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EO

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Everything posted by EO

  1.  EO

    Ravage

    And that, my friends, is what separates the wheat from the chaff. #CoverAllBases.
  2. CUP, as essential as Oxygen. Thanks for the update.
  3.  EO

    Ravage

    Regarding street lights/airfield lights etc....they are disabled via the main Ravage config. Maybe, if possible, having this moved to the Atmosphere module as an on/off option would be a useful tool for mission makers.
  4. Ravaged and Frithified Gear has been updated: 5 retextured uniforms, each one comes in 2 variations. (Rolled and Unrolled sleeves) OP has been updated. Screenshots. Enjoy!
  5. ...plus some Tactical and Deck Crew Vests.
  6. Hopefully these upcoming uniforms will complete the Ravaged and Frithified look...
  7. Next update will include some uniforms... ...coming soon.
  8. Ravaged and Frithified Gear has received a small update which includes Messenger Bags, Construction Helmets and Ear Protectors...
  9.  EO

    Ravage

    @Hans(z), Check your PM's.
  10.  EO

    Ravage

    Unless Hans(z) edited his post that's not the mission file he's looking for. ^^ With @haleks permission I can send @Hans(z) the mission file for 28 Years Later.
  11.  EO

    Is "old man" dead ?

    I fear we will all be old men by the time it's released...
  12. Cool stuff, and no extra dependencies which is usually the case for other community created factions.
  13.  EO

    Ravage

    Man, this just reminded me, I gave some of those headsets a little of the ravaged and frithified treatment, as yet unreleased... ...lemme know if they interest you mate.
  14.  EO

    Ravage

    Love the sound of the phantom song mate, for me that harks back to the radio from Silent Hill. I wanted to implement some kind of radio static as enemy detection into my Sirens mission but it's waaayyy way beyond my remit, needless to say I'm looking forward to using it in MyST.
  15. Mods: Ravage, Derelict, Sullen Skies, ReColor. Mission: Sirens (WIP)
  16.  EO

    Ravage

    Use the "No Face" head that ships with Ravage, beyond that I ain't giving up any more secrets from my little pet project.....until it's released. 😜
  17.  EO

    Ravage

    The last thing Harry Alexander expected was a right hand lead... arse has gone...
  18. Yeah man, those mirrors are a slick concept and execution, you damn scripters have all the fun!
  19.  EO

    Ravage

    Regarding persistency, this has recently been released and may have some worth in creating a persistent Ravage mission...
  20.  EO

    Ravage

    Not sure how to do that. ^^ But if your following my above video example you could: add a rad zone trigger, add a game logic trigger, the game logic trigger will attach the rad zone to the zed, when zed is dead the rad zone is spawned giving instant rad sickness to player...
  21. This ^^, sounds righteous man, maybe throw in that neat Window Breaker mod too.
  22.  EO

    Ravage

    @Gill93, funnily enough I toyed with Bomber Boss Zeds for my Sirens mission but ditched the idea, feel free to use the code in the video, obviously it's based on individually named units via triggers... Condition: s1 distance z1 <10; Activation: Bomb="M_PG_AT" createVehicle (getPos z1);
  23. Mods: Ravage, Derelict, Sullen Skies, ReColor. Mission: Sirens (WIP) Meet the Guys...
  24. Agreed. ^^ Awesome job man....and some nice shotgun action too.
  25.  EO

    Ravage

    Yeah man. ^^ Slowly but surely getting there.
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