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Masharra

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Everything posted by Masharra

  1. Perhaps split water to Underwater and Water? (lol) e.g one of my mission features scuba and boat based combat.
  2. Just direct linking because your picturehost is wazoofull of ads http://s1.directupload.net/images/130819/t8wu7zy9.jpg http://s14.directupload.net/images/130819/ahbpx3hl.jpg http://s7.directupload.net/images/130819/59jl5wgn.jpg http://s1.directupload.net/images/130819/b49jymfq.jpg http://s7.directupload.net/images/130819/7ejisuu9.jpg http://s1.directupload.net/images/130819/co2mcz5a.jpg http://s7.directupload.net/images/130819/5dylc8n4.jpg and I believe this issue needs exposure
  3. Masharra

    Co-oP Missions by Viktor Reznov

    co08_lost_you Disgruntled about their lack of support a USMC platoon has gone rogue with nuclear launch codes. A joint USN Seals, British, Nightstalker squad has been ordered to retrieve them. -Updated standards -updated briefing -Tweaked AI numbers FINAL UPDATE unless show-stoppers Req Binkowski Marines Namalsk Namalsk Units TF86 Navy SEALs Pack http://ciahome.net/forum/index.php?topic=2861.msg20395#msg20395 https://www.dropbox.com/s/b8x1zagl5nt4jlr/co08_lost_you.namalsk.pbo
  4. I will have my revenge! Important Notes In theory these missions are completable in single player but they were not designed or tested with that in mind. For optimal performance these missions should be ran on a dedicated server. These missions are not my first attempts at mission making and I hope they are of sufficient quality to challenge and entertain any potential players. I would appreciate any and all feedback as it allows me as a mission maker to get better. The fog may bring some systems to their knees. Because of the coop nature of these missions they are designed with no-revive game-play in mind; group respawn is available in case group lacks of human players. Mission Background co12_beware_the_bear A US Army SF Squad will spearhead an attack on a Russian airbase in preparation of an attack on the Russian mainland. co08_shockwave A Russian SF team will raid a suspected terrorist training camp and search for any intel. co08_missed_training Two British SF teams will raid a US training facility and eliminate three US war criminals. Requirements @CBA -co08_missed_training Namalsk Island Binkowski's Marines Lingor Units TF86 Seals -co08_shockwave Podagorsk Island Armed Forces of the Russian Federation - RHSMOD -co12_beware_the_bear Podagorsk Island Armed Forces of the Russian Federation - RHSMOD Recommended AI mods to play with 7QPyk-wFJJM Known Issues There may be the odd script error, will be ironed out in future releases. (No gameplay affected) Scripts Used/ Credits Fog script v1.62 Made by Rockhount[bAfH] GL4 by SNKMAN *script version* - http://forums.bistudio.com/showthread.php?92269-Group-Link-4-Special-FX-Edition Breath Script - Condensation to Units By Falcon (Original by tpw) FHQTT- FHQ - http://friedenhq.org/ Special thanks to Phantom, FHQ'bros, CiA chaps, Outlawz, Kaylania(dont ask), and probably lots of others who I have forgotten to mention. My apologies. :( Depbo and all is there to see :) ---As with most things in life, it is better with people of the same persuasion. CiAhome.net Download Links http://ciahome.net/forum/index.php?topic=2861.msg20075#msg20075
  5. Masharra

    Fire-Fight Improvement System

    One a side note perhaps something that tells us general direction wing blows? Thus far Ive been using the clouds. As for the ai.. Im not sure but they seem to be using kentucky windage
  6. Masharra

    WW AICover

    I figure this is similar. http://steamcommunity.com/sharedfiles/filedetails/?id=171124757 Except it is line 143. I started shooting at 2 guys to my front. As you can see no real cover nearby. Once this error popped up my fps dropped to 20 and my rpt started being spammed uploading to dropbox will link in a sec Mission http://steamcommunity.com/sharedfiles/filedetails/?id=170597306 Escape from Stratis by Hiltz Small except if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Object id 93236fc7 (1991) not found in slot 109,153 Link cannot be resolved Object id 93851dfd (1533) not found in slot 163,156 Link cannot be resolved Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); if ( !( unitReady _un> Error position: <_coverPosition ); if ( !( unitReady _un> Error Undefined variable in expression: _coverposition File WW_AICOVER\ww_aicover.sqf, line 143 Error in expression < } do { _dist = round ( _unit distance _coverPosition ); https://www.dropbox.com/s/leoyhlser1vk1vx/arma3_2013-08-20_01-44-22.rpt gl4 ranges for hearing I personally up smoke detection range to 600m-1km Suppressed weapons to 100m-200m Rifles to 600m-1km Not those ranges are based on reactions that GL4 uses. AI will send scouts to investigate noises and such.
  7. ... http://steamcommunity.com/sharedfiles/filedetails/?id=171116566 rpg-42 aa ammo still there
  8. Masharra

    WW AICover

    Q whats the hearing range/ can it be added to the config? Im having wet dreams of GL4's hearing and reactions.
  9. Masharra

    Fire-Fight Improvement System

    Therein lies some prejudice I think. This is not Arma 2 OA. From the 3 factions we currently have ingame none of them are untrained rebels or have an undisciplined military.
  10. Masharra

    Fire-Fight Improvement System

    * Bleed-outs now result in actual blood loss instead of just behaving as a visual. Can you expand on that zooloo? I am desperate for anything medic related. DESPERATE
  11. Masharra

    Fatigue effects

    A-men! its called dropping your load! Marching speed from A-B with marching load then drop gear to combat load. ofcourse such a advanced logistical manoeuvre is unknown to arma. (barring ace)
  12. I think it ties into the gamier aspects of arma 3. http://www.military.com/video/operations-and-strategy/afghanistan-conflict/machine-gunner-firefight-in-the-stan/1557119772001/ Watch how he carries his mg. Yet in arma 3 we can have the Zafir shouldered all the time even whilst climbing over objects. As it stands if anything in my mind arma 3 plays more like Swat than anything else.
  13. Masharra

    Fire-Fight Improvement System

    Let me put the required lol here. Then let me put the required We arent fighting some "relatively untrained militia " ingame.
  14. Masharra

    ARMA III & Steam WORKSHOP

    Close game start game.. from what Ive gathered from other titles that use sws. It gets tempermental at times aka whenever the hell it feels like. Was happening earlier this morning for me. I started alt tabbing out whilst it uploaded so I could do something else than wait for the timeout :D
  15. Masharra

    Fatigue effects

    62kg.. thats consistent with
  16. One thing that arma 2 does better than arma 3 is showing more realistic weapon handling. the average soldier does not run around with his weapon anything like in arma 3. Doing clearing a room? Sure... running across a countryside.... hell no. Arma 3 soldiers are robots in that regard. check the troops running across this small stream http://www.military.com/video/operations-and-strategy/afghanistan-conflict/troops-under-fire-by-afghan-river/2125355833001/
  17. Masharra

    Fatigue effects

    Rather listen to this guys breathing after what 30m? listen to the breathing after crossing a river http://www.military.com/video/operations-and-strategy/afghanistan-conflict/troops-under-fire-by-afghan-river/2125355833001/
  18. -added new single mission using Swedish Forces Pack.
  19. Mini Campaign for Daioyu Island Armaholic mirror: - Off the teat Co-07 (@) [bETA] Part one co07_off_the_teat A resistance fire-team lays the foundation for a future rebellion. Features Bullet Wind Interaction System by zooloo75 Features Scuba, Heli, SDV, Airborne, and Infantry combat. FAK-Less (You will value your medic) http://steamcommunity.com/sharedfiles/filedetails/?id=169944588 https://www.dropbox.com/s/tusz6so4kbst031/co07_off_the_teat.diaoyu.pbo --------------------------- Single Mission for Koplic co05_wilted_flower Requires Koplic Island Armaholic mirror: - Wilted flower Co-05 (@) [bETA] Your fire-team is tasked with searching a village for intel and eliminating HVT's. Features Infantry combat. FAK-Less (You will value your medic) http://steamcommunity.com/sharedfiles/filedetails/?id=169389094 https://www.dropbox.com/s/05y6ojqgwq1xkur/co5_wilted_flower.Koplic.pbo -------------------------- Single Mission for Swedish Forces Pack co05_food_for_the_people Armaholic mirror: - Food for the people Co-05 (@) [bETA] Earlier today rebels attack a UN convoy that was delivering food to the capital city. The government has requested our assistance in finding and recovering the supplies. Local police have tracked down the supplies to this poor fishing village. Unfortunately they lack the men and resources to conduct a search. This is where we come in... Features Bullet Wind Interaction System by zooloo75 + Garrison script by zorilya Known Issues- Garrison script hints are visible. Will fix after I get some sleep. FAK-Less (You will value your medic) *updates* -Made independents hostile to bluefor. :D http://steamcommunity.com/sharedfiles/filedetails/?id=170871083 https://www.dropbox.com/s/u20iiursdwz2k3i/co05_food_for_the_people.sfp_wamako.pbo ----------------------- Rec addons Play With Six - http://play.withsix.com/ Community Base Addons for Arma 3 TPW FALL - http://forums.bistudio.com/showthread.php?158398-TPW-FALL-realistic-infantry-falling-system TPW EBS - Suppression http://forums.bistudio.com/showthread.php?161319-TPW-EBS-engine-based-suppression TPW LOS: AI Line of sight system - http://forums.bistudio.com/showthread.php?159474-TPW-LOS-AI-line-of-sight-system Weapon Resting - http://forums.bistudio.com/showthread.php?160054-TMR-0-2-Rest-amp-Recoil-Update-(Weapon-resting-amp-bipods-new-recoil-more) As with most things its better together. CiAHome.net * Steamless links inbound... Disclaimer - Dont want your script on steam workshop? I try to keep an eye out for any readme's that say such but I may have missed it. DO NOT HESITATE to contact me via steam, biforums, armaholic forums, ciahome.net, smoke signals and I will remove from workshop.
  20. Lovely just finished a making a mission on your island. Eager to see it progress! http://steamcommunity.com/sharedfiles/filedetails/?id=170871083
  21. Masharra

    Fatigue effects

    hmm i tried this standard nato rifleman I jogged with no ill effects until 250-300m at which point I heard light breathing that gradually increased No screen darkness and heavy breathing until 500-550m I would guestimate the standard weight to be 25-35kg.
  22. Masharra

    Development Blog & Reveals

    all that will ever be needed
  23. epeen? or as smokedog suggested. :D
  24. Masharra

    AI Discussion (dev branch)

    If I recall correctly there was some guy on the forums who claimed many people play with low terrain details because it is easier to see the enemy with. ...
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