortunately, we do not have any plans of adding PLA gear or camouflages to USP. Our main goals lie with NA and EU equipment and the available camouflages will match that decision.

    • Thanks 1

  5. 3 hours ago, Dedmen said:

    Might actually partly be a mod issue. 3CB obfuscates their pbo's, which basically means messing them up so much that most pbo readers cannot read them properly anymore.
    Now.. Oh wonder, Arma itself cannot read them properly anymore. The obfuscation did exactly what it wanted to do.

    We'd have to wait and see if BI also fixes this, but I doubt they will concentrate on such missuse of the file format which is obviously not supported officially.

     

    Weird, as certain obfuscation tools can be found through a link (top bar) of the official ARMA Tools. 


  6. On 8/15/2019 at 8:28 PM, Ghost19 said:

    Will you add ACE compatibility for the NVG ?

    What exactly do you mean with ACE compatibility for our NODs?

     

    On 8/16/2019 at 9:51 AM, Ghost19 said:

    No, This is not, it looks like but it’s a custom vision of the nvg made by USP team.

    Yes, we made our own scopemodels for the NODs.


  7. 11 hours ago, Shiloh said:

    Also, not to be "that guy", but any idea on when we might see the Haley D3 rig released?

     

    No clue, stuff gets released when it's ready and we feel happy putting it in. There is no saying in when specific stuff gets in, and even if we knew we wouldn't go in on it.
    We're hoping to release more stuff soon (remember everyone has a different impression of 'soon'). But we have a lot of work ahead in fixes as well as other stuff that we want to implement in terms of compatibility.

    • Like 2

  8. 3 hours ago, Fros7bite said:

    Do you plan on scanning Multicam/Scorpion patterns?

     

    At this point your trolling has gotten a bit too far, you have had the chance to read our explanations on what our plans are above. I will not repeat myself over and over again.

    I see the baiting that you like to do, and the one that you did on the Steam workshop page. I decided not to bring it up, as I like to approach things as fair and open as possible.

     

    Unfortunately you have nothing else to do with your time but commenting on this thread. Which is fine, I appreciate your efforts and interest.

    From now on I will refrain from replying to your messages regarding the textures or Multicam variants. You know the answers, you can find them above.

    If the BI moderation staff will not do anything about your petty baiting, then I will in form of ignoring it.

    • Thanks 3

  9. 3 minutes ago, Fros7bite said:

     

    I am familiar with this concept! What I am communicating to you is that even if all the other gear is color matched with each other, it doesn't mean that it 'fits' into the world's color tone, saturation, or even style. Your gear 'pops' out of the environment like it doesn't belong there for the reasons I mentioned.

     

    You'll be able to forward retexture requests once the gear is finished. You can do so by messaging us through Reddit or Discord. We will evaluate the request and get back to you.

    As mentioned before, we will eventually have scanned materials. Which we do not wish to alter due to the colour schemes of some maps.

     

    Reddit:
    www.reddit.com/r/UnderSiegeProductions/

    • Like 1
    • Thanks 1

  10. 10 minutes ago, Fros7bite said:

     

    The texture doesn't match the environment very well, either because of the lack of noise, high saturation, or perhaps even how high resolution the texture is compared to it's surroundings?

     

    Perhaps that is why it's still being tweaked, and later switched out for scanned materials once they are completed. Hopefully then there will be no issues concerning your accuracy about textures anymore.

    • Like 5

  11. 17 hours ago, Dedmen said:

    I know it prooobably won't happen. But how about also publishing a seperate low quality variant with 2k textures for the people who are concerned about size?

     

    Filesize is always a concern with a mod of this scope, using various packs or pbos should eliminate the need for a big one time download. We are currently working on that, and progress will be noticable in future updates.

     

    12 hours ago, Fros7bite said:

    Most of the vanilla gear has 2k textures and that's more than enough to play with. 4k really is a huge performance hog if you have a large unit to play with.

     

    That fully depends on your videocard, available vram and settings. Most if not all videogames these days are tailored towards the newer end videocards.
    If your videocard is anything remotely modern, you should have no concern using 4K textures on your assets.

     

    Furthermore, does USP use 2K texture files with the exception of various textures where we realized that it saved more space and vram using a 4K texture instead of multiple smaller ones.

    We concluded this before working on the items, mainly to ensure that they are all of reasonable equal quality.

     

    __________

    Thus, ultimately, leading us to conclude that we will continue the usage of 4K textures where necessary in order to save having to load in multiple (2K) texture files at the same time. Which performance wise should be more noticable than single 4K textures.

    • Like 3

  12. 2 hours ago, kilo-bravo said:

    One small thing I have is can the uniforms load value  be increased to match RHS for cross compatibility? 

     

    Values are yet to change, we'll do our best and have playability as our number one priority. Matching other mods may not be our key focus, but we'll get it to be as useful as we can.

    • Like 1

  13. 37 minutes ago, Fros7bite said:

    Of course I won't steal your stuff! I'm just worried that people will take your work and reupload it as opposed to properly linking it if it is hard to use the hidden selections.

     

    Reuploading content is against several rules, BI's own rules, our license, Valve's rules and regulations and any copyright or IP regulating act.

    Doing so will result in legal issues, so I advise not to bring it up, or attempt it yourself.

     

    As mentioned before, we will open certain areas of freedom for people to retexture. We have also stated multiple times that if you have requests for textures you can either bring these to the USP development team, or submit them. That way we can look over them, and if we deem them clear for use we will include them in USP itself with proper credit.

    I am unsure how I can settle your concerns, especially those about stealing content. I have never said you would steal our stuff and I also don't think changing our behaviour towards allowing retextures will change that. If you are unsure about how we perceive rules regarding retextures and the license we use on our IP, feel free to either message me privately on Discord (which I'll provide in PMs) or on Reddit. Which can be found throughout this thread. I'll link it below just to make sure you have the correct one.

    Reddit: https://www.reddit.com/r/UnderSiegeProductions

    • Thanks 1

  14. 5 hours ago, Fros7bite said:

    Why try so hard to stop other people from remixing your project? You're only hindering respectful mod makers as most people will easily get right past your efforts at obfuscation and steal your assets! Make it easy for people to access your project and you'll have much less trouble with people stealing your hard work.

     

    Thank you for your feedback, we'll take it into concideration once we have finalized parts of our mod.

    As mentioned before, initially by @Siege-A and highlighted by @shadeops21, we have yet to fix certain issues before we can open up certain parts to allow for retexturing.
    As a final note I would like to state my personal opinion, where I think that both our license and tools currently used do not allow for retextures. Respectful mod makers like yourself would know of these license issues. We are looking forward to allow people to retexture our content in the future, this can be done in overall agreement with the USP team.

     

    • Thanks 2

  15. 1 hour ago, shadeops21 said:

    I don’t think he’s referring to other threads in this forum.

     

    I’ve seen pictures of USP’s kit (from known testers mind you) on r/ArmA and r/ArmAphotography. He could be referring those?

     

    I assume you can take pictures of your unreleased content and put them on other forums. Just not these.


  16. 13 hours ago, RealMister said:

    This is a very dumb and rather unrealistic idea, but do y'all have any plans to do tiger stripe uniforms/plate carriers? I think it would be pretty cool for NSW or PMC groups.

     

    Spoiler

    tgr_preview.pngScreenshot_12.png

    Keep in mind, this is still WIP. USP will have various camouflage patterns.

    • Like 5
    • Thanks 1

  17. TINY UPDATE

    I suppose?

     

    SXRur0H.png

     

    @yevgeni89, I have chosen to remove all camouflages other than the main camouflage shown in the pictures above (flecktarn-ish one), and the Tanoan version of RealTree. With a focus on expanding onto other projects (fictional or actual SF groups), I have chosen to keep this project smaller in terms of camouflages. Currently there are sixteen unique textures of the Crye Gen 3 alone. Four berets, six opscore helmets (new model coming soon), three MICH 2000s (plain, updates coming later making it atleast nine unique ones). Having more choice in colour for all these things would lead to total nightmare for me to put everything together, and I assume it will turn down people from downloading my kit due to it being too big.

     

    :don15:

    • Like 4
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