JWLEE
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I expected something like china, korea or japan...where new conflicts rise. Not a huge fan of jungle map. Reminds me of Vietnam War era or maybe Crysis.
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Yep. Same symptom as mine. Should delete my dev data and re-install dev. I remembered that sometimes when you shoot with sights near the grass, that thing happens to. Some data of sights are corrupting I think...
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When I fire from vehicle using weapon sights, camera shakes like bouncing balls :( camera moves ground to air randomly. Is this a known issue?
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Can anybody hear sounds of vehicle being hit when you're inside the vehicle? I can't hear anything at all :( When I'm in slammer and hit by rpg, no sounds...
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I like the new frame of destruction model (color remaining). But fire with destruction model is really bad. It looks like there is vehicle and fireball, not vehicle burning in flame. I think that is because of two different script (fire and destruction model) is on its own. It will be great to make burning vehicles look better.
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I always wonder when they will use true sky fully like back in those Beta days.. I can make variety of skies in Beta..
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What would you like to see worked on next in ArmA 3?
JWLEE replied to Westonsammy's topic in ARMA 3 - GENERAL
Damage modeling should be the first to improved. Since Armed Assault, destroyed vehicle model is always black steel with fire. Also in Arma 3, infantry Damages are unable to see in far distance : the blood effect is weaker than Arma, Arma 2 etc.... I don't mean gore thing, but the visibility of injuries should be improved. -
Fire is not visible right now in dev branch. Is it just for me or for everybody?
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How about Korea? Also it seems that Chinese+Korea and Japan are in conflict. It may become story line.
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I think AI does not prior leader's order. Their priority is engaging enemy unit. They do not disengage even when I order to disengage. They just keep engaging until shot down and die.
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Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
JWLEE replied to Wiki's topic in ARMA 3 - GENERAL
I think enemy AI's firing accuracy is way high even in regular mode. When I peep up my head, they shot down my head...(even though he is just a rifleman not a specop unit) I think reducing skill level of enemy AI is needed. -
Dev change log has updated, but there's no update on steam. I think they did not opened data server yet?
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looks like Galaxy S4 to me :)
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Ah! I didn't know that, thanks! But glass that blocks AI's sight should be fixed though.
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I don't know when does this thing happened but in the lastest dev build, AI cannot see through building's glass. Also we cannot see through glass with FLIR. The glass became like wall. I remember it was not like this in the dev just before the release.