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Posts posted by EO
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Here's a working config for reference...
class CfgWeapons { class UniformItem; class U_B_CTRG_Soldier_F; class eo_bandit: U_B_CTRG_Soldier_F { scope=2; author="EO"; displayName="EO Bandit Fatigues"; model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; class ItemInfo: UniformItem { uniformmodel="-"; uniformClass="eo_bandit"; containerclass="Supply80"; armor=50; mass=30; }; }; }; class cfgVehicles { class B_CTRG_Soldier_base_F; class eo_bandit: B_CTRG_Soldier_base_F { scope=1; displayName="EO Bandit Fatigues"; model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; uniformClass="eo_bandit"; hiddenSelections[]= { "camo", "insignia" }; hiddenSelectionsTextures[]= { "\eo_uniforms\data\eo_bandit.paa" }; class Wounds { tex[]={}; mat[]= { "a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat", "A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat", "A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat" }; }; }; };Hope it helps. 😉
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player forcePee true;
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Nice to see this still getting updated Gunter, especially the VR version, I've been using it a lot to test my Deserted VR map.
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Sounds good man. ^^
Have a good New Year mate, see ya in the next decade!
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1 hour ago, stburr91 said:Have you thought about an all water VR?
Yes, I've tested an all water VR version and while it's possible and fine for creating scenarios in the Editor it has implications for the Virtual Arsenal. Any modifications made to the VR map carry over to the Virtual Arsenal, in the case of an all water VR map, the Virtual Arsenal is then submerged underwater and loses it's functionality.
There are a few all water maps available on Steam, Ocean Map is one of them 😉
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Every yin needs a yang....
Frozen VR coming soon. ❄️
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Cool mod, cool pics too. 😎
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Mods: CUP, Deserted VR.
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Mods: CUP, Deserted VR.
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Converts the VR map into a flat desert landscape.
Features:
Ambient Animal System: Birds, insects, snakes.
Weather and Cloud system.
Environmental Sounds.
Vehicle dust effects.
Character footsteps.All the above features carry over into the Virtual Arsenal and Virtual Training missions.
Use your imagination and have fun!Spoiler







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The Ravage Christmas truce...

Peace and Goodwill to all Ravagers!
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@johnnyboy, Did you mean this one?....yes, loading up Sullen Skies will give you the cloud system in the VR Map, the desert floor is achieved by editing the l_middle_mco.paa with a desert texture from Malden 2035, but you can actually use any ground texture to create whatever "look" you want, I found the desert one looked best. the desert edit is currently private but more than happy to share it, your absolutely right bro' it's a neat wee feature for certain scenarios. I'll try and upload that version of the VR Map as a standalone later today.
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Timmy L. flips his cap back on like it ain't no thing. 😅
Looking forward to rolling around you fairground buddy.
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5 hours ago, alky_lee said:I also am unsure of the mechanics of using a sleeping bag to save/rest. Some better explanation would be useful.
Regarding sleeping bags, my understanding is they are tied to the Waiting feature....
If you have a sleeping bag in your inventory and use the Waiting feature it allows you to save, rest, heal and lower your current threat level, the sleeping bag will then be removed from your inventory when you wake.
If you don't have a sleeping bag in your inventory the Waiting feature is just a waiting feature that passes time but doesn't allow you to save, rest, heal lower current threat level.
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1 hour ago, okonkwo said:2. Is it ever explained what sleeping bags do?
If you use the Waiting feature and have a sleeping bag in your inventory, it will save your progress, the sleeping bag will then be removed from your inventory. Unfolded sleeping bags allow you to rest, heal and lower your current threat.
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Mods: Arctic Latitudes (Tanoa)
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Finger lickin' good.
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ANZINS Sun is a very impressive addition to your shader collection, I love it! I also appreciate the work put into this update, ANZINS Terrain definitely takes pixel manipulation to a new level.
Edit: ANZINS Moon?

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13 hours ago, tpw said:So I'm now sitting on a large number of config patches and vegetation replacement scripts for a range of terrains, including: Cham, Svartmarka, Ihantala, Khoramshahr, Kujari, Livonia, Lythium, Ruha, Uzbin Valley, Vinjesvingen, Weferlingen. If anyone is interested I may release them at some stage.
You know this is right up my street buddy, but happy to wait till your ready to release them, personal well-being is much more important, hope things are on the up mate.
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Scenario not showing mission title, overview picture, description and author name
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
I'm fairly certain mission title, overview picture, description, author name etc. won't show up as your expecting until you publish the mission, simply exporting it straight from the editor won't give all the mission fluff.