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audiocustoms

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Everything posted by audiocustoms

  1. audiocustoms

    Gulf War

    There are quite a number of mods that can cover the '91 Iraq / Kuwait scenario, why another one?
  2. Make a ticket in our bug tracker please. https://dev.cup-arma3.org/maniphest/task/edit/form/1/
  3. Let's make this easy and end it quick: All mods released by the Community Upgrade Project are Work In Progress (WIP) and will be Subject of Change and most likely never be considered as "finished". This means: whatever you do, keep in mind it might not work as before when we release a patch. Simple as it is. As said before, we are maintaining backwards compatibility if possible, but that is pretty much for cass names only. Adding vanilla arma 3 features are not considered as part of backwards compatibility and are excluded. Case closed...
  4. We have a new contest running. More information can be found here:
  5. This wasn't intended. We usually do not remove old class names to prevent such errors. Will be fixed in next patch / hotfix.
  6. CUP is in RC phase now!! Twitter: https://twitter.com/Arma3CUP/status/1302924292108226565
  7. Well, the FAL actually uses the anims by Toadie ¯\_(ツ)_/¯
  8. The Wiki is undergoing some maintenance right now, not sure how long it will last. Sorry...
  9. You can find our weekly dev builds on the steam workshop page of the CUP account.
  10. We are indeed planing on upgrading the buildings. First opening them up if possible and pimping the visual quality first. Adding interiours would we the follow up step then. The hardest part of this sadly is, finding people who have the experinece and will to take on this task. We are looking for 3D artists that want to join in for quite some time now, but there are not many around. I hope this answers your question. If you know guys who want to help out, maybe even you, join our discord and lets have a chat.
  11. We do not keep old versions. You might have luck and find a torrent to the previous version.
  12. And I'm not finished with the new sounds...
  13. Never trust the ingame server browser. Use the launcher server browser to be save. The ingame browser often shows a false negative.
  14. Yes. Konyo was so kind to give us the permission to do so.
  15. It's MCC screwing with you, so no CUP issue.
  16. Hey there... I'm desperately looking for a M3M / Gau-21 .50cal MG model to equip the helicopters from the Community Upgrade Project (CUP). I am talking about CH-53E, UH-1Y, MV-22, MH-60, (MH-47E), CH-47, Merlin HC3 and maybe more. Is there anybody in the community who already got a working model and is willing to contribute it to CUP? If not, is somebody willing to be a 3D wizzard and create (a simple) one? We would really appreciate your effort! Cheers
  17. audiocustoms

    Warlords

    Is there any way to edit the sector modules like regular triggers? Like setting a width of for example 75m and a height of 50m? We also need an option to set the size of the dead zone around a sector. Now it is fixed to 200m if i'm correct. This totally kills the ability to use Warlords for small scale missions like i'm trying on Zargabad.
  18. I answered your ticket on the BugTracker, but also here for others to read: I think you are talking about the green night vision, right? No, the gunner optics (TADS - Target Acquisition Designation Sight) doesn't have that. It has CCTV (normal cam) and FLIR in different modes. What both, the pilot and the gunner have is, the so called PNVS (Pilot Night Vision Sensor). This is basically a helmet mounted display with the NVGs as you know it. (Source: https://defence.pk/pdf/threads/ah-64a-d-apache-ah-1z-viper.369367/) (Source: https://www.forecastinternational.com/archive/disp_pdf.cfm?DACH_RECNO=845)
  19. English only, please.
  20. Never mix CUP and RHS since both mods differ in damage models.
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