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Everything posted by EO
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: CSLA Iron Curtain DLC, Sullen Skies.- 6859 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This version adds birds to the Ambient System. (Crow, Eagle) Thanks to all the CSLA Iron Curtain team. Steam Workshop, (Just noticed this is my 100th Arma 3 mod on the Steam Workshop.)- 278 replies
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I have a radio that has a CfgSFX sound attached to it via a trigger... Is there a way to switch the radio On/Off via an addaction and still play the same sound effect?
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This version also adds some animals to the Ambient System. (crow, eagle, seagull, rabbit) Thanks to @jakerod, @W0lle Steam Workshop- 278 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Mods: Androids, Legion Battlefields, Scion Conflict, ReColor. -
Help with Custom Loadout
EO replied to gustavoalvares's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@gustavoalvares I can't help but I'd suggest editing your post and use the code blocks <> to add your script, the ever helpful scripters will thank you for it. -
I guess everybody has different playstyles, some like a slog some like an easy life, the beauty of loot modules and scripts is the customization to suit each playstyle, we shouldn't mock especially publicly. It's a pity the rest of that guys comments weren't uploaded here, if at all, as he gave some good feedback and added bit of balance to his original comments.
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Cyprus Autorun has an autowalk feature and is still available through Dropbox. Ravage has an autowalk feature too.
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@Dunkelzahn Mod conflicts could be the issue, maybe share your modset then other seasoned Ravagers can help. Your assumption on how the AI module works is pretty accurate, what I would say is using the population multiplier at such large numbers could be a factor, maybe the module can’t deal with constantly spawning/despawning at that level, I rarely go above 3 depending on what map I’m playing on. 🙂
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey there, sorry bud I missed this post... As Beketov inherits from Stratis, you can run the vanilla version of Sullen Skies and it will work with Beketov.- 278 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For CappySnr. Steam Workshop.- 278 replies
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SP dude, so client side.
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I found Al Rayak a troublesome config to overwrite successfully for my version of Sullen Skies. Assuming everything else in your mod folder structure is correct, I'd suggest adding all the CfgPatches information from the main Al Rayak map config... ...by adding this to CfgPatches, I managed to successfully overwrite the main config for Al Rayak, it might work for you. Good luck.
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These are a fantastic addition to the base game, and very, very cool. If your considering more factions, IDAP Androids would fit the theme nicely, as would some Civilian Androids.(for the Civilian Presence system)
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...and Ladies. Main Theme is very cool as is the rest of the project, really looking forward to playing this.
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Assuming most Ravagers use the dynamic speed animation setting, wouldn't an autorun feature kinda get in the way of the fatigue system, meaning your not gonna be autorunning for very long before the effects kick in. I guess it would be practicable for a fresh spawn carrying no gear or if disabling fatigue altogether. .....besides I'm old and prefer autowalking everywhere these days.
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Hey you, stop adding cool stuff, I'm trying to have an Arma break!
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But yeah, I agree with your general sentiment, these boards are the last to know these days, pretty sad actually. 😞
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Next Wednesday as in tomorrow, that's not too long to wait bro' 😉
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Sweet music for my ears ^^ In fact those ambient sounds just "sound" way out of place playing through the "do not linger" showcase. Aradus sounds intriguing mate, good luck with that.
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Duly noted JB, I'll speak to Justin about it, I think that should be relatively easy to remedy. Thanks for the Summer wishes bud, have a good one yourself.- 278 replies
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So you guys think Scotland is some dead-end backwater? Even in the remotest areas of Scotland we have internet access and wifi....some of us even have thumbs.
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We know were onto a good thing when the smokin' bunny comes out.
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There are already Black, Olive and Sand variants of that combination.
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Genius use of objects. ^^ Lots of functionality with those rugged lamps too. Maybe the only drawback from the Odracam in the showcase was the position, given the cargo being carried, it sometimes became a little obscured by the pandas head. 🐼