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10 GoodAbout postalsam
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postalsam
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I just fly above my target and dive bomb them, works every time
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All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
postalsam replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for compiling this Kju, saved me the effort of doing it -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
postalsam replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll be seeding in half an hour at around 2.5mbps to 3.5mbps, hopefully someone will be able to connect and get this a little quicker that I did EDIT: I've just started the mod up and see the maps from ACR Addon, thanks kju I've been wanting these in A3 for ages -
TPW CIVS: ambient civilians and traffic for Arma 3
postalsam replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers for getting back to me, now I'm gonna go drive around an check this out :) -
TPW CIVS: ambient civilians and traffic for Arma 3
postalsam replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm probably being pretty dumb, but is there a way of getting this to work without having to do anything script wise... E.G. Just putting in a module in the editor, I've been looking through few discussions and it's just people sharing their scripts which is cool, but gives me a headache trying to work out -
Yes.....
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I'm just downloading now, if I have the same issue I'll work my ass off to find a fix and I'll start a thread or something if I work it out
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
postalsam replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
---------- Post added at 23:40 ---------- Previous post was at 23:40 ---------- I think it has something to do with the latest update on the development branch, I'm rolling back now to see if it fixes the issue ---------- Post added at 23:57 ---------- Previous post was at 23:40 ---------- Ok I rolled back from the dev branch to the regular branch and I'm getting 0 errors now, so that's what the problem is -
If you're using the development branch, roll back, fixed issues I was having with mods with the latest build, might be the issue if thats the case
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Change the filters so there's no max ping etc and they might appear
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Any way to upgrade to supporter addition?
postalsam replied to Chaffin's topic in ARMA 3 - QUESTIONS & ANSWERS
I agree, I bought multiple copies of Arma 2 and the expansions, and probably will with Arma 3, not for myself, but to share the awesomeness with my pals -
Mission: "SAVE-THE-DEVS" - Need help on 3 triggers to end mission
postalsam replied to JM0N's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably not the best game to be making this mission on -
Share your first Arma3 Beta Impressions (all first impression type posts here pls)
postalsam replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
I have a fairly decent rig that had issues with Arma 2 mainly because of the heavy CPU load but now it seems to use my GPU a lot more and I'm really impressed, I also cranked everything up to "Ultra" and even set the view distance to 12km and got around 30-40 fps, if I tone it down to like 10km I get solid 60. Another thing I like is the possibility to transfer maps from Arma 2 into the new engine, I'm still working on getting them to work but when I tried Taviana it loaded fine but was missing the objects that are used from Chernarus, which means once myself or someone works out what exactly needs to be done to transfer over maps properly, we would basically have more maps and content to use in the alpha unless more is added in future patches, which would also be a plus. I am really enjoying the alpha... Keep up the good work BIS