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Posts posted by EO

  1. I'll try to answer your questions to the best of my ability....

    17 hours ago, Jack144 said:

    I used to be able to get RHS and CUP equipment to spawn just fine in any Ravage-related mission just fine about a 8 months ago. Has something changed in the loot tables since then?

    Not much if anything has changed regarding loot tables, if it's been a few months since you used your mission it's probably worth taking a fresh look at how your Gear Pool module is set-up, but generally speaking CUP/RHS equipment should definitely spawn if enabled in the Gear Pool module.

    17 hours ago, Jack144 said:

    Is it true that the zeds will no longer spawn with loot?

    To my knowledge Ravage Zeds have never spawned loot, you can however utilize the Killed EH in the Ambient Zombies module, fellow Ravager chernaruski combined George Floros' drop loot script with the Ambient Zombie module Killed EH to great effect.

    17 hours ago, Jack144 said:

    Does Ravage contain RHS, Warfare Thai mod, Frifth's Ruin, CUP Weapons, ect items in the mod itself, or must those be enabled to pull from (I've been unsuccessful in this measure.) the loot pool.

    Ravage doesn't include but does support those mods, and obviously they have to loaded and configured correctly to work with Ravage.


  2. Hoping the spawn module can be flexible enough to spawn phantoms based on time of day/night. Be nice to have them only appear during nighttime....something like this?? 

    [] spawn {
      while {true} do {
        waitUntil {sleep 30; dayTime > 21.5}; // 21:30
        _date = dateToNumber;
        < any code>;
       waitUntil {sleep 30; dateToNumber  > _date + 0.0027}; //  more than 23h later (but below 24h)


    Regarding special weapons/devices, remember a while back I asked if it were possible to use a flashlight as a form of weapon, à la Alan Wake, possibly difficult to achieve but would be super cool.