Kirill
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While not enough infantry completed yet. DLS must finally solve the biggest problems the series. focus on infantry combat. We do not have a normal system damage people. - A detailed division of the body into zones - A detailed division of protection zones (normal body armor) - A more complex system of treatment - Addition of lameness Plausible grenades and grenade launchers - fragments - The correct loading rpg (animation + time) - Addition of disposable grenade - The correct bags for grenades - fire lying overall - Holster with a gun - The ability to use the back to carry additional weapons - The ability to pass high fences
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Body armour & helmet protection feature
Kirill replied to LackLustreSurvivor's topic in ARMA 3 - QUESTIONS & ANSWERS
http://www.youtube.com/watch?v=O_4uIuzWkiY -
There is a problem. Bullet with high energy often does not cast body. The bullet passes through it, the kinetic energy is transferred to the human body in large sizes.
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Version 1.22. The new system? ... The old system - a person's body fell under its own weight + vector of motion at the time of death The new system - a bowling ball or a sledgehammer hit man ALWAYS What kind of nonsense? Before, we ALWAYS had a perforating wound, now we ALWAYS have hit in plate\armor?:butbut: You have an idea of the desired results and the overall concept?
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What would you like to see worked on next in ArmA 3?
Kirill replied to Westonsammy's topic in ARMA 3 - GENERAL
We have 3 normal sound mods now. We have a bad and medium mods treatment system. But we do not have the mod system damage, simulation fragments and bullet-proof vests. This should be done by developers. 1 Damage Modeling (Body armor, Shrapnel Simulation, ect) 2 Medical Systems 3 AI 4 Modding Tools 5 FPS 6 Vehicle Simulation (Interiors, Driving Models) 7 Editor 8 Sound -
SP Campaign: Op Cold Rising - Episode 1
Kirill replied to oksman's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Very large crowding opponents. Looks very conditional. Better to remove from the blue lights on the gun. -
DEV! In the last few updates have a problem. Turn the game (after turning on the computer) - "scenario" - "scenario in workshop"-choose "subscribe" to the mission .... game crashes. After restart game - everything is fine.:butbut: And really need some new filters for the workshop. "SP", "MP", "Coop"
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https://www.youtube.com/watch?v=H_OgrHbvnUY#t=427 6.5 mm can destroy light vehicles with 15 rounds. 6.5 mm can destroy heavy armored turret with a 15-20 shot. The idea is good. But the realization (as always)) ... The rifle can damage the optics, but should not disable the heavy turret or explode armored vehicle!
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The main task of minigun - high density fire. You can increase the damage of 100, but will not increase the density of fire.
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Plastids (charge) has a very low power against the MBT. I'm talking about the charge laid under the bottom. ---------- Post added at 09:03 ---------- Previous post was at 09:00 ---------- Disagree. Armor the same change by 2035. It makes no sense to complicate.
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Dev! Many types of weapons have wrong rate of fire . For example, m134 minigun in the game has a rate of approximately 900-920 rounds per minute (one gun). In reality, it has a rate of 2000-4000 rounds per minute. In ARMA2 we could switch the speed. There is no such possibility. 30 mm. gun CTWS BTR " Reed " has rate of 195 rds . / min . And for example, 30 mm. gun 2A42 BMP-2 (adopted for service in 1980 ) has a maximum rate of fire of 550 rds . / min . + Can change the shooting mode . 35mm. gun ZSU- 39 "Tiger" has a rate of 463 rds . / min . on the trunk , and rate of 30 mm. gun 2A38 IRC " Tunguska" (entered service for 53 years before the events of the game) - 2400 rds . / min . Anti-air defense forces and aviation have this weapons in realiti - not just for lulz! Gun with a high rate of fire is a necessity. Time visual contact with the target - a little. + New system of body armor was introduced in game. This means that it became more difficult to hit infantry. Gameplay suffers from this. Reliability suffers from this. Correct this. http://feedback.arma3.com/view.php?id=17222
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I Added another screens. Look http://feedback.arma3.com/file_download.php?file_id=7323&type=bug http://feedback.arma3.com/file_download.php?file_id=7324&type=bug It's cruel! Naked soldiers) stood 5 hits 6.5mm (through a brick wall). In fact, he stood 7 hits (not in the hands or feet below the hips)!
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Are you all see first photo only?) There is another picture! Thickness of walls - half old brick.
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Well, you - Special Forces soldier) Let me shoot you in the leg through the block of foam or thin brick wall ...) Wounded in unarmored body parts (deformed bullet) - will not be easier. Perhaps they will be harder!
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But it is a problem of the game, this is not the problem of reality) Subtotal - penetration implemented in the game, but it is meaningless (main ammunition for assault rifles - are useless).