GranolaBar
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Everything posted by GranolaBar
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There is already a mod for that and as Say a Dev in a topic about lights, there is never official work on glasses on arma 3. Maybe on 4. For me, we don't need glasses, i don't have blind effect in comparaison of the reality, actually we have blind only on a long range distance, not a middle. But it's the first version of lightshafts, we have time to see the improvments :)
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I'm sorry, i'm not affected by the blind, in the alpha, i had a very blind. Real life, 16h50 I show here through my window, we are in autumn, there is a little sun behind clounds, i can't fix the sun.. it fire on my eyes, it's very uncomfortable as the the old sun in the beginning of alpha. Actually i had not this problem. Maybe i'm crazy :) but at this time, i have no problem with Sun. To close my impression, effect was nice, it's just a little thing my problem ^^ I accept a ticket to the crazy hospital (I think than DEV Googlova has the answer of a treatment for me^^)
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[Alpha->Beta] LIGHTING of Vehicules - Not finished
GranolaBar posted a topic in ARMA 3 - TROUBLESHOOTING
Hello, I post again a true topic for a little function that has never finished. With the new vehicules, same problems :) and very bad worse light of new trucks Nobody has never answered for this (on ticket, dev or people).. Maybe a day^^ Again my answer. With the new screenshoot of beta. http://www.nofrag.com/images/006ae9.jpg (225 kB) (right lighting of left Ifrit, angle > 45°) I can confirm than the angle of light of Ifrit (all version) was not corrected... Why to have only the normal hunter with great angle and full lighting.... Left light hunter (HMG and GMG) was always died. Please DEV's please fix that :p, you have 95% of lighting of vehicules was finished :p -
[Alpha->Beta] LIGHTING of Vehicules - Not finished
GranolaBar replied to GranolaBar's topic in ARMA 3 - TROUBLESHOOTING
27-09-2013 EXE rev. 110466 Size: ~589 MB DEV Googlava if you read it : In the beggining of the alpha, with a full sun, we can't see properly when we show it with a front view (as the real life). Since beta, in my opinion, the light was great but don't have the blind effect when we show a full of sun in front of view, it's :( ... it's just an opinion. I repport it to my subject of the lights. -
DEV Googlava if you read it : In the beggining of the alpha, with a full sun, we can't see properly when we show it with a front view (as the real life). Since beta, in my opinion, the light was great but don't have the blind effect when we show a full of sun in front of view, it's :( ... it's just an opinion. I repport it to my subject of the lights.
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Update of the day : Good end of week. What's the Light Shafts : exemple from Internet : OR Thanks to Danil-ch for the video :
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You want's Stair menu with "house openable doors" and houses without openable doors? It could be nice. I contact a dev in the day to learn if we can implement additionals buttons in the editor, it could be nice to use that if that possible. Cordially
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I quote your photos in my topic of water problems.
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I don't test the latest version, i suggest if that possible to put your stair with (building, civilians, or more) on the top of the list in the choice of the editor. Or can you help me (for me) to realize it ? Another suggestion, i never see on arma since ten years, an additional button on the editor layout who can be used for your mod, or another mods. Maybe it was possible to modifying the layout... i don't know. Good luck for the future.
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update of the day :
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On water, or under water, what's the status of this mod ? Reedit : In this mod, What's the status or functions were planned to water and underwater particle (if there exist) ? if anybody had a info.
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OR Ok for the tips, maybe a day, after Operation Flashpoint since 2001, we could had this option, maybe lol ... As the game say : THIS IS WAR, we can't turn off the problem of the war with the Escape Option, damned this is a true simulation (joke)^^, any feedback tracker about this little problem ? Or i open for it. Good game for all
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Any solution to quit a SP game without save it ? It's could be fantastic to have a number of savegame for a same scenario and the possibility to quit the game without to save. Exemple, i test a new mission, a bad mission with bug, i quit to delete it or other and the game save automatically the party. OK. But one time, two time and more, i had some savegame on my folder and i can't clean properly and quickly the folders with many similar name of missions.
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Hum, i had test the new lights on the end of the airport. With NVG it's funny to see the big circle ^^, i test on ultra the lights, there is always a problem in Agia Marina, so many lights in this city who cut the light on the road to the airport, it's the only area in Stratis where there were this problem. After, there is also only one light with a boring LOD in the Airport. If i must use my time to discover all the light problem, i'm here :) On Altis, in the huge city, no comment, it's impossible to have all the lights actually^^, please correct the lights of chopper with NVG and vehicules in priority (for me the work was not finish for there, also visible in the last video of community on Facebook, a little shame as we know than the bug of light was on the feedback tracker since 4 months... Ok for the luminosity of moon, great work, but if we use a basic scope we can see all the crappy texture for the moon and the stars, (same work on the runway, a bad work when we see the amazing stair texture on the lights). I have not problem with Arma, the engine was so old, i don't have any hope, just waiting the new engine for the next Arma in 6 or 10 years :)^^ We can rage againts the animations, lights, textures or other, but we can't have all the things we want's with this engine. In comparaison of 99% of the game, we can't rage with the huge possibility than BIS give to the players. Arma was not perfect but the video game without Arma could be dramatic when we see all the very bad studio and game in the world. Good luck for the future BIS :) on Arma 3, DLC and next projects.
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[Alpha->Beta] LIGHTING of Vehicules - Not finished
GranolaBar replied to GranolaBar's topic in ARMA 3 - TROUBLESHOOTING
23 September : -
I quote the problems in my topic in my signature. All the problem of lights in my topic were never solved.
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:), angle, distance, always the same problem with all the lights of the game... the only great new it's than the dev's works again on the lights and don't lost it. Maybe a day, we could have all the lights without a very crappy LOD, maybe a day^^
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Serious injuries (graphic) - gore/violence
GranolaBar replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
Normal, Arma is not GTA with an immoral content. IF we want to play Arma with gore graphic additions, we must buy and use the Virtual Battlespace from BIS Stutdio. But, in the VBS, when a car move on a mine, the soldier could lost his legs and the player can use bag to move the death corps in it. Ok we dreams about it, but after the game could be very immoral... and Arma games had a reputation. I don't want an Arma with only videos on the Internet about the fun gore graphic with the infinity possibilty of the editor... -
https://docs.google.com/file/d/0B5sanfuQW6MBWVJwcmZZVl95eUE/edit?usp=sharing When the light of car's or vehicule were finished ? :) (more info in my signature) On the screen, light left always died. Screen from the Arma 3 - Community Guide: Combined Arms (today) :
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Not at home, in my case very simple to reproduce it, with the last option in the editor (after the rain), Cloud are so dark and when the sky come with more brightness with less cloud, we can see this problem. Another problem with cloud, when we move the camera or pilot a plane or a chopper (in movement), we can see many boring deformations on the clouds.
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OooO, i found an another newspaper than i think who was in link with the https://twitter.com/Gekonn/status/375953677736882176 mention "Fashionable Design" As exemple on stratis : 029059 X : 2915,64 Y : 5930,54 Z : 3.48 We can find another "same" exemple on Stratis on some locations. Maybe i'm crazy :) ^^
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After test it, i suggest you a horizontal menu for the first menu. When a vehicule was deleted, the time of the advert take many time (reduce it). An vehicule who was not used was already here after 10 minutes or more (delete it after a delay as other mod) The possibility of admin to put ennemy on the map That's all for the moment^^
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More info to conclude that's was possible to had furniture in a few future:) http://forums.bistudio.com/showthread.php?122794-ARMA-3-development-blog-amp-reveals&p=2497461
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With : http://imgur.com/a/FlC0Z who was edit by DEV's in the game. I found one of the answers or the answer : Furniture coming :) i think. Because this is the original newspaper : http://www.madonnalicious.com/images/extra/2005/dailyexpress_170805_cover.jpg
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[SP]Dynamic Universal War System (DUWS alpha0.1)
GranolaBar replied to kibot's topic in ARMA 3 - USER MISSIONS
We have time :), wait the release of the game with and huge patch as say a DEV, maybe it could break the mod or improve it later with many news scripts, function, performance and more
