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Everything posted by audiocustoms
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There are quite a number of mods that can cover the '91 Iraq / Kuwait scenario, why another one?
- 13 replies
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- desert storm
- flight
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(and 2 more)
Tagged with:
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Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Make a ticket in our bug tracker please. https://dev.cup-arma3.org/maniphest/task/edit/form/1/ -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Let's make this easy and end it quick: All mods released by the Community Upgrade Project are Work In Progress (WIP) and will be Subject of Change and most likely never be considered as "finished". This means: whatever you do, keep in mind it might not work as before when we release a patch. Simple as it is. As said before, we are maintaining backwards compatibility if possible, but that is pretty much for cass names only. Adding vanilla arma 3 features are not considered as part of backwards compatibility and are excluded. Case closed... -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have a new contest running. More information can be found here: -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This wasn't intended. We usually do not remove old class names to prevent such errors. Will be fixed in next patch / hotfix. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CUP is in RC phase now!! Twitter: https://twitter.com/Arma3CUP/status/1302924292108226565 -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, the FAL actually uses the anims by Toadie ¯\_(ツ)_/¯ -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Launcher namens? -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Wiki is undergoing some maintenance right now, not sure how long it will last. Sorry... -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can find our weekly dev builds on the steam workshop page of the CUP account. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are indeed planing on upgrading the buildings. First opening them up if possible and pimping the visual quality first. Adding interiours would we the follow up step then. The hardest part of this sadly is, finding people who have the experinece and will to take on this task. We are looking for 3D artists that want to join in for quite some time now, but there are not many around. I hope this answers your question. If you know guys who want to help out, maybe even you, join our discord and lets have a chat. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We do not keep old versions. You might have luck and find a torrent to the previous version. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For what reason...? -
Community Upgrade Project - CUP Terrains
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And I'm not finished with the new sounds... -
Community Upgrade Project - CUP Terrains
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's indended -
Community Upgrade Project - CUP Terrains
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
He's our backend gandalf XD -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never trust the ingame server browser. Use the launcher server browser to be save. The ingame browser often shows a false negative. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes. Konyo was so kind to give us the permission to do so. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's MCC screwing with you, so no CUP issue. -
Community Upgrade Project - CUP Terrains
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ski2060 @Grahame -
Hey there... I'm desperately looking for a M3M / Gau-21 .50cal MG model to equip the helicopters from the Community Upgrade Project (CUP). I am talking about CH-53E, UH-1Y, MV-22, MH-60, (MH-47E), CH-47, Merlin HC3 and maybe more. Is there anybody in the community who already got a working model and is willing to contribute it to CUP? If not, is somebody willing to be a 3D wizzard and create (a simple) one? We would really appreciate your effort! Cheers
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Is there any way to edit the sector modules like regular triggers? Like setting a width of for example 75m and a height of 50m? We also need an option to set the size of the dead zone around a sector. Now it is fixed to 200m if i'm correct. This totally kills the ability to use Warlords for small scale missions like i'm trying on Zargabad.
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Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I answered your ticket on the BugTracker, but also here for others to read: I think you are talking about the green night vision, right? No, the gunner optics (TADS - Target Acquisition Designation Sight) doesn't have that. It has CCTV (normal cam) and FLIR in different modes. What both, the pilot and the gunner have is, the so called PNVS (Pilot Night Vision Sensor). This is basically a helmet mounted display with the NVGs as you know it. (Source: https://defence.pk/pdf/threads/ah-64a-d-apache-ah-1z-viper.369367/) (Source: https://www.forecastinternational.com/archive/disp_pdf.cfm?DACH_RECNO=845) -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
English only, please. -
Community Upgrade Project - CUP
audiocustoms replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never mix CUP and RHS since both mods differ in damage models.