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Everything posted by EO
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Wow, these guys have really evolved, they sound fantastic....and the "killed" FX are very cool indeed. Really looking forward to what's in store gear-wise, especially some kind of Phantom only weaponry. An awesome start to 2020 mate!!
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Haha!...what a fantastic way to start the New Year. A very ingenious use of animations. Happy New Year JBOY. 🍻 edit: No biggie just a heads up, the test mission requires WarfareThai. 😉
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Community Upgrade Project - CUP Terrains
EO replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sterling work on those interiors. -
Scenario not showing mission title, overview picture, description and author name
EO replied to Redfox_40's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm fairly certain mission title, overview picture, description, author name etc. won't show up as your expecting until you publish the mission, simply exporting it straight from the editor won't give all the mission fluff. -
Scenario not showing mission title, overview picture, description and author name
EO replied to Redfox_40's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you followed the steps in the Mission Overview wiki? -
Making uniform show up correctly on the ground
EO replied to B. Aidan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Here's a working config for reference... class CfgWeapons { class UniformItem; class U_B_CTRG_Soldier_F; class eo_bandit: U_B_CTRG_Soldier_F { scope=2; author="EO"; displayName="EO Bandit Fatigues"; model="\A3\Characters_F\Common\Suitpacks\suitpack_original_F.p3d"; class ItemInfo: UniformItem { uniformmodel="-"; uniformClass="eo_bandit"; containerclass="Supply80"; armor=50; mass=30; }; }; }; class cfgVehicles { class B_CTRG_Soldier_base_F; class eo_bandit: B_CTRG_Soldier_base_F { scope=1; displayName="EO Bandit Fatigues"; model="\A3\Characters_F_Exp\BLUFOR\B_CTRG_Soldier_01_F.p3d"; uniformClass="eo_bandit"; hiddenSelections[]= { "camo", "insignia" }; hiddenSelectionsTextures[]= { "\eo_uniforms\data\eo_bandit.paa" }; class Wounds { tex[]={}; mat[]= { "a3\characters_f_exp\blufor\data\U_B_CTRG_Soldier_F.rvmat", "A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat", "A3\Characters_F_Exp\BLUFOR\Data\U_B_CTRG_Soldier_F_injury.rvmat" }; }; }; }; Hope it helps. 😉 -
player forcePee true;
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If it's for SP you could try using the setAccTime command.
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Desert OPS Run - Tactical Arena v1.30
EO replied to Gunter Severloh's topic in ARMA 3 - USER MISSIONS
Nice to see this still getting updated Gunter, especially the VR version, I've been using it a lot to test my Deserted VR map. -
Sounds good man. ^^ Have a good New Year mate, see ya in the next decade!
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Yes, I've tested an all water VR version and while it's possible and fine for creating scenarios in the Editor it has implications for the Virtual Arsenal. Any modifications made to the VR map carry over to the Virtual Arsenal, in the case of an all water VR map, the Virtual Arsenal is then submerged underwater and loses it's functionality. There are a few all water maps available on Steam, Ocean Map is one of them 😉
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Every yin needs a yang.... Frozen VR coming soon. ❄️
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Cool mod, cool pics too. 😎
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@sammael, A quick search of tinternet tells me It's being hosted on Armaholic too. 😉
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: CUP, Deserted VR.- 6859 replies
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Small update: Tweaked the contrast levels of the desert texture. @johnnyboy, Enjoy!
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: CUP, Deserted VR.- 6859 replies
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The Ravage Christmas truce... Peace and Goodwill to all Ravagers!
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@johnnyboy, Did you mean this one?....yes, loading up Sullen Skies will give you the cloud system in the VR Map, the desert floor is achieved by editing the l_middle_mco.paa with a desert texture from Malden 2035, but you can actually use any ground texture to create whatever "look" you want, I found the desert one looked best. the desert edit is currently private but more than happy to share it, your absolutely right bro' it's a neat wee feature for certain scenarios. I'll try and upload that version of the VR Map as a standalone later today.- 278 replies
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- sullen skies
- ambient birds
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Timmy L. flips his cap back on like it ain't no thing. 😅 Looking forward to rolling around you fairground buddy.
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Regarding sleeping bags, my understanding is they are tied to the Waiting feature.... If you have a sleeping bag in your inventory and use the Waiting feature it allows you to save, rest, heal and lower your current threat level, the sleeping bag will then be removed from your inventory when you wake. If you don't have a sleeping bag in your inventory the Waiting feature is just a waiting feature that passes time but doesn't allow you to save, rest, heal lower current threat level.
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If you use the Waiting feature and have a sleeping bag in your inventory, it will save your progress, the sleeping bag will then be removed from your inventory. Unfolded sleeping bags allow you to rest, heal and lower your current threat.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Arctic Latitudes (Tanoa) -
Steam Workshop.
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Finger lickin' good.