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Everything posted by EO
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And that, my friends, is what separates the wheat from the chaff. #CoverAllBases.
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CUP, as essential as Oxygen. Thanks for the update.
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Regarding street lights/airfield lights etc....they are disabled via the main Ravage config. Maybe, if possible, having this moved to the Atmosphere module as an on/off option would be a useful tool for mission makers.
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Ravaged and Frithified Gear has been updated: 5 retextured uniforms, each one comes in 2 variations. (Rolled and Unrolled sleeves) OP has been updated. Screenshots. Enjoy!
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...plus some Tactical and Deck Crew Vests.
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Hopefully these upcoming uniforms will complete the Ravaged and Frithified look...
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Next update will include some uniforms... ...coming soon.
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Ravaged and Frithified Gear has received a small update which includes Messenger Bags, Construction Helmets and Ear Protectors...
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@Hans(z), Check your PM's.
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Unless Hans(z) edited his post that's not the mission file he's looking for. ^^ With @haleks permission I can send @Hans(z) the mission file for 28 Years Later.
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I fear we will all be old men by the time it's released...
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Lykos Mods OPFOR pack (LM_OPFOR)
EO replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool stuff, and no extra dependencies which is usually the case for other community created factions. -
Man, this just reminded me, I gave some of those headsets a little of the ravaged and frithified treatment, as yet unreleased... ...lemme know if they interest you mate.
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Love the sound of the phantom song mate, for me that harks back to the radio from Silent Hill. I wanted to implement some kind of radio static as enemy detection into my Sirens mission but it's waaayyy way beyond my remit, needless to say I'm looking forward to using it in MyST.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Ravage, Derelict, Sullen Skies, ReColor. Mission: Sirens (WIP)- 6859 replies
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Use the "No Face" head that ships with Ravage, beyond that I ain't giving up any more secrets from my little pet project.....until it's released. 😜
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The last thing Harry Alexander expected was a right hand lead... arse has gone...
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release JBOY Bean Bag Shotgun
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah man, those mirrors are a slick concept and execution, you damn scripters have all the fun! -
Regarding persistency, this has recently been released and may have some worth in creating a persistent Ravage mission...
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Not sure how to do that. ^^ But if your following my above video example you could: add a rad zone trigger, add a game logic trigger, the game logic trigger will attach the rad zone to the zed, when zed is dead the rad zone is spawned giving instant rad sickness to player...
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release JBOY Bean Bag Shotgun
EO replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This ^^, sounds righteous man, maybe throw in that neat Window Breaker mod too. -
@Gill93, funnily enough I toyed with Bomber Boss Zeds for my Sirens mission but ditched the idea, feel free to use the code in the video, obviously it's based on individually named units via triggers... Condition: s1 distance z1 <10; Activation: Bomb="M_PG_AT" createVehicle (getPos z1);
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Ravage, Derelict, Sullen Skies, ReColor. Mission: Sirens (WIP) Meet the Guys...- 6859 replies
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Agreed. ^^ Awesome job man....and some nice shotgun action too.
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Yeah man. ^^ Slowly but surely getting there.